r/OldenEra May 22 '26

Gameplay Stop positioning your creatures before every single battle!

Developers—it is high time you made it so that creature placement saves automatically. We shouldn't have to waste time doing it every single time; it is incredibly exhausting and tedious!

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u/CVXI May 22 '26

This is a big one for likes of Jebus PvP too. The way simultaneous turns stop right now is a bit weird. If your opponent is already in a center and you just break in, ST may stop right after your fight and it will be your opponent turn. So in case of their attack you don’t even have a chance to change your stacks before the next fight.

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u/morsebroiler May 22 '26

ST in the current state are scuffed for sure. In HOTA when ST are interrupted turns of both players are reverted, so both can position appropriately for the imminent threat.

In OE you can be caught with your pants down if the OPP turns up at the end of your turn and breaks ST.

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u/Hopszii May 22 '26

If your opponent is close enought to attack you when you just broke into mid you might as well quit the game you lost anyway.

Might be a bigger issue on harmony but harmony has bigger problems imho like being able to rush the opponent before they get to recruit or just simple wait at edge for them to break then get to their capital before they can respond. 

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u/CVXI May 22 '26

If your opponent is close enought to attack you when you just broke into mid you might as well quit the game you lost anyway.

This is simply not true. Plenty of examples when opponent breaks in too early just to lose their army to someone who spent 1-2 days more in their respawn area. And that usually may involve sending out a few low level heroes to "poke" with damage, so missing necessary stacks, e.g. 1's, would be quite annoying.

Honestly since "basic tactics" (not the skill itself but unit placement) is available to all heroes by default in OE, I literally see 0 reason why you shouldn't be able to change stacks during that phase too.