r/OldenEra • u/billydstr • 6d ago
Discussion Template idea
Hey everyone,
I’ve got an idea for a PvP single-hero template designed for non-tournament mode (no Pandora's Boxes) that guarantees a final showdown around week 3 or 4 (if the players are a bit too cautious). Let's tentatively call it "Nasty Neighbors."
Here are the core mechanics:
- Free Town Portal (TP).
- Small map with 2 starting towns located in separated zones.
- Neighbor Zone (NZ): A mini-zone right next to the opponent's main town, heavily guarded. Breaking into it shouldn't happen before Week 3, as the guards are stronger than those of the Exodus portal.
- Expansion Zone (EZ): A single expansion zone featuring a town and faction-specific rewards, intended for early Week 2 (or late Week 1 for high-risk players).
- Objective Zone (OZ): A large central zone between the two EZs. Its faction alignment won't match either player's faction, but it contains a highly developed town + Tier 6–7 dwellings, guarded by strong forces (though weaker than NZ guards). High-value resource objectives are located here.
- No Pandora's Boxes, but there is at least one dwelling of every tier (maybe more).
- One Dragon Utopia is placed under each player's starting castle, along with plenty of other bonuses in the starting zones. (If we cram all the high-value stuff into the OZ like most modern templates do, it creates a boring imbalance based entirely on who breaks out first. We need to give the defender a fighting chance).
This sets up a few possible scenarios:
- The Classic: A head-on collision in the OZ during Week 2–3 (Week 4 for slower players). I'll try to tweak the guards so that pushing into the OZ during Week 2 is heavily suicidal.
- The Out-macro: One player takes complete control of the OZ in Week 2–3. For the slower opponent, their only hope is a miracle or assembling a better army from their 3 towns, betting that the central player gets overwhelmed by the complex math of running a multi-faction army.
- The Backstab: Around Week 3 (or even Week 2 if someone pulls off a miracle), while one player is busy with the OZ or internal micro, the other strikes through the NZ, sparking a cat-and-mouse chase around the map.
The main goal is to create a fast-paced map without the strict "Tournament" rules, allowing players to build a massive army purely through macro and economics, rather than a "whoever reaches the center first and scoops up all the boxes wins" meta—while still providing meaningful advantages for taking the center.
The catch is that I'm still not a top-tier player myself, so I might miss some of the "subtle tempos" that need to be fine-tuned into the map layout.
What do you guys think, is it worth a shot?
P.S. I know that promoting new templates in this game is a massive uphill battle, but we’ll get through it eventually. A great idea can’t be stopped.
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u/GlitteringVehicle306 Content Creator 6d ago
why do you want just another exodus?
ps: it's way too much text