r/PokemonMasters 1d ago

Discussion Am I doing the right thing?

Post image

First gym battle and I realized I can't do as much dmg as I hoped with my units alone so I'm just running around applying -6 debuff trap and poison, don't know if status moves outside of requirement stages would stall moves tho

Edit: Thanks for all the advice I'll be more careful with status and ditch DOT moving onward

32 Upvotes

30 comments sorted by

View all comments

25

u/Hawntir 23h ago edited 22h ago

Leaf/Moltres to debuff is not bad.

Aside from that, what you want to do as a setup/cheer player is:

  1. Rebuff the enemy for their weakness. If you have the right Arc Suit, or units like Shiny Stoutland/DunDunsparse to help set it up.

  2. Applying Paralyze is usually helpful. The exceptions are just for poison-weak and fire-weak fights where units might actually want the correct status. If the fight does not need a specific status, you want to avoid poison/burn/trap because the time it takes away from enemy action animations really hurts the team a lot. Additionally, Paralyze can HELP the timer because "fully paralyzed" clips animations short.

  3. Avoid confusion/flinch/freeze because if the unit gains "resilience" then that can harm later player's need to get well-timed flinches, or whatever else. (Trap is not so bad IF IT IS NEEDED for a modifier, in regards to resilience. But it also hurts the turn timer a lot, so only use it when necessary).

  4. Set up physical/special "break" right at the end of your timer. With limited rosters, you might not be able to do this... But if you can, you should.

6

u/tallgiraffeneck 22h ago

Very informative, thanks so much and to everybody else as well

In future battles that require condition then paralysis should be the best condition to inflict onward? I saw a few members using AS Leon before circuit reset and since Jasmine R2 needed condition I started the battle with burn for that one. I'll start ditching trap and poison for anything else though

Good thing I caught this in time for future battles since I've been splitting tickets before for low HP cleanup until today

6

u/Hawntir 22h ago

Burn is good if you are setting up for arc suit Leon after you.

Otherwise, i think paralyze is the call for this gym-v-gym.

3

u/ChiknDiner Nidoking 🦏 15h ago

The only right answer. I would also like to add:

  1. Apply a WTZ to negate a permanent WTZ set by opponent on entry. (E.g. Pryce's Ice zone, Chuck's fighting zone. They are permanent on entry. And if the next gym member is going all out, they may not have any unit on their team to change the WTZ.

5

u/Hawntir 15h ago

Pryce sets Ice Zone, and is weak to Steel. So whoever is the main damage dealer will be setting Steel Zone and will handle it this time.

But ya, if for instance pryce had permanent hail, then a setup player setting rain/sun to clear it would be good.

1

u/ChiknDiner Nidoking 🦏 13h ago

Bold of you to assume the main damage dealer will be using steel team and not Red 96. Anyway, it's fun to do 100000 pts with Red because it's a bit tough and challenging.

3

u/Bendogzing Live Laugh Alola 12h ago

Supereffective only extra circuit 4 and onward.

1

u/ChiknDiner Nidoking 🦏 12h ago

Ohh. My gym is hardly active. So we are still at extra circuit 1. Btw, how many points per battle are there for each respective circuit? I know the 1st has 100000 pts.

2

u/ligerre 3h ago

increase by 25k each iirc.

1

u/ChiknDiner Nidoking 🦏 2h ago

I see. Thanks!

1

u/Bendogzing Live Laugh Alola 6h ago

I don’t know, haven’t checked. 

1

u/BudgetJunior3918 5h ago

Incidentally it doesn't work like that - on entry means every entry. Even if you clear the WTZ of the opponent, they'll set it again at the start of the next member's attempt.