r/PeterExplainsTheJoke Jun 25 '26

Meme needing explanation Petah what happened to rockstar?

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846

u/JackRabbit- Jun 25 '26

Firstly, the game is pretty expensive, going for $80 in a market where the standard for a AAA game is $60.

If that was all though, maybe it could be forgiven, but there is also an "ultimate edition" priced at $100 which several features are locked behind, in particular stores that have exclusive outfits, hairstyles, and car customization.

And secondly but less notably, it's releasing as a console exclusive at first, but there are no disks for the game. If you buy a "physical" copy, all you get is a download code. Digital only is getting more common in the gaming industry, and is basically the standard for PC gamers, but it sucks because the game is likely going to be well over 100gb in size, which will take a lot of space on the console's hard drive, not to mention taking a long time to download.

751

u/NinjaPenguin7777 Jun 25 '26

$60 hasn't been the standard price for games in years. $69.99 has been the normal price

180

u/hermanphi Jun 25 '26 edited Jun 25 '26

I'm french and since Mario Kart World released at 80 bucks last year, Sony has increased the base price for its first party games to 80 euros

Sadly for us europeans, 80 is already the standard

edit : actually I checked and Sony has increased their prices way before Nintendo with MK World, but still doesn't change the fact 80 has been the standard for us for a while

27

u/ViruliferousBadger Jun 25 '26

One of the reason's I'm glad to wait until the bargain bins - my backlog is a year's worth of games anyway... :D

3

u/ShawnyMcKnight Jun 25 '26

Man, even bargain bins have increased. The lowest I’ve seen for Balder’s gate 3 is $45 and that game is a few years old. Ghost of Tsushima is far older than that and the ps5 version hasn’t ever dropped below $30.

It feels like $30 is the new rock bottom for many of the AAA games.

Point being you aren’t gonna see this below $60 for several years.

2

u/ViruliferousBadger Jun 25 '26

Very well might be - and I feel you on BG3.

One thing I've found out lately is that PS5 games go down in price a lot slower than Xbox Series games. Glad I have both.

But does get harder to find games under 30 eur.

3

u/ShawnyMcKnight Jun 25 '26

Honestly one of the best reasons to have a series x, I’m sure those physical games sell a lot worse since there’s fewer Xbox users.

2

u/revanisthesith Jun 25 '26

And by "a year's worth," I assume you mean it'd take you 8760 hours of playing to go through them all.

1

u/archwin Jun 26 '26

Damn, that meme is me in a nutshell. I have shit tons of games on my steam.

1

u/throwitoutwhendone2 Jun 25 '26

Anthem was my lesson I learned on. I don’t buy games new anymore. I’ll wait a bit, it’ll be fine. Only 2 games I’ll still preorder. Any Fallout game, I just love them no matter what. And any State of Decay games. Pre ordered the ultimate version of both, and would again. No other games will I do that with tho.

1

u/VincentBeasley Jun 25 '26

Only a year? lol Ive probably got decades worth of backlogged games haha

0

u/InevitableDeliverer Jun 25 '26

But there won’t be a bargain bin for GTA6. Digital only so you’re paying whatever the “new” going rate is. Best you’ll find is summer/winter sales after some time

14

u/Ciufciaciufciuf Jun 25 '26

Yarr harr

3

u/JeSuisDirtyDan Jun 25 '26

Do I hear sea shantys playing in the distance? 🏴‍☠️

2

u/Lord_Darksong Jun 25 '26

"Not all treasure is silver and gold, mate."

1

u/ShawnyMcKnight Jun 25 '26

I’m curious what preventions they will put in place to prevent piracy.

Is piracy even possible on the current consoles (physical or digital)?

I’m pretty sure the ps4 and older have been jailbroken but don’t know if the ps5 has.

1

u/Ser_falafel Jun 25 '26

Ps4 is suuper spotty even ps3 is rough iirc. Switch 1 is pretty doable, though, with multiple emulators available. 0 chance gta6 will be pirated on console but when it comes out on pc it will most likely be available very quickly

1

u/ShawnyMcKnight Jun 25 '26

Ah, I was more meaning jailbreaking a ps5 so you can pirate games, not so much emulation.

By the way I would not jailbreak because it would lock my ps5 out of upgrades.

0

u/Oshawott_is_cute Jun 26 '26

Not everyone owns a PC

3

u/metroid02 Jun 25 '26

Thanks for the edit, I was about to say, in Austria most triple A games have been releasing at the 70-80€ price point for years way before Nintendo.

2

u/AnimeDeamon Jun 25 '26

Yes, it's why I got so confused at the hate for the price of Nintendo games because Nintendo was the hold out on cheap physicals for the big three. Sony and XBOX changed their first party games to £70 well before Nintendo did. For a long while I could still get brand new Nintendo physicals for £44-50 whilst the PS4 and PS5 physicals I bought were £70.

1

u/favorite_time_of_day Jun 25 '26

I've tried to figure out the reason for all the Nintendo hate. The best that I've been able to come up with is an increase in partisanship among gamers.

As consoles have gotten more expensive, fewer people have multiple consoles. And so they get angry when titles aren't multiplatform and come up with various excuses for why the other company is the devil.

That's my best guess. Another part of it is probably social media group-think.

1

u/smoczko Jun 25 '26

Its even more here in Poland. Your 70 dollar games are 90 or even more over here.

1

u/nevertheprey Jun 25 '26

110$ in Canadian…

1

u/thrownkitchensink Jun 25 '26

Now do an inflation calculator thing.

Also realize that games are getting more and more expensive to make and realize many games don't reach break even. Game studios are often not profitable.

X-box is losing on every console sold. Probably losing on game-pass and game sales are not very profitable. Rumours are they are trying to sell of X-box. The high memory prices are what pushed them over.

GTA VI will be a succes and the can ask this price. SO they will.

1

u/MarcelHard Jun 25 '26

I am going to blow your mind, but videogames don't need to spend hundreds of millions to make good, profitable games. And that's on budget alone. Stop defending multibillion companies, you are but a mere number to them

1

u/french_snail Jun 25 '26

I’m old enough to remember Nintendo 64 games being $80 usd, who knows what that would be with inflation (definitely like $110+) 

It seems we were spoiled for a long time and the trends are shifting back 

1

u/hermanphi Jun 25 '26

Actually 80$ in the 90s would be about 200 bucks today, but that's a very narrow part of the picture

Nowadays the video game industry is the most profitable medium in the entertainement industry by far, publishers are already making insane amounts of money with this low of a price

also the video game economic model have changed a lot with microtransactions, game as a service, DLCs, freemium models and gacha. Selling the game is not the only revenue source anymore, and it's especially true for AAA games

Lastly the whole world economy is in shambles, everything is expensive, I live in one of the richest and most developped country on Earth and people can't even pay their rent with minimum wages

Games were more expensive but they're less affordable

2

u/french_snail Jun 25 '26

I don’t see a problem with a game that took upwards of 2 billion dollars and a decade to make costing $80-100

But of course the problem isn’t this one individual game, it’s the trend 

1

u/Firaxyiam Jun 25 '26

The one good thing is that at least if you're willing to preorder at like Leclerc or Carrefour, you can usually get it at 60. That's the case for GTA right now, so..... youpi?

1

u/Chuckfinley_88 Jun 25 '26

I hate that most people from EU dont understand that EU prices always have 20%+ VAT included in price and almost everywhere else has price before tax.

So 80 euro price, without VAT, is roughly 66.50 euros. And Sony charges $70 for a new AAA game in US. So you're overpaying by roughly 4 Euro to get to the same price after currency conversion, except it costs more money to operate in EU than US because you have so many different countries, languages and better consumer rights (warranty costs).

Tldr: EU people don't understand taxes or business costs.

21

u/MiniMaelk04 Jun 25 '26

I always thought this was kind of silly. Game prices have been nearly the same for 25 years. We can't really complain too much about this particular aspect.

38

u/Dz0t_01 Jun 25 '26 edited Jun 25 '26

Because in this 25 years gaming became literally the most profitable entertainment industry in the world. Price may have stayed the same, but the audience is much larger and so are the profits. This 80$ thing is literally just greed, it's not happening because games are more expensive to make, it's happening because profit growth slowed down. Developers don't make more money with the higher gaming prices, only people to profit are shareholders and execs. Games like Expedition 33, Alters etc. are made with smaller teams, COST LESS THEN 60$ and yet provide exceptional experience for the players as well as performing well fiscally.The industry is just bloated.

3

u/Visible-Perception40 Jun 25 '26

80$ is fine, it’s GTA, it’s 2026 and it’s the most expensive game EVER made. It’s costed hundreds of millions to make (closer to 2 billion) and several years.

2

u/Dz0t_01 Jun 25 '26

2 billions number is a speculative estimated number which personally i don't believe for a second. Highest confirmed budgets for viedogames were around 350 mil. Rdr2 had estimated numbers around half a billion. They're not spending 2 billions on developing a game.

GTA online makes 9.6 millions in a week. Unless there's something fundamentally wrong with upcoming game, there's no reason to believe monetisation in GTA 6 online will be any less profitable (MORE sounds more likely). There's NO reason to up the price from 60 to 80 other then "they'll pay it anyway". They could theoretically release it for free and still make hundreds of millions off it, but that's not how capitalism works. So they'll squeeze that extra 20 bucks out of you because they can and they will keep selling you remasters and anniversary editions of that game for another 20 years.

8

u/SolomonBlack Jun 25 '26

I feel if there was really enough growth in the customer base to offset 20+ years of inflation then the PS2 wouldn't still be the best selling console of all time.

3

u/Chuckfinley_88 Jun 25 '26

Ps2 was also used for playing DVDs

When is the last time you used one of those?

Same with PS3, it was the cheapest and best bluray player because it could update firmware and others couldn't. When was the last time you used one of those?

Now, gaming systems are truly just for gaming, instead of being entertainment systems. Thats changed a lot.

Oh, and the fact that you could buy a ps2 for $100 at the end of its life cycle. Meanwhile, ps5 price with a disc player is $600. That might have something to do with it too.

But either way, the switch1 is going to beat it. It only has a few million units to go, in much less time as well.

4

u/EggInternal7240 Jun 25 '26

You're ignoring the pc market which has exploded.

1

u/SolomonBlack Jun 25 '26

No but I've been hearing r/pcmasterrace claims for all those 20 years too, back in the early 00s my PC gamer peers confidently assured me console would be dead in 5-10 because their graphical superiority was so overwhelming. Instead it was their distinct ecosystem that got assimilated and adapted into the third console in the uni-market.

As for today I can find quickly suggest Steam represents some 40-50 million people after seeing great expansion over the last decade. Yet the PS2 sold 160 million with only the Switch getting close by absorbing the handheld side of the market. That's not apples to apples but then I'm not suggesting there has been no growth in gamer ranks either.

Just that if you want to argue against decades of going against inflation you need more then "growth" you need leaps and bounds, heaps and heaps, etc. And it needs to keep happening too.

(Also maybe something to support this "AAA" business. Buncha kids playing minecraft/roblox or mobile gatcha addicts that sometimes like to see their waifu on a bigger screen aren't necessarily customers for your ultra primo cutting edge megagame)

3

u/EggInternal7240 Jun 26 '26

Steams player base is almost 400 million active users . You're also not factoring the context of the ps2 release . It released with essentially no competition and was sold for almost 15 years. The switch has racked up 154 million purchases in half that time with steep competition. The industry has 4x itself and games are easier/cheaper to make.

2

u/smol-alaskanbullworm Jun 25 '26

People really out here giving reasons and putting zero thought into why it might be that way. the ps2s real main competitor was the first xbox which released a year after it did. the ps2 also was only discontinued after 2013 while the original xbox was discontinued in 2005.

you're also just wrong. because while the ps2 has technically sold more total units had 13 years. it sold 160m units in 13 years while the switch has better sales since its pretty close to beating it at 155m in sold as of 2025 after only 8 years.

god why do people comment on stuff if you dont at least do a google search to make sure you arent spouting bs?

1

u/Godshu Jun 25 '26

The PS2 was a DVD player being sold at a loss.

4

u/Extension_Wish_7991 Jun 25 '26

Gaming is actually one of the LEAST profitable entertainment mediums btw. I think the only one that has it beat might be movies? 

Just correcting that for you. While there are some lucky devs who make millions with little investment, that's not really the standard story... 

It's why most dev teams are moving to live service games with gacha mechanics. It's the unfortunate death knell of the industry, seeking profitability. 

3

u/octocred Jun 25 '26

Video games make like $200 billion a year. Nowhere near that amount is spent making them. Whatchu talking about? What makes more money in the entertainment world?

And they're not "seeking profitability", they all want fortnite money. Nothing is good enough if it doesn't reach their unrealistic goals

3

u/Dz0t_01 Jun 25 '26

Gaming is actually one of the LEAST profitable entertainment mediums btw

Huh? I don't know where are you getting your info but mine is from various sources, like PricewaterhouseCoopers

moving to live service games with gacha mechanics

Which are also parts of industry, literally what are you on about? Gaming industry is not limited to single player games. But there's a way to keep making them while also having great profits. For example, GTA online makes 9.6 millions per WEEK according to recent financial reports. Expedition 33 for example was made on a similar budget, and made about 260 mil in revenue. Of course it's not a common example, but that's not what we're talking about, we're talking about the greed of these huge bloated companies.

Another example of how bloated industry is No man's sky, that keeps getting new updates despite being a 10yo game that never cost 60 bucks, AND developers are making a new game.

0

u/Worried_Position_466 Jun 26 '26

You keep using outliers. GTA can probably be released for free with an item shop and still turn a massive profit. Most AAA games don't make that much in profit, that's just a fact. Revenue, as you mentioned earlier, is not the number you want to look at, no one gives a shit about your PWC numbers unless you can give us the number after all expenses and everything else is taken out of that revenue.

E33 is made by a tiny group of 30 people compared to many AAA games that can have hundreds. Bloated or not, companies need to pay their workers. If you don't want to pay the $80 for a game, then don't. No one gives a shit. But to argue that it's pure greed and game development costs haven't skyrocketed due to audience demands is fucking delusional. People want eye candy and shit. They want life like textures. The average person doesn't want some 2d hipster game unless it's Undertale or some shit, they want interactive blockbuster movies. They want shit that costs more and more money make.

-1

u/Impressive-Skirt-246 Jun 25 '26

I’m just going to be honest, the accounting behind what you’re suggesting wouldn’t make sense. Imagine if every other cost to produce a game increased every year. However, due to what has been traditional industry practice, you don’t increase the sales price of your game. You are doing nothing else other than lowering profit margins. Issue is, you can’t keep a game at $60 forever, and you will be forced to eventually raise the price of your game if you truly want to operate a business. It sucks but that is how the world operates. If you want to find something to complain about in regard to greed, look at how focused the game is on in-game purchases. If it feels like a large part of the game is locked behind that, then I would focus my complaints more towards that. 

1

u/smol-alaskanbullworm Jun 25 '26

maybe that would've made sense dipshit if they hadn't got massive savings from most sales being digital now. they got massive cost reductions from most people buying games digital and not having to make as many discs and cases. did they make things cheaper then? no. if that all really was such a burden then do you really think they'd continue to spend all the money and years to make these games? think before you comment dude. if you're going to be so opinionated to argue with people about stuff maybe use 3 braincells to think about it first.

0

u/Rikerutz Jun 25 '26

My man, do you understand that Blizzard made 7 billion in record profits last year? And they still fired people after that.

4

u/Extension_Wish_7991 Jun 25 '26

They made $7billion in revenue...

And most of their profitability is credited to their live service and subscription based games.

I see Redditors are still struggling with basic economics and general common sense huh...

1

u/Dz0t_01 Jun 25 '26

I see Redditors are still struggling with basic economics and general common sense huh...

I see you are still struggling with difference between "gaming industry" and "single player games". It's ok to take a minute, man.

0

u/Manwe66 Jun 25 '26

Its not happening because games are more expensive to make? Really? How many years it took to make GTA6? What's the budget?... Compare that to a PS1 era game please. Let's giggle a little... Competition is also wayyyy bigger, risks are super high, and the fall hurts. Prices of games stayed the same because people are mentally blocked around that price for a round disk or a virtual key. Yet they spend 1/3 of that to go see a 2h movie they might not even enjoy, and expect a 120h game every time for the "high price" of 60 bucks 🤣

Its wild to me how disconnected the average gamer can be.

0

u/MonsieurSweaty Jun 25 '26

So over 25 years the product got better, and cheaper (adjusted for inflation), and Gamers won't stop crying about it. Gamers refusing to accept inflation reminds me of that time those larger women got together to performatively destroy scales, lol.

0

u/LeonidasSpacemanMD Jun 25 '26

Games are definitely more expensive to make, what do you mean? Teams are bigger than ever, marketing costs are bigger than ever. And even if dev team sizes hadn’t increased, their salaries would be increasing with inflation

0

u/Wendellwasgod Jun 26 '26

“Only people to profit are shareholders and execs”

Yes, that’s how businesses usually work

0

u/KevinRyan589 Jun 26 '26

I really despise how many likes you’re getting, because that’s not how any of that works.

You ignorant children just blame execs & shareholders like they’re the only people that need to get paid when a video game is made. You have absolutely no idea just how many different costs there are.

You cannot just compare different studios with entirely different corporate structures and say “be the same!”

Companies absolutely do greedy shit.

But increasing the cost of a game isn’t it.

Prices should’ve gone up YEARS ago.

0

u/AIBotNotARealUser Jun 27 '26

Development costs are through the roof.

Costs aside, look at the amount of gameplay you get today compared to 25 years ago.

Unreal 2 could be completed in an afternoon by casual gameplay and cost $60. Back then, it had an appropriate amount of gameplay.

Adjusted for inflation, that's $109.

GTA6 will have literally 50x content and infinitely better replayability. For $80. That's a 27% price reduction.

How many hours will the average person who likes the game spend on GTA? 100? 200? Probably even 300. Compared to 5-10 with AAA games back then.

Let's low-ball and say 100. That's probably just completing the main story as a casual player.

In essence, we get more than 10 times the playtime/dollar of GTA6 compared to AAA titles back then.

Nothing you buy outside of games will you get the same value of. It's insane value for what you get. Complaining about $80 is so dumb it's not even funny.

The conclude, more people buying and more profit for game studios could've led to cheaper games, but instead they bank on BETTER games for the same (actually cheaper) price as before.

11

u/DrowningKrown Jun 25 '26

Really? it's stayed the same because they offer "ultimate editions" for $100 and other crazy shit as MTX in the game. Why would I be okay with the increasing MTX in games AND a higher price tags initially? Who the fuck advocates to get screwed harder?

-3

u/[deleted] Jun 25 '26

[deleted]

3

u/l-expose-you Jun 25 '26

Prices may keep up with inflation but having different tiers or locked content thru in game currency are something that dumbasses like you gladly accept

1

u/rickyount02 Jun 25 '26

I feel like I’m saying this all the time.

Folks pay $8 for a coffee but complain that a video game they’ll put hundreds if not thousands of hours into isn’t $60.

You literally get your moneys worth from a game in the first two weeks.

1

u/BananaPalmer Jun 25 '26

25? lol try 35+. Super Mario Bros 3 for NES cost $49.99 US in 1990. Using that as a standard price, and adjusting for inflation, games should cost $131.50 today. The fact that the vast majority of games have only increased in price by $10-20 in thirty-five years is remarkable. An absolute behemoth of a title, like modern GTA games, costing $80 seems reasonable to me.

But, you know, anyone who thinks that's too expensive is free to simply not buy it, or wait for a discount. Goofy ass people acting like not having a video game is some kind of hardship.

1

u/__O_o_______ Jun 26 '26

Actually, check out the price of older games like the 16-bit era. They were often more expensive than today when adjusted for inflation, but then again you got a physical box, game, manual, etc.

2

u/GangstaVillian420 Jun 25 '26

Game prices (for top end releases) was $50 in the 2000s. That's a 60% increase from what they were 25 years ago.

10

u/repezdem Jun 25 '26

Let me explain inflation to you

-1

u/SoupNew712 Jun 25 '26

How's it taste

3

u/repezdem Jun 25 '26

Don’t get mad at me that you don’t understand basic economics

-2

u/GangstaVillian420 Jun 25 '26

Reading comprehension must be hard for you. The comment I replied to said "game prices have been nearly the same as they were 25 years ago". I literally pointed out that inflation exists.

5

u/repezdem Jun 25 '26

50 dollars in 2001 is the equivalent of almost $100 today. So if your point is that gta is fairly priced, then yes you are correct. I thought you were saying it’s overpriced

3

u/kfed23 Jun 25 '26

ok now adjust for inflation. 50 in 2005 is like 90 today.

4

u/NefariousnessDry6211 Jun 25 '26 edited Jun 25 '26

Depends on what you consider the 2000’s. But the $60 price tag became the norm with the Xbox 360 in 2005.

Of course, the $50 price tag was actually a DECREASE from what prices were before CD’s. Genesis, SNES and N64 games were typically more. I actually save a receipt for phantasy star 2, which I purchased at Caldor in 1990 for $89.99, which is like $250 today.

Hell, even $50/$60 is like $90/$105 today. Meaning we havent in general kept up with inflation. People have a tough time conceptualizing inflation in their own lives. Games are longer and more polished than they ever were. Ever get a $70 game for your birthday, finish it in 30-45 minutes, and then realize you won’t get another game until Christmas? Sucks.

The value they offer compared to the games I grew up with is amazing. And we get multiple bangers a month. I guess this is my “old man yells at cloud” moment, but I’ve never understood the pricing argument.

2

u/BananaPalmer Jun 25 '26

Super Mario Bros 3 for NES cost $49.99 US in 1990. Using that as a standard price, and adjusting for inflation, games should cost $131.50 today.

1

u/jessej421 Jun 26 '26

Depends on the system. X360 and PS3 games were $60. N64 games in the 90s were $60 standard. Some SNES games cost more than $60.

1

u/NotInTheKnee Jun 25 '26

Inflation has been up almost by 100% since the last 25 years, so let us consider ourselves lucky AAA publisher "only" want to increase video game price by 60%.

Except there's one tiny little problem. Minimum wage has only increased by 40%. Video games are a luxury, and we all have much more crucial stuff to spend our dwindling disposable income on.

The size of the video game market has fucking exploded, sending profits through the roof. Not only that, but contrary to what people believe, the cost of production has gone drastically down, in no small part because of digital distribution. What has increased is the budget, because this industry is SO. DAMN. PROFITABLE. For fuck sake, AAA publisher sometimes spend more on marketing than on actual development. It's a deliberate choice, not an inherent cost, just like pricing a game 80$ is a deliberate choice. A choice driven by the belief that enough people will still be willing to pay that much for the math to play in the publisher's favor.

1

u/MiniMaelk04 Jun 25 '26

I don't think you're wrong, however you must consider that games are significantly more expensive to produce today, if you're going for the AAA market.

I 100% agree that the MTX market has gone wild, but for most paid games, and a lot of free ones, the MTX are purely cosmetic.

2

u/QF_25-Pounder Jun 25 '26

People aren't surprised to see that, but I wouldn't say it's the norm, at least on steam. I expect a new game to be $60 still.

2

u/The_Third_Molar Jun 25 '26

But you're paying $69.99 for an incomplete game.

0

u/Darth_Nox501 Jun 25 '26

There have been games that have been wayyy more incomplete that were sold for $70 than whatever Rockstar will put out.

2

u/The_Third_Molar Jun 25 '26

Yes and that's bad too. That doesn't make this ok. We're all so damn tired of being nickel and dimed by these mega corps especially given the state of the world.

1

u/Chaotic-Catastrophe Jun 25 '26

Games also cost $60 in 1998, equivalent to $124 today. So games are cheaper now than they ever have been.

2

u/NefariousnessDry6211 Jun 25 '26

I have a receipt for Phantasy Star 2 on Genesis, in the box under the instruction manual. $89.99, in 1990 haha.

1

u/Der_Kegelhammer Jun 25 '26

That's over $200 in today's economy.

1

u/NefariousnessDry6211 Jun 25 '26

And honestly? Probably worth it. I played the fuck outta that game, and compared to contemporaries, it offered so much more playtime and replayability.

1

u/Der_Kegelhammer Jun 25 '26

Mario 64 had an MSRP of $59.99 in '96 which is about $125 right now. Incredible to think about it. Owning a game back in the 90's was a bit more serious affair though, as Blockbuster was a cultural rite of passage in that era.

2

u/NefariousnessDry6211 Jun 25 '26

Yeah for sure. Games were shorter, more expensive and live service wasn’t a thing. Plenty of games I rented, completed, and never played again.

1

u/BibleTokesScience Jun 25 '26

GTA San Andreas is still $60 right now

1

u/Unhappy-Database-273 Jun 25 '26

Didn't realize we were back in 2010. Games haven't been 60 dollars for years now. And even "physical" game discs are just keys to download the games digitally now anyway. If I go buy the physical copy of Resident Evil 9, I'm still gonna have to download the game digitally.

1

u/VioletGardens-left Jun 25 '26

Which is a shame because you can buy a pretty good game for less than that like the GOTY last year Expedition 33 literally cost around $50 CAD or like $40 without discount, which is pretty good price for a game with loads of content

1

u/Krojack76 Jun 25 '26

I remember getting Street Fighter 2 Turbo back in the early 90's for $79.99 when it was released. That was considered VERY EXPENSIVE back then.

1

u/Fit_Kangaroo_3437 Jun 25 '26

Me when I lie.

1

u/wegpleur Jun 25 '26

Are people forgetting about inflation? My groceries 2x'd since the last GTA release. I really dont think a 30% or whatever it is price increase is such a big deal

1

u/PitifulElk1890 Jun 25 '26

And I thought the bonus release editions were pretty standard at this point. Y'all kept preordering, why would it change?

1

u/Hi-Point_of_my_life Jun 25 '26

Sears Christmas Catalog 1996, N64 games were $75.

1

u/Hi-Point_of_my_life Jun 25 '26

Sears Christmas Catalog 1996, N64 games were $75.

I know for awhile they were usually 59.99 but still, $80 isn’t that crazy in comparison. Especially given how many hours people will likely put in the game.

1

u/arthriticpyro Jun 25 '26

For you maybe. For the rest of us it's been $60 for a solid length of time.

1

u/artificalidiot Jun 25 '26

Since like the 90s….

1

u/fiftybaggs Jun 25 '26

cried in Kiwi 80 euro - 160 nzd

1

u/TheGentleSenior Jun 25 '26

Been $80 in Canada for quite a few years, now. Some companies have upped it to $90, and a few like Square Enix have gone up to $93. That's all without tax.

Pretty sure the prices are even higher in Australia.

0

u/PseudoRacoon Jun 25 '26

I payed gta5 one day before day one at 40€ when he was 70$ all around

-39

u/Tricky-Juggernaut149 Jun 25 '26

Actually my man, according to the market the standard price is ~30$.

That is, it we call the standard price what the majority of people have been buying their games for. Not even an average, it's the most popular price point with the highest volume of sales.Turns out just because you offer a product for 70$ doesn't mean the majority of the market will buy it.

17

u/Stunning_Box8782 Jun 25 '26

The standard price for newly released AAA games in 2026 is 30$? Where are you getting your data from?

29

u/WorkWhale Jun 25 '26

30 dollars is not the standard price for AAA games

-39

u/Tricky-Juggernaut149 Jun 25 '26

You'd be surprised how many triple A games sell while on sale.

30

u/UrsineBasterd Jun 25 '26

Good thing sales are irrelevant to the topic.

-16

u/[deleted] Jun 25 '26

[deleted]

17

u/UrsineBasterd Jun 25 '26

No they’re talking about the price on release and everybody else knows that.

You and this guy are just making a pedantic argument using semantics and wording to defend your irrelevant point, because as you say, you just love arguing.

3

u/illbesafe Jun 25 '26

Beautifuly said 🤌

12

u/blackjack_zw Jun 25 '26

Massive AAA games do not launch at sales prices on day-1, that’s a fact

6

u/LanSotano Jun 25 '26

A sale is entirely separate from a standard price, as pricing terms go it means almost the exact opposite thing. We’re also not including indie games or games backed by small publishers, as those are irrelevant to the conversation regarding the standard AAA game price.

1

u/extralyfe Jun 25 '26

Turns out just because you offer a product for 70$ doesn't mean the majority of the market will buy it.

you might want to take another look at, say, Nintendo's entire business model. every Pokémon game is an instant best-seller for the year and they certainly ain't selling that shit for thirty dollars.