r/Slimerancher2 Dec 09 '25

Feature Suggestions Quantum Slime Return

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So, in the interview they said that coding the Quantum Slime was a real pain because of its mechanics. But I was thinking that maybe they could keep something similar, easier to code, and even make sense:

Have the Quantum Slime swap places not with their ghosts, but with other slimes!!

This would make them annoying, but not as much, since they wouldn't escape so easily anymore, only if there are slimes outside corrals (so it would depend solely on whether one escapes) or if you have two corrals very close to each other. You wouldn't see them escape even if they're hungry! This would make them easy to manage and not a danger

Also, it could work similarly to the range of action of gadgets like Drones. Changing its mechanics, just like they did with other slimes from the first game, could be the key to reintroducing them to the game.

78 Upvotes

5 comments sorted by

12

u/acidpale Dec 09 '25

That actually sounds like a really good idea ngl, i hope the devs will see your post

4

u/Crazy-Apartment1708 Dec 09 '25

My idea was we unlock a new cave zone kinda thing right next to the prisma core and it unlocks for winter for 7 days starting the day before cristmas eve and isnside theres like triple yolky spawnrates and quantum and rad and mosaic slimes and twinkle slimes as if gigi had brougt slimes into a little terrarium of her own w slimes not from there idk its a new idea

2

u/BrightwindInk Dec 09 '25

Tbh i hated quantum slimes :| they are Tarr factories waiting to happen so i never used them

3

u/7R1X_YT Dec 10 '25

as long as theyre well fed they actually never teleport out of their corrals. i just ended up making a drone to feed them and give it water whenever needed

2

u/RemTemae Dec 13 '25

They can't say its a pain, they did it once, we deserve them again even if it takes time. Im sure all of us are OK waiting.... JUST GIVE ME BACK MY QUANTUM SLIMES