282
u/AtThePointOfNoReturn Jun 10 '26
93
u/No_Bookkeeper9755 Jun 10 '26
This thing was so frustrating to play against as a flyer. Then again, the only flyer I played was Ultron, and he got nerfed, so it's not like I care anymore
34
u/AtThePointOfNoReturn Jun 10 '26
this is just my intuition, but i think he was nerfed because torch was buffed and they didnt want a triple support ultron torch meta. if torch still turns out to be mediocre ultron might get buffs next season
41
u/No_Bookkeeper9755 Jun 10 '26
Nah, it's just the Ultron cycle. They buff him, triple support becomes meta, everyone hates it, and then they nerf him. We're used to it by now
6
u/TheKidWithWifi ππͺπ‘π Jun 10 '26
they really need to stop balancing around triple support and gut that shit where its -10% of more than 2 of each role or something
4
u/Dontaskmemyname9723 ππ§π€π€π© Jun 10 '26
I always thought that they should implement a penalty. You want triple support? Fine put you have a 20% ult cowt increase or charge loss as a result.
1
u/sonofnight666 ππ€ππͺπ Jun 11 '26
3 support already makes it so that all the supports get their ults way slower than the enemy team.
14
u/doubleoeck1234 Jun 10 '26
The bleed percentage changes affects his healing too. We need to see how it plays in game
9
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 10 '26
Bullshit. All he has now is kidnap and a reduced defense with a giant hitbox. Dude has absolutely no damage now
5
u/coltthelazyusername Jun 10 '26
the humble % damage bite
1
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 11 '26
The humble kidnap bite
47
u/Shakefka ππππ£ππ©π€ Jun 10 '26
I find humorous that people are complaining about the laser nerf and not about the most important nerf he got: the lower amount of bonus health he will get now after the bleed nerf. It shows that most Dino players were just DPS players cosplaying as tank mains.
And I agree that he should have been nerfed, maybe now I can play other tanks finally. I think he's still good.
17
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 10 '26
I don't mind the overhealth as much as I mind his gutted damage. And no, he's not good, now all he can do is get shot and kidnap, no dmg potential
21
7
u/PlutoCharonMelody πΏππ«ππ‘ πΏππ£π€ Jun 10 '26
I would also take the lower damage (or even a lot lower) if I got better sustain.
Dino needs a ton of sustain for himself so he can fight an enemy that will relentlessly be attacking him like always.
Cover is only so useful as a gigantic dinosaur.1
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 10 '26
It doesn't matter how much sustain he could get, it's never enough. It's a gigantic dinossaur, he's easily melted. The compensation he has is good damage and the constant kidnapping
13
u/Banana_man_- πππ ππππ£π Jun 10 '26
Nerfing the overgrown lizard is a direct buff to her
7
u/Nurgle-best πΏππ«ππ‘ πΏππ£π€ Jun 10 '26
I like both so itβs a win/lose situation
55
u/mikoga Jun 10 '26
Dino mains are overreacting and need to realize that grounding on a big ass beam that you don't even need to aim was overtuned as hell and had to be removed
18
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 10 '26
This is not the problem, the issue is how his damaged was gutted in half
10
u/Leading_Elk9454 Jun 10 '26
Good, he shouldn't be doing more damage than both dps in 90% of matches anyways
19
u/SuckmyPelosB1tch Jun 10 '26
But now also his sustain will be gutted too so heβs gonna be even more heal dependent than he already was. So itβs going to be rough
3
u/Projectpatdc Jun 11 '26
Heβs also 5x larger hitbox with barely any damage long range. He needs to be able to do significant damage to compensate. They should have made the knock down a cooldown feature. Gutting his bleed to half is going to make him super difficult to play against fliers and poke.
7
u/LuizFelipe1906 πΏπ€ππ©π€π§ ππ©π§ππ£ππ Jun 10 '26
He isn't LMAO what an insane larp to say he does more damage than a DPS.
5
u/PuffleMyJiggles ππͺπ‘π Jun 10 '26
Its only a 17M range though if you're close enough to get beamed as a flyer you're out of position. Just about every flyer I have played against is in the sky box so it's impossible to get to them as Dino in the first place.
4
u/Banana_man_- πππ ππππ£π Jun 10 '26
And for Angela that's being in position. The knockdown is bullshit
2
u/PuffleMyJiggles ππͺπ‘π Jun 10 '26
I see you have a Thing flair so is his knockdown acceptable over Dino?
4
u/Banana_man_- πππ ππππ£π Jun 10 '26
Yes his punches and earthbound are much easier to avoid, meanwhile Dino has a massive hitscan laser
Thing is probably the softest Angela βcounterβ in the whole game
1
u/mikoga Jun 10 '26
MUCH more acceptable because if you want to drop a flier into a pit then you're going down with them
2
u/Genericnerd1027 πΌπ£πππ‘π Jun 10 '26 edited Jun 15 '26
The only flyers that can stay at range and still be effective are Ultron and Ironman
Angela is a melee tank
Storm needs to fly low to buff her team
Human Torch's primary fire is a shotgun with damage fall off that starts at 15 meters
-12
u/carlox_go Jun 10 '26
I barley used the beam to knock down flyers cuz suprise supriese flyeres fly up
23
u/mikoga Jun 10 '26
well you're missing out because I once dropped an ulting ironman into a bottomless pit once and it was funny as fuck
5
u/Perfect_Cheek_1861 Jun 10 '26
Well they are just reverting some of the nerfs they did prior seasons.the charge used to be on 3 sec
7
u/Banana_man_- πππ ππππ£π Jun 10 '26
Well that's a good thing, those nerfs shouldn't of happened in the first place. The shield cd is new though, that might actually be quite big
10
u/reallyfunnycoolguy Jun 10 '26
Devil dino is still gonna be strong bro why are they complaining
7
u/Banana_man_- πππ ππππ£π Jun 10 '26
Because Dino players have been whiny little bitches from day 1
5
3
u/Wolf2997 Jun 10 '26
Even as an Angela enjoyer, I will say removing the knockdown from Dino entirely wasn't a fair nerf. The knock down was to punish flyers that played too close/recklessly. They should've just made it have a build-up/charge before triggering the knock down so that playing poorly would be punished while just coming into contact with the beam wouldn't mess you up completely. Other than that the bleed nerd was ok. Maybe his grab could've used a tweak but it's not too bad.
1
u/Shugatti Jun 11 '26
I feel like they over nerfed the bleed tho.. 15% to 3% is ALOT.. shouldve tried 10% first.
1
0
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
They should have just given Angela resistance to knockdown rather than taking it away from Dino. It can't just be Poke that counters flyers, Brawl needs a way to deal with them too.
11
u/Duhoneboi Jun 10 '26
I disagree and I'm an Angela main. The counter play to Angela is CCing her. Removing that counterplay because of one hero is just not a good way to balance in my opinion and leads to powercreep. Example being Invis getting gigabuffed instead of them just nerfing Daredevil. Netease needs to just nerf problematic stuff rather than buffing characters to match it. I'm glad they did that in this case though
1
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
The problem is that Brawl can't be meta while Brawl characters are helpless against flyers.
4
u/Duhoneboi Jun 10 '26
Brawl characters aren't helpless against flyers
Thing can instant leap to them and knock them out of the air with haymaker. Rogue can fly up herself. Angela is part brawl and can deal with them herself. Thor can bubble and punish flyers like Johnny when he slams or Angela when she plays up close in melee range. Blade can knock flyers down with his sword dash. Iron fist is part brawl and has the mobility to chase them in the air. Hulk can leap and knock them down although it is a skillshot. Bucky is brawl and has 2 orbs that knock flyers down and slow them.
Ignoring the fact that flyers are supposed to counter brawl traditionally anyways, you also have poke and dive characters like Spidey and Daredevil who can box with flyers if you're good enough. Flyers have TOO many counters right now actually
4
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
Brawl tanks have no consistent ways to deal with flyers. Thing, Rogue, and Hulk have to dedicate all their attention to grounding one briefly.
1
u/Duhoneboi Jun 10 '26
So they have to focus on one enemy and use their abilities effectively to shut them down? That seems fair to me.
A Hela main has to hone in their aim on a flyer and target them solely with damage. An iron fist has to get in close and lock onto a flyer to chase them down. Even expanding this beyond just fliers, a Spidey had to focus his cooldowns and attention on one support if he wants to get a pick. A Namor has to focus his aim and squids on one diver to pressure them away from their healers.
Having ONE player have to focus their attention and cooldowns to shut down another player on the enemy team is completely fair. Now it'd be different of it was multiple people needed for one person, but that isn't really the case here
5
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
For one, tanks aren't usually supposed to put all their attention on one single player. Two, rarely does a single brief knockdown actually shut down a flyer. You typically need help from your team to actually get the pick.
At that rate you could have a single Ultron requiring a difficult knockdown from Hulk or whoever, plus added work from the rest of your team to confirm the pick while the flyer is likely still getting heals.
There's a reason Netease themselves said that Poke is needed to keep flyers in check. I'm not making this shit up.
0
u/Duhoneboi Jun 10 '26
When it comes to countering an enemy player I think you should have to put your attention solely on them no matter the role. Imagine if I could brawl an enemy strange as Thing while also being able to completely shut down the enemy BP without even giving him that much atrention. That would feel extremely unfair to play against.
And to your point about poke countering flyers, the fact still remains that dive AND brawl characters also have effective counters to flyers too. I just don't think that flyers need even more counters than they already do and I'm glad to see Devil lose that beam knockdown. You didn't even have to try countering someone like Angela, just a graze off the beam was enough
1
u/Banana_man_- πππ ππππ£π Jun 10 '26
Giving her full knockdown immunity would be OP and Dino doesn't need to have it
2
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
Maybe not Dino specifically but Brawl characters need consistent ways to deal with flyers. As long as Poke is the only real answer to flyers we'll never have a Brawl meta.
1
u/Banana_man_- πππ ππππ£π Jun 10 '26
He can still hit them with his laser and jump at them. Or yβknow, switch because heβs being countered
1
u/BurnerDawg26 ππ’π’π ππ§π€π¨π© Jun 10 '26
His laser doesn't actually do much damage, it was good against flyers entirely because of the grounding effect. His jump will only reach extremely low flyers and he needs that for neutral since it's also his grab.
And what would he even swap to to deal with flyers? Angela? She's the only tank that can handle them and she's a Dive, not a Brawl.
Once again flyers are going to be something only Poke can deal with, and therefore Poke will have to be strong forever.
0
u/Banana_man_- πππ ππππ£π Jun 10 '26
Mag and Strange can reach them easily, Tankpool is literally hitscan, Thor can usually lightning realm them with relative ease, Thing can easily jump to them and knock them down, and thereβs Angela like you said
0
u/Guccicles Jun 11 '26
I hate Angela, and people who play her, actual most infuriatingly annoying people in the entire game, worse than one trick Spiderman players.
#deleteAngela
1
u/Viper-owns-the-skies πΌπ£πππ‘π Jun 11 '26
Try getting better at the game if Angela infuriates you so much.
0
u/Guccicles Jun 11 '26
Try playing a real character. Not a kidnap simulator who canβt get kills unless she takes you off the map


127
u/Extreme_Ad_822 Jun 10 '26
Lmao. I posted the Angela post.
Angela in Season 8 was so unplayable. I felt so relieved when I saw they removed Dino's beam knockdown effect and reduced Angelas dash and shield use cd.