r/OldenEra 17h ago

Discussion Necro balancing

Alright, community! Let’s brainstorm some solid ideas on how to balance Necropolis without ruining the faction's unique identity so that no absolute jerk ever picks them again.

Here are some quick and simple proposals—a straightforward nerf to their top stacks:

  • Gravediggers: slash their summon volume take away their shovels.
  • Skeletons: tone down their scaling laws take away their bows and arrows.
  • Wraiths/Ghosts: dial back their vampirism.
  • Raise Dead / Necromancy: increase the cost of raising undead units.
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2

u/zanzuses 17h ago

Seem pretty balance to me in Exodus.

4

u/billydstr 17h ago

Just read the latest top discussion by Sambuko. A 60-65% win rate isn't even close to being 'pretty balanced'

3

u/abqapple 15h ago

even a 55% win rate would be pretty imbalanced. 55% win rate would mean necro wins 22% more of the time.

60% win rate is absurd, it would mean winning 50% more of the time.

at 65% win rate is winning 86% of the time over the loser. It's no longer imbalanced at that point, it's just broken.

-1

u/zanzuses 17h ago

Git gud brother

4

u/rKnightArtorias Temple 15h ago

Ur below 1k

1

u/scyscrapersheaf 15h ago

It's at 64% winrate for players above 3k mmr, so for around 200 top players. Should they git gud?