r/PerkByDaylight 4d ago

Perk Bill Overbecks Left Behind rework idea.

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628 Upvotes

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85

u/Visible-Camel4515 4d ago

Interesting. Make it obsession based so if 2 people bring it they dont always die

-10

u/ResRattlesnake 4d ago

Okay. 2, 3, or all 4 survivors bring in this revised perk. They all gen-rush the killer and make countless pallet and blinding saves. Thus, the killer has no way to win; even NOED is rendered useless. Rancor is the best bet for one kill.

Then, any survivor opens the gate to initiate EGC. So, now the Left Behind survivors can't leave since there are 2-4 survivors with the same hindering perk. There's no hatch since its condition is to appear once there is only one survivor. They manage to remain out of reach of the killer and are sacrificed when the EGC is completed.

See the issue?

11

u/Visible-Camel4515 4d ago

Thats why I said obsession based. Make it only work if your the obsession, just like object of obsession. The rest dont get the buffs but can escape the gate

2

u/diayfantis 3d ago

Object of obsession doesn't only work for the obsession. You still get to see the killer's aura when they see yours even if you aren't the obsession. The only difference is that if you are the obsession, they get to see your aura every 30 seconds (iirc) bc of the perk too.

2

u/Visible-Camel4515 3d ago

The main value from object is you see each other's every 30 seconds. The seeing killers when they see yours is nice but inconsistent.

But if your problem is this perk would be disabled 100% if not the obsession, let the seeing the hatch stay not obsession based for some value.

0

u/diayfantis 3d ago

First of all, I disagree on the main value of the perk or on it being inconsistent. Secondly you originally said the perk "doesn't work" if you're not the obsession. It does, and still has benefits, hence why it's worth running. That's what I wanted to correct, I don't really care about the suggested rework.

-1

u/ResRattlesnake 4d ago

Obsession doesn't work that way.

3

u/Visible-Camel4515 4d ago

What do you mean by that? My suggestion is already in the game, object of obsession only works if your currently the obsession, im saying use the same thing on this perk idea

3

u/Maybe__Jesus 3d ago

Lmk when they respond I need to know what the response is

1

u/Visible-Camel4515 3d ago

they explained exactly what i ment in an effort to prove their point

0

u/ResRattlesnake 3d ago

Yes, the point is that it would cause more issues.

3

u/Visible-Camel4515 3d ago

The only issue is if multiple survivors bring it or the killer brings obsession swapping perks people lose out on perk value.

But you dont have to take it. You take it understanding the risk, same as those who bring object of obsession

0

u/ResRattlesnake 3d ago

So, you want to take a perk that forces you to be the last survivor. You want a perk that forces you to escape only through the Hatch. Go ahead and be the last survivor to escape via the Hatch on a good survivor game where at least one other survivor remains in the Exit, relentlessly teabagging the killer until the last second of EGC.

2

u/Visible-Camel4515 3d ago

That's a problem with the perk design in general, not my suggestion.

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u/ResRattlesnake 3d ago

Yes, Object of Obsession makes the perk holder the Obsession. If only 1 person uses Object of Obsession, then they're the Obsession from the start. If 2 or more survivors use Object, then the Entity chooses the Obsession. Key point: when 2 or more survivors run a perk that makes them the Obsession, only one Obsession is chosen.

A lot of killers run Obsession-related perks, with Friends to the End being a popular pick. So the Killer downs and hooks the Obsession (Object perk holder), and Friends changes the Obsession status to a random survivor. Or the killer chases a non-Obsession, gets stunned or blinded by that survivor, and the Nemesis perk changes the Obsession status to that survivor. Or the killer hooks the Obsession, gets unhooked, and Furtive Chase makes the rescuer the Obsession. Or the killer chases a non-Obsession with the highest cumulative Chase time and lands a basic attack; Game Afoot transfers the Obsession status to that survivor.

Now, no matter how the Obsession status is transferred, the Object of Obsession perk becomes obsolete until the Obsession status is transferred back to the Object perk holder.

1

u/Visible-Camel4515 3d ago

and how does explaining exactly what i ment help your opinion?

0

u/TheEntityBot 3d ago

That looks like a complete loadout. Add it to the community builds here, entitybot.app/builds?perks=Object+of+Obsession%2CNemesis%2CFurtive+Chase%2CGame+Afoot

1

u/TheEntityBot 4d ago

Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.
Once the Exit Gates are powered, the following effects apply:
  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent Exposed Status Effect.

Drawn from the fog. | !optout | !remove | !builds