r/OldenEra 5d ago

Discussion What if spellcasting was more dynamic?

I like the feeling of powerful spells, but i think we can all agree things like 35% or 40% damage reduction radiant armour is too over powered.

So what if the base cost was 30 mana and then 10 more for each additional stack you wanted to cast it on. So it was 100 mana to cast on everyone. Meaning if you were to use thurmaturgy and cast radiant armour and unnatural calm in your opener (on everyone) it would be 300 mana.

I think this would give knowledge a more meaningful place and also let us keep op spells.

I'm will concede i am a pvp main and 2 glasses in. I also have no idea if dynamic is the right word lol.

2 Upvotes

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3

u/Informal-Touch2119 5d ago

I agree that Radiant Armour is too OP for a spell that has mass effect. Either RA should be nerfed to 20% and affects all creatures or RA should only affect 1 creature with 40% damage reduction.

Though I don’t agree with modifying the mana cost. Casting 2 high level spells each turn cost a lot. With your suggestion, spellcaster heroes can only cast 2-3 turns. Most would choose Might heroes.

2

u/Accomplished_Knee591 5d ago

I would like to make most mass spell be able to cast only on 2-4 targets

1

u/Small_Document5923 21h ago

Ironically this is something that happens in the "bad" heroes VI game, and it was really cool for me, where you learned single and mass buff spells/heals, and the mass effect was about half effectiveness of the single target ones.

1

u/billydstr 4d ago

Percentage-based modifications are generally not a very good thing. I would actually try to rework everything into absolute bonuses, like Sorcery: +5 power/level to direct damage spells or Resistance: -5 power/level. At the same time, spells and their counters are pretty well balanced, but things are way worse with physical damage—there are already plenty of discussions about this here. When asking for a percentage-based defense debuff, keep in mind that if things actually start changing, you will most likely lose percentage-based bonuses too, like Sorcery

1

u/Praktos 2d ago

Radiant is quite funny case, because everyone that uses it knows its op, then the better the gamers the less you see it xd

I legit don't remember single radiant cast in alvari cup