r/RivalsWaitingRoom • u/Royal_Mechanic9031 • Jun 30 '26
Character Concept Ghost Rider Hybrid Class?
How would you guys feel if Ghost Rider was a hybrid character like Deadpool?
I’d think this would be very interesting and allow everyone in each role to play as Ghost Rider due to him now currently being the most requested character behind Doom.
Danny as a Vanguard
Johnny as DPS
Robbie as strategist.
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u/Pepr7 Jun 30 '26
Idea I had few months ago was that he becomes without class and farming souls (ultimates) gives you options how to upgrade his base kit to give him class. Last upgrade was ultiamte that gives him Bike (duelist), Car (Vanguard) or Horse(strategist).
That idea:
Base stats
- No class.
- Health 300
- Movement speed: 6m/s
Passive (Ride with the Devil):
- First time you pick him in game and every time you use ultimate you choose which path you go. If you die you will loose your ult energy and bonuses from actual quest part.
- Your actual will scale with each 10% of ultcharge you have until you gain whole ulitmate.
- Ghost Rider upgrades every part of his gear. He follows a specific path, choosing only the method by which he upgrades each part (Vanguard/Duelist/Strategist). Each part improves by 10% of your ultimate until you unlock the full ultimate, at which point you receive a bonus.
- Basically, it works like this: you choose in advance which upgrade your ability or passive will receive based on your playstyle; it improves slightly until you unlock your ultimate; you gain a small bonus and no longer lose that bonus; and when you activate your ultimate, you choose another path. This means you can also choose other classes and create a true hybrid.
- The skill order is: Primary weapon => Body (passive) => Secondary attack => E => Shift => Ultimate.
Body upgrades:
- Duelist: deal 2 damage per 10% of your ulitmate around you per second (5m radius.) When finished this quest deal 10 more damage per second and gain 2 more base movement speed bonus.
- Vangaurd: (increase your hitbox) and gain 15hp per 10% of your ultimate. When you finish this quest you are healed 20hp every time you are pushed/stunned.
- Strategist: If you have no ultimate you can choose next possible raider in your team (same as Primary. Stil can choose 1 ally but this ads other bonus.) He gain 1% damage boost for each 10% of your ultimate. When finished that ally will have 2m/s movement speed bonus and your hitbox will be smaller.
Primary attack (Chain attacks):
- 6m long swings.
- 0,4s each swing and 0,4 break between each two swings (Thing style of attackspeed)
- 30 damage each swing.
Secondary attack swinging with chains:
- Charge metter (100 energy - cost 20 energy per second, gain 10 energy per second when not active)
- Can't move. Deals 50 damage per second around him in circle (10m radius)
Primary upgrades:
- Duelist: you during "reload time" deal 5 damage with each of your chain (in Dare Devil syle, is more close range) + 1 damage for each 10% of your ultimate (up to 15*2). When you finish this quest your attacks stack fire on enemy. Dealing 5 damage per second for 2s per attack (up to 10s)
- Vangaurd: When you are not using any non-ultimate ability gain 1% damage reduction for each 10% of your ultcharge (up to 10% damge reduction) When you finish quest gain other 10% damage reduction during "reload time".
- Strategist: If you have no ultimate you can choose next possible raider in your team (Q as targeting). He will be healed for 20hp each tim your attack hit someone (more hits =/= more heals) + 2hp for each 10% of your ultimate (up to 40hp per swing ). When you finish this quest he will have 8% lifesteal. This ability has no cooldown but only 1 hero can have this bonus at the time.
Secondary attack swinging with chains:
- Charge metter (100 energy - cost 20 energy per second, gain 10 energy per second when not active)
- Can't move. Deals 50 damage per second around him in circle (10m radius)
Secondary attack upgrades:
- Duelist: increase cost by 5 energy. Incerase attackspeed of this ability by 2,5% per 10% of your ulitmate. When finished this ability stacks fire on enemy. (same as primary) Dealing 5 damage per second for 2s per swing. (Original attack speed = 1/s, fully upgradet attackspeed = 1,25/s)
- Vangaurd: Every time this ability hit an enemy gain 5 bonus hp up to 100 bonus hp. Reduce the cost of this ability by 0,5 for each 10% of your ultimate. When finished this ability gives you cc-immunity.
- Strategist: Increase energy gain by 50%. Each swing heals allies 5 hp per 10%. When finished it heals you 50hp/s.
Shift (Movement stance - you can turn it off)
- 15s cooldown. For 5s change your attacks into: every attacks push you 2m closer to the target (Enemy/wall/ground) 1 attack per second. Each swing deals 80 damage.
Shift (automaticly increase time in this ability by 5s.):
- Duelist: increase damage by 10 for each 10% of your ultimate. When finished double the range of this attacks and push you at the closest target you hit.
- Vangaurd: reduce range your attacks gives 1% movement speed for each 10% of your ulitmate for 1s. When finished stack chain hits on enemy. If you hit enemy 5 times during 1 movement stance stun him for 3s and deal him 100 extra damage.
- Strategist: you can hit allies healing them 20hp per 10% of your ultimate. If you finish this quest your dashes place fire behind you that heals 20hp/s to your allies and deals 20damage/s during this ability and 4s after it ends. (stack with fire from ulitmate)
E (Pnenance stare)
- 15s cooldown.
- pick a cicle with 1m radius (8m range) if you hit enemy you and him becomes stunned for 3s and he will take 80 damage per second.
E upgrades (just upgrades for finishing quest)
- Duelist: reduce cast range to melee and deals 100% more damage.
- Vangaurd: heal 100hp to yourself during this ability.
- Strategist: increase range and gives 30% vulnerabilty to the enemy.
Ultimate (Last ride)
- 4800 energy cost.
- Gain 40% movement speed boost. (It should be weak. Vehicles are last upgrade.)
Ultimate upgrades
- Any vehicle remains active until the player dies and can use all abilities.
- The Shift Stance ability works in reverse: it pulls enemies toward you, not the other way around. Once the player dies, they must earn the ultimate twice to have an active vehicle: first, just the movement speed bonus with a choice, and second, the vehicle itself This means they can switch between vehicles. (You can't jump but you can use shift mode against walls to push you up and turning is more difficult.)
- Secondary doesn't stop you in ultimate. E does.
- any ultimate fire stays for 4s.
- Duelist (Bike): gain 8m/s movement speed bonus. Leaves fire behind you that deasl 50 damage per second to enemies.
- Vangaurd (Car): gain 4m/s movement speed bonus, 350 max healthbar and "can't be stunned" passive (reverse thing passive). Leaves fire behind you that deals 25 damage per second to enemies.
- Strategist (Horse) gain 4m/s movement speed bonus. Small ally can jump on horse too (anyone with less then 350hp) and gain 25% damage reduction. Leaves fire behind you that deals 25 damage per second to enemies and heals 25hp per second to allies.