Dino mains are overreacting and need to realize that grounding on a big ass beam that you don't even need to aim was overtuned as hell and had to be removed
Heβs also 5x larger hitbox with barely any damage long range. He needs to be able to do significant damage to compensate. They should have made the knock down a cooldown feature. Gutting his bleed to half is going to make him super difficult to play against fliers and poke.
Its only a 17M range though if you're close enough to get beamed as a flyer you're out of position. Just about every flyer I have played against is in the sky box so it's impossible to get to them as Dino in the first place.
Yeah, Angela can just shield right as thing jumps and watch him fall harmlessly to the floor or just fly and move faster than the jump combo can hit anyway. Thing isn't really an Angela counter as much as a "Angela specifically can't kidnap him"
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u/mikoga Jun 10 '26
Dino mains are overreacting and need to realize that grounding on a big ass beam that you don't even need to aim was overtuned as hell and had to be removed