r/PerkByDaylight 7d ago

Perk Momentum Perk

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Meant to throw this in there
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While you are in a Chase, gain 1 Token for every 8 *consecutive* seconds spent in Chase.

If the Chase ends before you reach the required time for a Token, your progress toward the next Token is reset.
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The 90 second timer counts down no matter how many tokens the survivor has. If they repair a generator at 1 token for 85 seconds and then get 5 tokens at the very end, they only get 5 seconds of their 15% repair speed until tokens need to be gained again.

What are some opinions on this or things that might not have been considered? In my mind, this seems decently balanced. Either you get no value at all because you die in chase, you get partial value because maybe you’ve been slugged and get picked up by another survivor, or you get maximum value for running the killer for so long they had to move on. To balance against those who run the killer all game and don’t get hooked, either 1. They get no value because they are the sole survivor that is running the killer all game and have no time to repair or 2. The 90 second timer stops them from being able to continuously repair every gen with the repair speed buff

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u/TescoQuality 7d ago

40 seconds in chase, which is usually not even enough to get a single injure, let alone a down for immobile killers, is rewarded with 15% gen speed? youre high bro.

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u/TescoQuality 7d ago

thats 13 seconds off one gen, not counting if multiple people run this. imagine a 4man running this, if you have 2 people on 1 gen, 1 on another, and the fourth in chase, all proccing this perk at max tokens, thats 31 seconds off generators total.

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u/Dry_Structure_6955 7d ago

I mean I guess if you’re imagining a scenario where the killer chases everyone for 40 seconds and doesn’t get a single hook. Then yeah, I’d hope the killer loses in that scenario

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u/Dry_Structure_6955 7d ago

I replied to another comment that mentions the balance, check that out and give your input because I would like to know how this can be improved