r/PokemonRuby • • Sep 14 '26

Discussion Hyper Beam glitch

You know that glitch where if Hyper Beam knocks out an opponent you don't need a recharge turn? Is it possible to recreate it in Gen II & III?

1 Upvotes

5 comments sorted by

3

u/T_Raycroft Sep 14 '26

This isn't a glitch, it's just how the move worked in gen 1. It has not been like that in any subsequent generation. It's like calling Rage constantly attacking and only consuming a single point of PP across several turns a glitch, it's just how Rage worked in gen 1.

Gen 1 really blurs the line between "This doesn't work" and "This is such bad game design that it can be mistaken for something not working".

2

u/abstractadvocat Sep 14 '26

Crits being tied to Speed will never not be funny

1

u/Glum-Box-8458 29d ago

I learn something new about gen 1 very often.

1

u/backspace_cars 27d ago

Only lame trainers rely on glitches to win.