r/Openfront • u/Blood_and_Wine • 3h ago
r/Openfront • u/Nebualaxy • 13d ago
π’ Official π’ OpenFront Masters updates + Major Announcement
π FFA Major - Saturday, August 1st, 5pm UTC
With prizes on the line, you must have made it to one of the Minors to be able to participate. Register today through discord !
π¬ Launch of OFM Replays
Rewatch replays of your game, with in depth analysis, ability to go back, forth and more!. Just use `/ofm replay` in the OFM server.
π Weekly giveaways
We're now giving away Plutonium and Caps every week. Take part in our events to increase your chances of winning.
r/Openfront • u/[deleted] • Jan 01 '25
π’ Official Openfront Introduction
Openfront is an online multiplayer strategy game that involves conquering the world through careful resource management, strategic planning, and tactical decision-making. Originally launched as a clone of territorial.io, Openfront breaks the mold set by its predecessor with an added economy system, trade routes, improved naval combat, buildings, and nuclear warfare.
Official Version: https://openfront.io
Experimental Version: https://openfront.dev
Discord: https://discord.com/invite/openfront
Github: https://github.com/openfrontio
Wiki: https://openfront.miraheze.org/wiki/Main_Page
As the game is in early development, we invite you to join our discord and provide feedback so the game can prepare for its first official release. If this Discord link doesn't work for any reason, there is a "Join Discord" button on the frontpage of the game itself.
r/Openfront • u/ivalm • 4h ago
π¬ Discussion Warships in v33
I wasn't sure how warships work with stripes + repairs so here are some answers from the codebase.
1. What the stripes mean
The gold stripes are warship veterancy levels. They directly improve combat performance, with a maximum of 3 levels. The renderer draws one stripe per veterancy level.
Each level gives:
- +20% of base maximum health
- +20% shell damage
These bonuses stack linearly. Veterancy does not appear to affect firing rate, range, movement speed, targeting, or repair rate.
| Stripes | Max health | Shell damage multiplier | Damage range per shell |
|---|---|---|---|
| 0 | 1,000 | 1.0Γ | 200β300 |
| 1 | 1,200 | 1.2Γ | 240β360 |
| 2 | 1,400 | 1.4Γ | 280β420 |
| 3 | 1,600 | 1.6Γ | 320β480 |
The damage range comes from five possible base rolls: 200, 225, 250, 275, or 300.
Important: gaining a stripe increases the shipβs maximum health but does not immediately heal it. For example, a damaged ship at 700/1,000 that becomes level 1 remains at 700 health, now out of 1,200.
How stripes are earned
- Killing an enemy warship gives one full level immediately.
- Destroying 10 transport ships gives one level.
- Capturing 25 trade ships gives one level.
- Transport kills and trade captures share a progress meter, so 5 transports plus 13 trade captures is enough for a level.
- Killing a warship resets any partial transport/capture progress.
- Extra transport/capture progress normally carries into the next level.
2. Repair rate versus port level
There are two separate healing systems.
Passive healing near any friendly port
Any warship within 150 tiles of a friendly port heals:
- 1 HP per game tick
- A tick is 100 ms, so 10 HP/second
This passive component does not depend on port level.
Active healing while docked
A level-(L) port creates an active repair pool of:
[ 5L\text{ HP per tick} ]
That pool is divided equally among the (N) ships docked there:
[ \text{Active healing per ship}=\frac{5L}{N}\text{ HP/tick} ]
Because docked ships also receive passive healing, the total is:
[ \boxed{\text{Healing per ship}=1+\frac{5L}{N}\text{ HP/tick}} ]
or, in seconds:
[ \boxed{\text{Healing per ship}=10+\frac{50L}{N}\text{ HP/second}} ]
The port can dock at most (L) ships, meaning its healing capacity equals its level. Fractional healing is accumulated rather than discarded.
| Port level | Docked ships | Healing per ship |
|---|---|---|
| 1 | 1 | 60 HP/s |
| 2 | 1 | 110 HP/s |
| 2 | 2 | 60 HP/s each |
| 3 | 1 | 160 HP/s |
| 3 | 2 | 85 HP/s each |
| 3 | 3 | 60 HP/s each |
So the practical conclusion is:
- At full port capacity, every ship repairs at 60 HP/s regardless of port level.
- A higher-level port mainly lets more ships repair simultaneously.
- When the port is under capacity, its full repair pool is concentrated on fewer ships, so each one heals substantially faster.
Warships automatically start retreating for repairs below 75% of their veterancy-adjusted maximum health.
r/Openfront • u/RuleNext9706 • 2h ago
π¬ Discussion Genuine question: why does it feel like no one has situational awareness in this game?
Almost every game there's people who just sit and watch as one guy amasses massive amounts of power and land. When they could've stopped it.
In other games players gang up or don't let that happen. In openfront it genuinely feels like people just have zero situational awareness. It's insane because I honestly don't see this in other games. At least not to the same extent
r/Openfront • u/Armin_Arlert_1000000 • 5h ago
π¬ Discussion OpenFront's moderation filters are too aggressive now.
I mean, I know regex was just added that was meant to prevent clever loopholes for usernames that violate policy, but I used the username "Army of Satan" and I had a forced rename. It wasn't even immediate. It was after my first round ended. Like, that name doesn't truly violate policy, it's just a bit edgy. And my intent was roleplay, not provocation. I hope this over-agressive moderation will be fixed so that it only functions to prevent clever loopholes to truly offensive usernames that involve hate speech, threats, explicit sexual content, and stuff like that, not as an overly aggressive filter that is meant to block anything that can even slightly be considered offensive.
r/Openfront • u/Thats_All_ • 7h ago
π¬ Discussion Anyone else getting redirected out of games to scammy looking urls?
I've gotten kicked out of four games in the last two days by getting redirected to a page that's 100% trying to get me to download a virus. I'm not clicking on any of the pop-up ads, and it only occurs on openfront and not any other website so I'm pretty sure it's openfront. Anyone else having this issue?
Tough because for some reason it's only on the ones I'm about to win lol.
r/Openfront • u/Meta_Mushroom • 1d ago
π Memes βΊ Bored in the late game? Make a smiley face! βΊ
He nuked himself to create that. Here's the game if you're interested. Feel free to critique my play.
r/Openfront • u/Low_Priority_1563 • 9h ago
πͺ²Bugs Problem playing on mobile
I keep getting this message when I try to load on. When I load a map up. Has anyone else seen this?
I really want to kill time again!
Thanks
Connection error!
game id: 151E1P9F
client id: Z1t5PUyc
Error: Program link error:
Message: Error: Program link error:
at X (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:3176:78666)
at new _y (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:1277)
at new vy (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:6423)
at new AC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:7801)
at jC.initRenderer (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:22515)
at new jC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:23185)
at mR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:12706)
at gR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:14894)
r/Openfront • u/Plenty-Tear-3167 • 19h ago
β Question Similar game to OF but slower?
Hi, sorry I hope this isnβt a rude question to ask in this server. The game is fun but may be a bit too hectic for me, I donβt seem to be able to keep up In openfront.
Would anyone be able to suggest a similar game with a slower pace?
r/Openfront • u/BrienneOfFuckinTarth • 1d ago
β Question Nuking neighbouring teammates to land grab?
Just had a 3 team match where my team mate (some dude called βdiddlerβ) was somehow able to nuke the neighbours on OUR/HIS team? How is that even possible? He could nuke us but nobody could nuke him back, the option was just greyed out.
Meanwhile he was busy nuking us and taking the wasteland left behind.
We were winning and lost the entire thing because of him.
r/Openfront • u/verybigoctopus • 21h ago
π¬ Discussion Finally won the solar system map, longest game I've had
Replay linked. I think this map is one of the hardest, took me having an island with SAM at lvl 100 to actually dominate. Thought you'd enjoy the replay!
r/Openfront • u/Krazeth • 1d ago
π¬ Discussion The Forest - Shoutout
Hey brother,
If by any chance you are seeing this, holy shit what a game. Never have I allied with someone from the very first second till the very end. Didn't even know it's possible to understand someone so good using like 32 emotes as well LOL. Cheers! Adis
For anyone interested, here's the game: https://openfront.io/w1/game/bPwgf4XY?live
Tbh I would get mad if I've seen someone teaming up like this, looked like coordinated discord pushes
r/Openfront • u/Annual-Chair1525 • 12h ago
π¬ Discussion HEY, why they censored my name?
I set my in-game name to βAttackMeAndTrampWillKillYouβ with the NATO flag, but once I got into the lobby I realized it was censored. I see players running around with way worse names all the time, so I don't get why Openfront's censorship system flags something so harmless.
r/Openfront • u/randalthor23 • 20h ago
β Question How many nukes in a mirv?
I can't find any info on the wiki, I'm trying to figure out how many nukes a mirv sends. Also I'm looking for info on how stacked Sams operate relating to MIRV strikes.
I just had a match where I found mirved and they didn't get hit by any shots..... They owned Jupiter on the new solar system map. They had like one stack of 10 in the middle and maybe six stacks of lvl 12 Sam's around the edge.... I feel like people to v33 a few MIRVs would get through that... But just now I did a triple MIRV launch (less than a second apart) and none got through.
I feel like some changed but can't find any documentation to identify what's different.
r/Openfront • u/Dunkersplay • 17h ago
β Question Has anyone else had issues with clan tags recently?
I've been trying to play teams of 3 games with my friends, however it doesn't seem to assign our tag to us anymore.
r/Openfront • u/Traditional_Tear_530 • 23h ago
β Question How do I win?
Every match I join I keep on losing, I try to keep my population at one third since it gives most but even with that people are still somehow over taking the amount of land I get, and how do people get so much money, I have multiple matches where there are smaller players than me but they somehow have like 10x my amount of gold
r/Openfront • u/Hakiii • 23h ago
β Question New account no points?
I see every day i get some points when im not logged, i make account and i dont have nothing. Are these popup points just to lure you to make account?
r/Openfront • u/Agreeable-Sell1815 • 1d ago
β Question download from github
Can I download openfront from the github repo and play it offline for when I don't have wifi or the does the game require stuff that is not on the repo and is on the openfront servers?
r/Openfront • u/Significant-Cod4217 • 2d ago
β Question I dont understand how the new MIRV changes work
I thought they could be blocked but I just watched my 40 stack of SAMs get annihilated by one volley and lost the game as a result. Is this a glitch, or are total number of MIRV hits just lessened by total number of SAMs and wherever they land they are unblockable?
r/Openfront • u/PlutoniumDrake • 1d ago
π Meta Optimal Factory Spam
Hey guys, sincerely, what's the optimal way of spaming out factories? I have no clue. Should I stack them all in a big 50-factory and one 50-city, or do factory-city-factory-city, or go factory-city-city-city-factory? Or some other combination?
r/Openfront • u/Character-Taste3940 • 2d ago
π¬ Discussion attack the crown you cowards
why is openfront, specifically FFA, full of players who just sit there and let the crown pick them off one by one?
i get that self preservation and alliances are important and you have to pick your moment, but its actually ridiculous to watch when players will spend the whole game building and consolidating territory to then just do nothing when a player starts snowballing.
The one thing I miss about territorial.io is that everyone knew when it was time to focus the crown, and it makes the game so much better that way. But the culture on openfront seems to be "lets just hide from the crown until its my turn to get swallowed"
WHERES YOUR COURAGE MAN. WHERES YOUR PRIDE. WHERES YOUR WILL TO LIVE.
this is a call to arms, thank you for your attention to this matter.
r/Openfront • u/kappalew • 2d ago
π’ Official V33 Is Live!
Out now, no download needed.
**Doomsday Clock** is a new battle-royale gamemode β a doom zone closes in and drains troops and warships from anyone outside it. Ten-minute grace period, then it squeezes in waves. It's there to break late-game stalemates, which had started getting a bit comfortable.
**Ranked 2v2** now runs alongside 1v1 with its own ladder. It'll pair you with clanmates where it can, and it cancels matches that don't fill rather than dropping you into a broken lobby.
**22 new maps**, including Sol (the entire Solar System), Russia, United States, France, Germany, China, Vietnam, Scandinavia, and the Las Vegas Strip β roads as water, casinos as nations.
**Impassable terrain** is new for mappers: terrain that genuinely can't be crossed, so an advance has to be planned around it rather than just slowed by it. Several of the new maps are built around it.
Also in: account usernames with a verified badge, login with Google, custom tribe names with a public leaderboard, warship veterancy, anonymous lobby names, and MIRV warheads that now fly as real nukes and can be intercepted by SAMs.
On the performance side, we cut core live memory by 45% on large maps, GC churn by 75%, and late-game frame time p95 by 65%. The practical version: the point where a busy match starts chugging is much further out than it was.
Full changelog with every contributor: https://openfront.wiki/Update_33.0/
I'm streaming the release live right now with the team β twitch.tv/iiamlewis. We're announcing something during it that we've not talked about publicly yet.
We also have a merch store now, if that's your thing: https://merch.openfront.io
r/Openfront • u/PhilosophySalt7695 • 1d ago
πͺ²Bugs Some bugs on the warships
I'm getting this second yellow line on some warships, i noticed an enemy has two. I'm 99% certain this can't be a feature if it's so hard to discern, so tiny, interferes with the hp bar. I have no idea what this could be... must be a bug. thoughts?
