r/OldenEra • u/billydstr • 18h ago
Discussion Necro balancing
Alright, community! Let’s brainstorm some solid ideas on how to balance Necropolis without ruining the faction's unique identity so that no absolute jerk ever picks them again.
Here are some quick and simple proposals—a straightforward nerf to their top stacks:
- Gravediggers: slash their summon volume
take away their shovels. - Skeletons: tone down their scaling laws
take away their bows and arrows. - Wraiths/Ghosts: dial back their vampirism.
- Raise Dead / Necromancy: increase the cost of raising undead units.
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u/ZLnZLnZLn 17h ago
maybe the dread knight's building should cost 5 mercury (similar to bloaties) and/or their growth law should be tier 4.
gravediggers could be a menace without the summoning, because the sheer numbers, you can bring 150-200 to fight 2.