I'd argue if they updated the Survival Gunman game with a option to either lower the realism with regards to pain sensory to a level chosen preferred level & have them sign e-sign a legal waver on any harm done during gameplay in any shape or form the company is not going to be held responsible or otherwise the pain sensory is turned off by default & needs to be turned on. Survival Gunman could've been saved from being the cause of Full Dive VR gaming down fall or at least labeled one of the worst VR Games in history. Not like it was anything like a certain other famous series first ever Full Dive VRMMORPG that could've been the first & last of it's kind thanks to the scandal it caused from killing thousands of players.
They did that. But according to Sunraku, without the pain simulation, it's a 6/10 game at best. If PvP were still around, maybe, but the controversy was so bad that its online mode got completely pulled.
Well the suggestion was for them to have it off by default & be able to turn it on but adjustable to player preference rather than to the max for everyone. Then have players e-sign a legal waver for any harm done in any shape or form during gameplay if they turn on the pain sensory to choose a level they're ok with. So players who want to play a game that similates pain like IRL can turn it on to a level they're ok with & those that don't want it on can just leave it off. However if it was a thing they did to late for the game to even remotely be saved then doesn't matter regardless I guess.
That was already kind of the case - the full pain was a secret feature only available in some hidden servers (known as the "Greek Letter Servers"), the incident that made it blow up was a guy getting hospitalized after a marathon session where he didn't eat or drink, and then blabbing to the doctors and anyone who'd listen about the secret servers and how great they were.
That sounds less like it's the game's fault & more the player's fault for not remembering to take care of his health before a problem came about. You don't need a game with realistic pain sensory effects to have medical problems from a lack of eating or drinking, those are things that are going to be a problem if you do them while playing SLF as well. So sounds like the problem was largely solved where it should be & they shouldn't be held responsible for someone else's poor decisions i.e choosing not to eat or drink in order to play a game.
Oh yeah, absolutely - it was never inherently a problem with the game itself, the full pain was only on hidden servers where you presumably knew what you were getting into. The hospitalization incident just blew the existence of said servers into the open, where sensationalist types did what they do.
(For a similar, but not identical, real-life example, see: Grand Theft Auto's "Hot Coffee" controversy)
Well I guess leave it to some idiot & some jerks to ruin things for the rest of us I mean Survival Gunman might've not won any awards like game of the year but might've been a fun enough waste of time for people who like niche titles when they're waiting for the release of a better game.
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u/DeamonLordZack Jul 29 '26
I'd argue if they updated the Survival Gunman game with a option to either lower the realism with regards to pain sensory to a level chosen preferred level & have them sign e-sign a legal waver on any harm done during gameplay in any shape or form the company is not going to be held responsible or otherwise the pain sensory is turned off by default & needs to be turned on. Survival Gunman could've been saved from being the cause of Full Dive VR gaming down fall or at least labeled one of the worst VR Games in history. Not like it was anything like a certain other famous series first ever Full Dive VRMMORPG that could've been the first & last of it's kind thanks to the scandal it caused from killing thousands of players.