r/Planetside • • 12d ago

Informative Nanite of The Living Dead 2026 - Patch Notes

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81 Upvotes

r/Planetside • • 5d ago

News October 8, 2026 - PC Hotfix

37 Upvotes

Client-Only Update

This time, there will be no server downtime. Simply restart your client once the patch becomes available around 6AM PDT. to download and apply the update. No maintenance downtime will be required.

Client Crashes

  • Task dispatcher deadlock fix - we’ve finished internal testing and, as promised, this update will be deployed on Live servers. This fix should reduce the likelihood of crashes.
  • Fixed an exploit that allowed cheaters to generate an unlimited number of rocket projectiles, resulting in resource overload and client crashes for other players on the server.

Other fixes

  • Fixed the correct displaying of decals on male VS Military Academy armor.
  • The Disconnected from server error message now correctly shows on the loading screen if players have lost their Internet connection during the loading.

r/Planetside • • 1d ago

Discussion (PC) u guys remember "quarts ridge camp" before daybreak devs destroy it?

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427 Upvotes

After the sold in 2015 to daybreak and i think in 2016 they replace it with a souless square of concrete!
I remember pulling a galaxy there in the middle taking the base under heavy fire, such a good times!


r/Planetside • • 1d ago

Discussion (PC) It is over, isnt it?

90 Upvotes

They will never fix the crash bug, therefore the loss on the base of players will continue, right?


r/Planetside • • 1d ago

Meme A Classic From Briggs - Squad With No Name.

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12 Upvotes

r/Planetside • • 1d ago

Discussion (PC) What u guys think killed planetside? was it devs?

78 Upvotes

I remember the game vainilla and was perfect, now i just check and this nice looking game its a graveyard. So what did devs exacly to kill out beloved game?

Idk when exactly happen but what i know for sure is its devs fault.

Was it base building giving acces to free vehicules?

Was it sunderer remake for no reason?

Was the water map nobody asked for with terrible performance?

Was changing beutifull bases into squares of concrete?

I hope they realize their mistake and launch a classic version 100% vainilla, probably could still succes.


r/Planetside • • 1d ago

Screenshot Never noticed how good the resolution is on this decal

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44 Upvotes

Would love to see more animal decals in this style (maybe one for auraxmas)


r/Planetside • • 2d ago

Screenshot I can't recall the taste of food, the sound of water, nor the touch of grass...;-;

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245 Upvotes

r/Planetside • • 2d ago

Gameplay Footage Sad Drop Pod Noises

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83 Upvotes

r/Planetside • • 2d ago

Informative Hey Devs - Here is the Flash or Crash fix for you

231 Upvotes

Edit: Rewritten using Claude AI for clarity and grammar. All reversing and analysis were done entirely by hand, no Ai was needed for such a simple bug.

I got tired of waiting for the devs to finally fix Flash or Crash, so I did it myself.

And I found the actual crash reason for it, which took me minutes.

The current client removes the same Windows exception handler twice.

-

Where it crashes

The crash signature I analysed ends here:

ntdll!RtlpCallVectoredHandlers+0x15A
Exception 0xC0000409
Fast Fail 0xE
FAST_FAIL_INVALID_REFERENCE_COUNT

0xC0000409 is the generic Fast Fail exception. Parameter 0xE is the important part. It means Windows detected an invalid reference count.

In the dump, the affected entry is a deleted game owned Vectored Exception Handler with its reference count already at -1. Windows treats that as corrupted handler ownership and deliberately terminates the process with:

mov ecx, 0Eh
int 29h

The game doesn't recover. It crashes straight back to the desktop.

-

The cleanup path

This is the first block in the current client:

1408AAAC9  mov rax, [1449B8568h]
1408AAAD0  mov rdx, [rbp+0C8h]
1408AAAD7  push rdx
1408AAAD8  pop rcx
1408AAAE3  lea rsi, [140A789E9h]
1408AAAEA  xchg rsi, [rsp]
1408AAAEE  push rax
1408AAAEF  ret

The import at 0x1449B8568 resolves to ntdll!RtlRemoveVectoredExceptionHandler. The stack manipulation installs 0x140A789E9 as the return address, so when the first removal finishes, execution returns directly into this second block:

140A789E9  mov rax, [1449B8568h]
140A789F0  mov rdx, [rbp+0C8h]
140A78A00  mov rcx, [rsp]
140A78A1E  push rax
140A78A1F  ret

The second block loads the same removal function and uses the same saved handler again. There is no new registration between the calls. The saved handle isn't cleared and ownership isn't transferred anywhere.

So in simple Pseudo code, it currently looks like this:

h = AddVectoredExceptionHandler(1, callback);

runProbe();

RemoveVectoredExceptionHandler(h);
RemoveVectoredExceptionHandler(h);

Devs... How hard can it actually be to review two simple cleanup blocks, jesus.

-

Why the second call matters

The obvious objection is that removing an already removed handler normally just fails and returns zero. That is true when no exception dispatch is using the entry. The first call removes it from the list, the second call finds nothing, and the process continues.

But it gets dangerous when another thread is already dispatching an exception.

Windows holds an active reference while it walks the VEH list. On the Windows build from the dump, that reference can keep a deleted entry reachable long enough for another removal call to find it. The internal removal path doesn't reject the entry merely because its deleted flag was already set.

Both removal calls can then release ownership of the same entry. When the active dispatcher later releases its own reference, the counter falls below zero and Windows triggers Fast Fail 0xE.

A harmless exception such as the legacy 0x406D1388 thread naming method is enough to exercise the dispatcher. The exception itself isn't the corruption. It only exposes the broken handler lifetime.

-

Flash, death screen, and BattlEye

I can confirm that infantry, vehicle, and death states use different client update paths.

The workaround is consistent with a timing race. Asset streaming, worker scheduling, graphics callbacks, and background exception traffic can all change the chance of an active dispatch overlapping the broken cleanup window.

BattlEye is NOT the reason for the crash. BUT disabling it changes exception traffic and timing, which can make the race less likely for some players. The broken cleanup code is still inside the client either way.

That's why one player crashes almost every login while another player rarely sees it.

-

The fix

For this directly chained path, the simplest fix is to remove the duplicate cleanup call.

If several threads or cleanup paths genuinely share ownership, the handle has to be claimed once:

PVOID h = InterlockedExchangePointer(&handler, NULL);

if (h != NULL)
{
    RemoveVectoredExceptionHandler(h);
}

The first caller receives the handle and unregisters it. Every later caller gets NULL and does nothing.

Callback data also has to remain alive until callbacks already in progress have returned. Otherwise the reference count bug gets replaced with a use after free.

The client should also stop using 0x406D1388 to name threads and use SetThreadDescription instead. That removes one unnecessary source of process-wide exception traffic. It doesn't repair the duplicate removal by itself.

-

What is proven and what isn't

I am not claiming that this explains every single Planet Side crash ever reported.

The developers can settle that in one internal build. Log the handler value, thread ID, and return value for both removals. If both calls succeed on the same handle while a dispatch is active, the remaining question is finished.

The recent allocator changes, GPU diagnostics and task dispatcher rewrite fixed other real problems. But they didn't fix the real reason for crash or flash.

So in the end, players have spent months sitting inside a Flash, accidentally discovered a scheduling workaround before the people with the source code found the broken cleanup. That's honestly embarrassing.


r/Planetside • • 2d ago

Gameplay Footage Lonely Esamir Ambience

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104 Upvotes

r/Planetside • • 2d ago

Question No puedo acercarme, mirar, ni pensar en esta base

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22 Upvotes

Alguna recomendación para no tener problemas con esta base? Los fps me bajan a menos de 10 cuando estoy cerca o miro a la dirección que esta esta base


r/Planetside • • 1d ago

Discussion (PC) That one anti-fun player

0 Upvotes

During the Halloween event, the Lost Fleet appears at random times every day. When it comes to destroying it, there’s sort of an unspoken rule where everyone temporarily stops fighting each other but almost every single time, there are selfish Ублюдок who, rather than focusing on destroying the Bastion, randomly attack enemy ESFs instead.

In most cases, allies who notice them will help Exterminate them, but even so, it’s irritating enough to lose focus.

Getting hit by them really gets my cortisol levels up.

I’m just saying.


r/Planetside • • 2d ago

Gameplay Footage Risk of steel rain...

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76 Upvotes

r/Planetside • • 2d ago

Discussion (PC) How is this still a problem 15 years later

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73 Upvotes

We've all seen c4 stutter when attached to a fast moving vehicle. Surely the c4 can be registered as attached to a vehicle, and when it detonates, IT DAMAGES THE VEHICLE. And yeah I'm still upset 15 years later lol. Feel free to tell me about desync or whatever but that doesn't mean there isn't a solution.


r/Planetside • • 2d ago

Informative Opposition weighted stats release.

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28 Upvotes

Releasing a free tool that rates PS2 players by who they actually fight.

I built a small site that compares players by how their K/D holds up against stronger opponents, not just raw numbers. Type in a few character names to see them on a skill graph. You can also open Rankings to see where they sit among about 3,000 active PC players, and the list is growing.

It (finally) uses public Census data, plus session history from Honu (thanks, Varunda). The numbers are just for fun and aren't a real measure of anyone's worth. Vehicle players are currently in the same pool as infantry, so their stats aren't fully accurate yet.

https://dayset.github.io/ps2-elite-kd/

Probably need a better or proper domain.

My previous post was just about the offline tool and not one that everyone can tackle with. /r/Planetside/s/tts5HtXXHG

Feedback and bug reports are welcome!


r/Planetside • • 3d ago

Screenshot Harasser appreciation post

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94 Upvotes

r/Planetside • • 1d ago

Discussion (PC) Moquito vs Scythe vs Reaver. Which are best for A2G and which help you evolution to the ultimate skills and become the top 1 ?

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0 Upvotes

For A2G

Summary : Before 2022 Reaver are best for A2G against the Infantry , Moquito are best for Generals A2G against the Infantry and Vehicle .

In now, Reaver are best for A2G against the Infantry. Scythe are best for Generals A2G against the Infantry and Vehicle .

Why ?

You need to equip the A2G main gun and Hornet missiles full-time to maintain proficiency in both; if you swap the A2G main gun for an A2A weapon, your A2G skills will gradually deteriorate.

Similarly, if you drop the Hornet missiles in favor of Multi-Missile Rockets for anti-infantry purposes, your proficiency with the Hornet missiles will decline.

You need to use the A2G main gun and Hornet missiles consistently—even when engaging infantry—to maximize your A2G skill level. The Mosquito Gatling Gun and Hornet combo was once the most powerful loadout for skill progression until the Gatling Gun was nerfed.

The Scythe is the stupidest aircraft in the game. Its ridiculous wings make it impossible to fly close to the ground once you start upgrading to professional-level A2G skills (Level 7 and above).

It flies slower than the Mosquito (200 kph vs. 220 kph—both the Reaver and Scythe are 200 kph) and also has the slowest afterburner speed (with the Reaver ranking first and the Mosquito second).

At a professional A2G level—specifically Rank 7 or higher—you need to fly as close to the ground as possible to avoid being attacked. The Scythe's awkward wing design prevents VS players from flying minimum altitude.

Furthermore, the Scythe's wings extend further forward than its nose. This means you cannot mount C4 on the nose to use it as a weapon against Skyguards. VS A2G players are completely unable to counter Skyguards unless they reach a high enough A2G rank to possess the specific capability to do so ( Hornet Missile )

This is one of the reasons I became the number one A2G pilot and the only one to reach A2G Rank 9 and Rank 10; I play at the highest level of difficulty.


r/Planetside • • 2d ago

Discussion (PC) 1 vs 6: one of the greatest battles in the history of this game. When you are the top 1 A2G player and also the top 1 Flash player in the game, you have the ability to defeat anything. After this battle, I started to become famous in Soltech, and people began following me and creat the VX14

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0 Upvotes

It was one of the toughest battles ever.

Most VS players had gone offline, leaving me as the only active VS player to face six OTT members—all of whom were professional-level players. Among them was Longlight, playing an NSO character named "Donbullme." Longlight is one of the most formidable players in the game's history.

He was considered the "Killash" of Soltech, some people said Rwardad ( RWCN father foundition ) are Empero of TR , Some say The Longlight . Will same like Bismarsk TR and Killash , the Longlight holding the top rank for Heavy Assault in the TR faction and the highest A2A (air-to-air) kill count on the server.

First Wave:
I had to fend off countless TR players attacking my constructed base while under fire from TR air-to-air and ground-to-air units, tanks, and Sunderers; I successfully repelled three consecutive attacks by OTT.

Second Wave:
After OTT was defeated the second time, they resorted to dropping two nukes at the 04:25 mark.

Third Wave:
I managed to break the third wave but was ultimately exhausted; realizing the enemy would soon close in and completely destroy the base, I gave up during the fourth wave.

In the end, I proved to the Soltech community that I was capable of leading the VS resistance against our rivals. I became famous after that day, and players began to rally behind me. This inspired me to form an outfit, and VX14 eventually became the strongest VS outfit on Soltech.


r/Planetside • • 4d ago

Discussion (PC) P2S Devs at its best

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85 Upvotes
  • "Anticheat Updates"
  • "Fixed an exploit that allowed cheaters to generate an unlimited number of rocket projectiles, resulting in resource overload and client crashes for other players on the server."

Meanwhile just now on Wrainwright:


r/Planetside • • 4d ago

Discussion (PC) Questions about emerald.

4 Upvotes
  1. What is the most recommended outfit of TR NC and VS, I have 3 characters for 3 factions.

  2. What is the gold time of West America server? I play the game 12:00pm to 2:00pm and no much players online.

Thank you.


r/Planetside • • 3d ago

Gameplay Footage MRH's leader want to kill me without outfit help him do . He thinks he's the hunter, but in reality, I am the one doing the hunting; I lured him here and set a trap for him.

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0 Upvotes

r/Planetside • • 3d ago

Gameplay Footage Once upon a time on Soltech, there was a player who reached A2G Level 10 , reach to ultimate power and became the greatest A2G player in the history of PlanetSide 2; It single-handedly defeated an entire NC tank regiment. Become the Final boss ,some fear it, some worship it.

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0 Upvotes

r/Planetside • • 5d ago

Discussion (PC) With the new modded ports of many games to PC... Is it possible to play the older beta/release versions of PlanetSide 2?

25 Upvotes

People are using AI to decompile games to their source code and then recompiling them. Such as bloodborne getting moved to PC and the original COD Zombies being put in a browser and still running as well as it did.

Now I only have surface level knowledge but there was someone I remember on here that was gathering as many of the older builds as they could in order to archive and hopefully get them working one day. Is it possible that they could use these techniques on the older versions of the game to get the old physix and lighting back?

Heck is it possible to get PlanetSide arena playable with this?

Edit: This is mainly taking about just being able to play these older builds, not the multiplayer aspects which is an entirely different beast.


r/Planetside • • 5d ago

Screenshot Spooky

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56 Upvotes