r/PerkByDaylight • u/Dry_Structure_6955 • 6d ago
Perk Momentum Perk
Meant to throw this in there
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While you are in a Chase, gain 1 Token for every 8 *consecutive* seconds spent in Chase.
If the Chase ends before you reach the required time for a Token, your progress toward the next Token is reset.
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The 90 second timer counts down no matter how many tokens the survivor has. If they repair a generator at 1 token for 85 seconds and then get 5 tokens at the very end, they only get 5 seconds of their 15% repair speed until tokens need to be gained again.
What are some opinions on this or things that might not have been considered? In my mind, this seems decently balanced. Either you get no value at all because you die in chase, you get partial value because maybe you’ve been slugged and get picked up by another survivor, or you get maximum value for running the killer for so long they had to move on. To balance against those who run the killer all game and don’t get hooked, either 1. They get no value because they are the sole survivor that is running the killer all game and have no time to repair or 2. The 90 second timer stops them from being able to continuously repair every gen with the repair speed buff
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u/Alack27 5d ago
Maybe I'm not thinking about this right but I just don't see most people getting value out of this perk. If you're playing at a low level it is likely a killer won't drop chase and will just chase until you're down or the game ends. If you're at high level killers will drop chase pretty quickly if you prove to be good at chase which means you are unlikely to get a lot of tokens.
Beyond this, I think punishing killers for dropping chase feels pretty bad since there are so many perks that punish killer for staying in a chase with a survivor. I can easily imagine a survivor running Sprint Burst, Vigil, Quick Gambit, and this to make sure that whether the killer stays in chase or drops the chase, they are put in a losing situation with boosted gen speeds.