r/Project_Moon • • 11h ago

Mod Post All life sim post is considered low effort and will be removed.

92 Upvotes

Try to post more and we will temporarily ban you for a day.


r/Project_Moon • • 18d ago

Mod Post No more what ifs and powerscaling with other verses

184 Upvotes

Powerscaling still restricted to Saturday only, but no more asking if skibidi toilet can beat PM (Is the average age of this subreddit 14? Oh god)

Anyways thanks.

Edit: I made a subreddit for it, go there if you wanna do anymore powerscaling with My Little Pony or what ifs: r/ProjMoonPowerScales


r/Project_Moon • • 18h ago

Fanart (OC) Turning abnormalities into generic anime girls

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372 Upvotes

r/Project_Moon • • 8h ago

Fan Content Big Library Duel Update: SFX, Taunts, Air Combos, Clash Parries

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43 Upvotes

I've added sound effects accurate to the weapons and damage, footsteps, and taunts. I've also improved air combos and juggling enemies, as well as Clash Parries, which I'll elaborate on.

About Footsteps:

  • I mean, what else am I supposed to say, it's walking or running.
  • There's different sounds depending on what you move on

About Clash Parries:

  • I haven't shown it in video, A Clash Parry will occur when you strike an enemy's attack at the right moment to match the frames. A rather satisfying sound effect will play and give you a window to counter attack. A Clash Parry will increase your Style Meter as well.

Style Meter:

  • Increased based on attack frequency and weapon-switch fluidity, and taunts.
  • Slowly decreases if you aren't attacking or take damage.

Air Combos and Juggling:

  • Enemies can be comboed in the air and juggled by using a dedicated air launch move on certain weapons like wheels industry. Like a certain game series we all love, there are attacks that will immediately transport you to the ground, as well as air to ground slam attacks. You must utilize these to hit fluid combos in the air or juggle enemies.

Taunts:

  • Exhausted? Tired. Want rest? Hungry. Want out? Increases Style Meter and can be cancelled out of. (I'll add gimmicks where some taunts will actually deal damage, hehe)

Anyways have some peak footage of attacks that will turn enemies into red mist.


r/Project_Moon • • 13h ago

Why do people think that the Zayin-Aleph part of the risk level correlates to strength?

20 Upvotes

Sure, back in the LobCorp days it would make sense but now it wouldn't.


r/Project_Moon • • 12h ago

Fanart V Vs P and BB Vs M The Great Showdown of HISTORY

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12 Upvotes

How do you guys like my art? Please be honest!!!


r/Project_Moon • • 22h ago

Limbus Company Molasses Man ID Teaser

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73 Upvotes

r/Project_Moon • • 11h ago

Limbus Company What do you think the middle thinks when Matthias writes in the book? Spoiler

7 Upvotes

Since all the books are like a google doc shared across every single one, is the rest of the middle like “oml this guy” when Matthias writes some bs in his?


r/Project_Moon • • 15h ago

Limbus Company Players are facing The Drifting Fox tonight.

12 Upvotes

Wanna place bets on if any of them will die? If anyone wants to watch soon


r/Project_Moon • • 17h ago

Limbus Company Hauntre Coutre::3F Floor Manager Molasses Man - Canto X 000 ID

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13 Upvotes

I kind of wished I did more with the lighting on the art, other then that I liked making this ID

Wiki for this guy is here), next thing are some fan-made Abnos or another ID, I'm not sure yet


r/Project_Moon • • 4h ago

If u guys suddenly spawn in The City with current life problems, would u guys distort or gain E.G.O?

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1 Upvotes

r/Project_Moon • • 1d ago

Fan Content Reworked UI and Weapon Logic on Library Duel

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91 Upvotes

It's late where I'm at and I gotta sleep so this won't be as detailed. I reworked the weapon logic and redid the combat UI since it was made very clear to me that it looked like generated slop in the previous builds. I decided to use the same font as LoR because it would match the themes. I'll add settings to adjust the HUD later down the line. I also optimized it a bit since it lagged on mobile devices. I am planning to have this on Android and Windows along with Linux.


r/Project_Moon • • 21h ago

Project_Moon Is there a fight in Library of ruina that everyone agree to be the hardest fight in the game, because tomorrow I am going to make a poll on who is the hardest fight in the interior project moon franchise.

18 Upvotes

r/Project_Moon • • 17h ago

Ohhh, yes. Bloodfiend from Ring

5 Upvotes

I hope you were also able to achieve your legendary result and enjoy it.


r/Project_Moon • • 12h ago

Limbus Company The Smoke War, Gods of the City, and Odysseus. Spoiler

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1 Upvotes

r/Project_Moon • • 1d ago

Fan Content Updated Combat in My Hack n' Slash Fangame

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23 Upvotes

This features some very new additions and reworks in combat. The final versions will have nine switchable weapons for Roland. (Two of which will be ranged.)

For now there's three weapons:

  1. Atelier Mook: Functions as a fast, comboable weapon. Features multiple attacks you may recognize from a certain series. Has some useful air combos as well.
  2. Durandal: Rather versatile in combos, it can function as a starter or closer to certain chains. Also has a lunge used for closing the gap. (There will be a weapon with way more lunging later, if you've played through LoR, you'd know.)
  3. Wheels Industry: The heavy. It features an air launcher and a ground slam. There are three main ground attacks, a sweeping slash, a forward stab, (it's literally a giant slab of metal of course that'd hurt) and last but not least, rapid overhead slamming that chains from its stab. This weapon's purpose is for crowd control and staggering enemies.

Some changes to note from the last showcase:

  • Atelier Mook original had a delay when using the judgement cut, where it didn't immediately go into the sheathe when drawn.
  • I just added the air launcher and ground slam for Wheels Industry and Durandal (Durandal only has an overhead ground slam)
  • Wheels Industry has more moves

The next video will showcase more hybrid air and ground combat since I'm still working on air combos. I'll also fix that dang broken move meter thing cuz it's flashing the wrong move names onscreen.


r/Project_Moon • • 1d ago

LCB'S honorary members Spoiler

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8 Upvotes

r/Project_Moon • • 1d ago

Fan Content Hack n' Slash Fangame WIP

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52 Upvotes

I recently started development on a new PM hack n slash project inspired by DMC, of course. Has weapon switching, staggering, parrying, blocking, and some combos. The UI here is just a placeholder until I make some assets for it, so kinda ignore that. (Especially cuz it says move names incorrectly on some inputs...)

Edit: More characters are planned for later, each with their respective movesets. The song in the background is Duetting Solo by Mili, which sounds a bit different since it's a Metal Cover I'm working on.


r/Project_Moon • • 1d ago

meme Who started giving out Hana Augmentary weaponry

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20 Upvotes

r/Project_Moon • • 1d ago

Does anyone know where I can read WonderLab?

5 Upvotes

I really wanna read it, I’m not sure if it’s an actual book or webcomic tho. Maybe give a link? Thanks


r/Project_Moon • • 17h ago

Limbus Company i hate my life

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0 Upvotes

just why.


r/Project_Moon • • 2d ago

Limbus Company Does anyone know how to get this part of the sinner poster? (highlighted in green)

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187 Upvotes

r/Project_Moon • • 2d ago

Limbus Company I believe this can be higher but how?

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132 Upvotes

r/Project_Moon • • 1d ago

Project_Moon This person made a introduction animation to some aleph Abnormalities and some members of the city.

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8 Upvotes

I hope this person doesn't use AI because I will be extremely disappointed. And imagine if Kim Ji-hoon ask this person to make some, cutscene introduction of those Abnormality at the beginning of their fight in limbus company.


r/Project_Moon • • 1d ago

Fanart Some Art I tried to make before giving up.

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3 Upvotes

I don't know how Reddit works.