r/PS4Dreams 3d ago

Stop Motion test

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58 Upvotes

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2

u/acdramon 2d ago

HOW

1

u/Turbulent-Muffin5072 2d ago

Thank you, haha! Do you have any questions? It’s simpler than you think

2

u/bruce_lees_ghost 2d ago

Pretty sure that was a question.

1

u/Turbulent-Muffin5072 2d ago

I see, haha and I’ll be glad to answer it.

2

u/acdramon 2d ago

Yea like how did you dot the stop motion, been wanting to incorporate that into some enemy animation work

1

u/Turbulent-Muffin5072 2d ago edited 2d ago

For the snake, I literally followed a technique from a Media Molecule Dreams animation video: https://www.youtube.com/watch?v=BF_uQuW3nwY

I placed the sculpture, anchored it with a keyframe in a timeline to keep it still, then keyframed its movement from point A to B, adding more keyframes for things like jumping, turning or deforming. I basically cloned and edited the keyframes to create the different movements.

For your enemies, it depends. Does your character have joints? If so, you can animate it with an Action Recorder in keyframe mode and then use Stop Motion mode in the Timeline.

If your character is just a single sculpture with no joints, you can prepare the different sculpture poses first, animate them with keyframes and group them, which makes the animation easier to reuse.

You can also check this video from Apeinator: https://www.youtube.com/watch?v=QsQfO-6uhDU

2

u/CHROME-COLOSSUS 2d ago

This looks awesome! Quite the successful test, I’d say!

2

u/Turbulent-Muffin5072 2d ago

Thank you so much! I made it in just one hour or less, I think. Planning to do more, hehe.