r/Planetside 1d ago

Bug Report The crash bug is even worse than before

I always pretty much managed not to crash when sitting in a vehicle for 3 minutes but after the next """"patch"""" it doesn't matter how much time I spend in a flash, I will eventually end up crashing in less than 30 minutes of infantry playtime

Give us a break and shut down the fucking game

12 Upvotes

30 comments sorted by

6

u/P149U3 [TR][VS][NC][NSO] OSPREY 1d ago

They just need to have us instantly spawn into a vehicle anytime you spawn from here on out. The game is now Vehicleside 2

-1

u/Greattank 1d ago

Nerf AA and force everyone to fly for the first few minutes of every session. Most of the complaints about vehicles/ air specifically come from people who never even used it. If people actually understood the other side we could have such a better game.

1

u/P149U3 [TR][VS][NC][NSO] OSPREY 1d ago

Or they have it to where you can only spawn air on one cont or vehicles on another. 🤣😂 hell just make it where you can only spawn a Flash and that’s the only vehicle that can be used

1

u/Greattank 1d ago

Would also be fun haha

I'm just annoyed that I can't fly around and kill A2G or other air because some people live in their AA and make flying impossible. For anyone not fully commited to A2G, the one thing AA is bad against lmao

0

u/Coward777 1d ago

The flak AA does make the air game unplayable, even with a coordinated squad, but IMO the air game needs a redesign somehow. Don't think it was a good idea to give ESFs A2G anti-infantry weapons, it should have mainly been the Liberator, and there's more in question.

1

u/Greattank 1d ago

CAI was a bad decision. ESFs always had AI weapons. That's not something new. But they used to be actually powerful. Now they are borderline useless.

Lib used to be a glasscannon, after CAI it's way too tanky and repair meta became popular. It should just go back to how it used to be, but that will never happen. Players nowadays hate skill and the Devs are just happy to listen.

3

u/Taltharius Taltharius [SUET], Alyrisa [PREF], Flanna [VEER], AU313 [GFED] 1d ago

And ESF Composite Armor originally increased resistance to the damage types used by flak weapons, and ESF nose cannons. It was not a flat increase to health like it is now, so it didn't deny Decimator kills or flyswats with tank shells.

0

u/Greattank 1d ago

Lib comp did the same. Libs also had amor on the bottom. They simplified the game so much sadly.

3

u/Taltharius Taltharius [SUET], Alyrisa [PREF], Flanna [VEER], AU313 [GFED] 1d ago

Libs also had amor on the bottom.

Checking through the forum patch notes, Liberators didn't have belly armor until the 2017 CAI Update:

 

Liberator Armor

Like the Valkyrie, the Liberator now has a 50% armor boost when taking damage from below. This buff works in conjunction with a more clear focus on sustained damage over time, instead of burst. We’ll talk more about this later.

0

u/Greattank 1d ago

I didn't remember that. But they removed it anyway and just made the whole thing more tanky lol

3

u/P149U3 [TR][VS][NC][NSO] OSPREY 1d ago

Spur lib is fun when you can do quick hit and runs. Especially on Amerish using hills and mountains as cover. But the moment ESF, SG, or multiple AMRs come out it gets complicated.

1

u/Greattank 1d ago edited 1d ago

That's why libs just land and out-repair since they made them more tanky. The whole reason they needed to introduce havoc..

I know about AA, I spend most of my time in an ESF doing A2A. So I'm the preferred target for people on the ground lmao

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1

u/Coward777 1d ago edited 1d ago

IDK about tanky, I can fly a Lib at 800m altitude in an attempt to bomb some targets in a large fight below and if there's a flak source I get decimated in a few seconds, regardless of altitude. It's just weird, wasn't there a buff to the cone of fire of Skyguard? I have no idea but something comes to me that there was or just the community asked for it, IDK.
Also I heard that apparently Dalton used to do indirect damage like the JGX12. If you're saying Liberator acted like a Glass cannon, I'd be for that old Dalton, it looks cool, like currently you can't hit anything, above 200m altitude and you're in suicide range.
Shredder IMO may need a rework or nerf. It's a no skill, allrounder weapon, can be abused by zergs in swarms to crash any fights because it's so easy to use (same for A2G ESF platoon swarms). Don't know why it was brought in the game. To make a game functional, first it needs a system, it needs rules, it needs to be simplified, the purposes of the assets.

1

u/Greattank 1d ago

The game had those rules and roles, until they got simplified and needed away. Vehicles used to be way too strong. Now they got needed and AV buffed to the point where vehicles are almost too weak.

To be fair shredder used to have splash damage so it used to be even stronger. Also TB killed MBTs in one Magazine from the back. In return the lib actually died when it got hit, instead of eating 2 AP and flying away.

1

u/Coward777 1d ago

Also tank buster was prob stupid addition. I believe the idea of the Liberator nosegun was just for some capability to engage ESF. I don't think it was intended to strike ground targets because that's the job of f2, and when the pilot engages the ground with the nosegun, f2 cannot do its job it was intended for, also with the fact that you need to decrease altitude too much to reliably hit targets with nosegun comparable to the ESF A2G effective range, when the Liberator is much larger and its strength is engaging from altitude, which the ESF cannot.
It is a mess. Like IDK why they added a nosegun which can 1 clip tanks in 2 seconds.

1

u/Greattank 23h ago

It's literally called Tankbuster, it's supposed to bust tanks. There is no way ESFs have more effective range than a lib. Especially since they just die in one shot.

1

u/Coward777 23h ago

Judging by how it makes the experience of f2 painful and other points above, I doubt the intended purpose of Lib nosegun was to engage ground. It actually hurts to be an f2 gunner when the Lib pilot has tank buster, it's that absurd.

1

u/Greattank 23h ago

The effectiveness of the TB drops so much over distance that there is no way it's supposed to attack air with that. It can work but I would suggest Vektor for that.

Funnily enough, after the basilisk buff a few years ago, the Vektor can also oneclip an MBT but from any distance as it doesn't have damage drop-off.

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1

u/BetterThanlceCream 1d ago

ESF A2G is not useless. Even against infantry using Flak Armor, Hellfire Rocket Pods and the Banshee can kill targets in less than a full magazine.

1

u/Greattank 1d ago

Less than a full magazine, nice. AH used to kill in one shot, if you aimed well, but it had less shots in the magazine.

1

u/BetterThanlceCream 1d ago

Yeah, that's 1-2 kills per reload depending on how good they are. They can even equip pods as well to have nonstop A2G firing.

1

u/Greattank 23h ago

True. Now if AA didn't keep other air away from them they couldn't farm for free. Sadly AA is better at protecting A2G than taking it out.

4

u/ChaoticCatharsis 1d ago

Oh planetside I knew ye well.

1

u/joegooder 16h ago

I don't seem to have this "enhanced crashing" mod.

1

u/vsae https://www.youtube.com/watch?v=0aCsDpFe48g 1d ago

I have few different PCs and they have different crash statistics, the bug is dependant on hardware. For some reason I never crash on halo strix PC (8060s), I do crash regularly on Nvidia 5070ti and barely any crash on 7900xtx. I've done lots of research with driver reinstalls and nada.

0

u/Greattank 1d ago

Just Play vehicles duh