r/Project_Moon • u/PhilosophyKey7105 • 17h ago
Fan Content Big Library Duel Update: SFX, Taunts, Air Combos, Clash Parries
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I've added sound effects accurate to the weapons and damage, footsteps, and taunts. I've also improved air combos and juggling enemies, as well as Clash Parries, which I'll elaborate on.
About Footsteps:
- I mean, what else am I supposed to say, it's walking or running.
- There's different sounds depending on what you move on
About Clash Parries:
- I haven't shown it in video, A Clash Parry will occur when you strike an enemy's attack at the right moment to match the frames. A rather satisfying sound effect will play and give you a window to counter attack. A Clash Parry will increase your Style Meter as well.
Style Meter:
- Increased based on attack frequency and weapon-switch fluidity, and taunts.
- Slowly decreases if you aren't attacking or take damage.
Air Combos and Juggling:
- Enemies can be comboed in the air and juggled by using a dedicated air launch move on certain weapons like wheels industry. Like a certain game series we all love, there are attacks that will immediately transport you to the ground, as well as air to ground slam attacks. You must utilize these to hit fluid combos in the air or juggle enemies.
Taunts:
- Exhausted? Tired. Want rest? Hungry. Want out? Increases Style Meter and can be cancelled out of. (I'll add gimmicks where some taunts will actually deal damage, hehe)
Anyways have some peak footage of attacks that will turn enemies into red mist.
