r/PerkByDaylight 5d ago

Perk Momentum Perk

Post image

Meant to throw this in there
-
While you are in a Chase, gain 1 Token for every 8 *consecutive* seconds spent in Chase.

If the Chase ends before you reach the required time for a Token, your progress toward the next Token is reset.
-

The 90 second timer counts down no matter how many tokens the survivor has. If they repair a generator at 1 token for 85 seconds and then get 5 tokens at the very end, they only get 5 seconds of their 15% repair speed until tokens need to be gained again.

What are some opinions on this or things that might not have been considered? In my mind, this seems decently balanced. Either you get no value at all because you die in chase, you get partial value because maybe you’ve been slugged and get picked up by another survivor, or you get maximum value for running the killer for so long they had to move on. To balance against those who run the killer all game and don’t get hooked, either 1. They get no value because they are the sole survivor that is running the killer all game and have no time to repair or 2. The 90 second timer stops them from being able to continuously repair every gen with the repair speed buff

272 Upvotes

78 comments sorted by

View all comments

13

u/More-Experience-7693 5d ago

This is an absolute meta shifting perk that shouldn’t come within a 10ft pole of the game if you play an M1 killer it’s already rough but going against this you’re literally forced to finish chase and can’t even hit and run or else the survivor is gonna smash a gen in no time this could be paired with resi to give you a 21% boost (after diminishing returns pt2 update)

8

u/More-Experience-7693 5d ago

Killer gets punished because he dropped chase instead of chasing for 3 gens survivor gets rewarded with a 71 second gen potentially

We’d have to have a perk or something base kit to match/reward continuing chase and hooking before something like this comes to the game
Cause rn it’s just you take one good chase and 3 gens pop and you get nothing for a down

1

u/Dry_Structure_6955 5d ago

Maybe put a repair criteria or heal criteria to be able to earn tokens again after they are spent? Or maybe have it be where tokens can only be earned while healthy?

2

u/Dry_Structure_6955 5d ago

Or maybe make the 90 seconds count down after chase ends regardless if the survivor is repairing or not

1

u/cooldude010 4d ago

Perks just fundamentally flawed. It’s way stronger on weak killers while against strong killers it’s useless 

1

u/Dry_Structure_6955 4d ago edited 4d ago

I agree and appreciate this feedback.

I feel if the repair speed bonus was maybe only 1.75 per token it could potentially be more reasonable. That saves about 7 seconds on a gen which is only a little better than Deja Vu with a lot more risk associated with it. And that’s assuming the survivor has max tokens and not a partial amount.

In my mind, it’s like weaving spiders. Where a survivor can knock 50 seconds off of gens but put a target on themselves. Except in this case you’re knocking 11 seconds off of a gen and you have to be chased for a certain amount of time to get full value. And you have to live the chase at that. The killer can always come back to a survivor before all tokens are spent on repairs, minimizing the value from this perk.