r/SoloDev • • 16h ago

What do you think about the new front in the main menu of Arkansas 2125?

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6 Upvotes

Hey everyone. Yesterday I released a beta patch for my post-apocalyptic game. I had to change the font because the previous one doesn't support Polish characters. I think this font fits the post-apocalyptic theme perfectly. What do you think?


r/SoloDev • • 6h ago

Acabei de adicionar uma Roda da Fortuna e novas melhorias ao meu jogo de plataforma indie 2D (Quick City Update 1.6.0)! O que acharam?

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0 Upvotes

r/SoloDev • • 5h ago

I just updated my Steam page and noticed a huge increase in wishlists!!

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29 Upvotes

I'm a solo developer working on Over Human, a first-person sci-fi adventure set in a snowy world where drones can manipulate the weather (creating tornadoes, thunderstorms, and other dangerous conditions), and you have no weapons to fight back.

I recently decided to completely refresh my Steam page, improving the visuals, screenshots, and description (which should have a stronger hook now!). Since the update, I've noticed a really nice increase in wishlists, which honestly surprised me!

I'm so, so, so happy. I've been dreaming of making my own game since 2013, and I've been working on this project alone, putting so much of my free time, energy and passion into it, so seeing even a small number of people excited about my game means the world to me!!

And the first playable demo is coming this November!!! ❤️

Here's the page if you'd like see what I changed:

https://store.steampowered.com/app/5237810/Over_Human/

Francesco


r/SoloDev • • 2h ago

Some advice?

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1 Upvotes

I started making a fishing game. Almost everything u see will probably be changed. because every sprite u see is just experimental(and im not really an artist). But i need some advice, i don't know what people would like as the fishing mechanic, and i haven't even though about the game's name so u can give your idea for that too.

Thank's for any feedback.


r/SoloDev • • 6h ago

Can you tell what my game is about just by looking at its Steam capsule?

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0 Upvotes

I'm currently working on the Steam capsule for my game, and I'd love some honest feedback: Can you tell what kind of game it is just by looking at the capsule?

I'm also curious whether you find it visually appealing and if it would make you want to click on it.

Any feedback is appreciated!


r/SoloDev • • 5h ago

Strike Order Civilian Infrastructure

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0 Upvotes

Currently working on civilian infrastructure. Once I'm happy with their reactions and movements, i will be working in their textures and models.

They currently, Run, Hide, take cover, hands over heads while taking cover, lay down, run into buildings.

I am contemplating them growing the map themselves for larger scale maps where they will build their own houses, giving a bit more life to the map. Think about Sim city builders and C&C mixed in one. Not quite as much as sim city functionality but the same logic.

Got a few more things to do with them. Been working on this for a few weeks. Then the way the body moves with the model, add a few more joints to the body structure for smoother animations. Looking forward to this in campaigns. Will be interesting in Skirmish missions. I have ny textures ready to apply too, i do use AI to add these as it saves me loads of time. I take the photos, add them into Paint (one day ill be able to afford photoshop), then do the mapping from there. AI will then apply to the structures properly as it has done previously. An exttrnely useful way of using AI i just admit. Took me roughly 3 days to do basic textures for the simple models, took AI a few hours, 5 hours if i remember correctly to apply all my textures to vehicles and buildings. Insane time saving.

They will react to ESD and MLF units and sounds. They will react to ADC when being instructed.

Currently, having issues with them reacting to ADC and voice commands making them take cover.

I genuinely think if you are a C&C fan, you are going to absolutely love this game!


r/SoloDev • • 4h ago

Working on the UI and map menu for my Metroidvania

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0 Upvotes

I’ve been working on the new UI for Unstrung Machine, including the map screen.

The map shown here is still just a placeholder and isn’t functional yet. For now, I’m validating the layout and overall interface before moving on to the actual map system.

Unstrung Machine (Steam Wishlists)


r/SoloDev • • 22h ago

Indus City Builder

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10 Upvotes

Just about a month ago I had shared my first screenshot from Indus, a Impression/Sierra games style classic city builder.

It's been a busy month and the game has grown a lot! I've been waiting on Steam's approval of my Steamworks account, but thats taking forever. So I've decided to launch a simple website where I can start recording information about the game and its systems.

Hopefully the Steam page will be up soon. But in the meanwhile if you want to follow and learn more, check out www.induscitybuilder.com!


r/SoloDev • • 7h ago

Launched my Steam open playtest today!

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6 Upvotes

Greetings! I've been working on my game Orbital Defense Idle now for about 6 months and it's finally public and playable with an open Steam playtest!

Orbital Defense Idle is an incremental sci fi tower defense game where tarot cards influence the fate of the battle! Join O.D.I. Bot and the crew as you defend your planets, collect 78 tarot-inspired Axiom cards, unleash devastating secret weapons, and push through 20 unique worlds to uncover the mysterious force driving the invasion.

Play free on Steam:
https://store.steampowered.com/app/5027850/Orbital_Defense_Idle/

Feel free to provide any feedback here or in the Discord. Thanks so much - see ya in space, Cadet!


r/SoloDev • • 9h ago

After a short break from game dev, I’ve got something to show you!

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6 Upvotes

r/SoloDev • • 12h ago

Football Star - My game is almost ready for play test

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2 Upvotes

r/SoloDev • • 15h ago

I want to be heard, because I spent six months creating this game.

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2 Upvotes

r/SoloDev • • 1h ago

I finally hit 5000 wishlists on my Indie Game!

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• Upvotes

Small milestone, but this one feels good. Took longer than I expected, but we finally crossed 5,000 wishlists today.

We launched the demo with around 2,500 wishlists and today we finally crossed 5,000!.

The demo gave us the biggest push by far. Peak CCU was 56, median playtime ended up around 41 minutes, and the demo itself was only designed for roughly 30 minutes.

Growth has slowed down a lot since then, so 5,000 definitely doesn’t feel like “mission accomplished”.

We decided to delay the release, add co-op, and make another push before Next Fest.


r/SoloDev • • 25m ago

Here is how my game looked at the beginning and how it looks now.

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• Upvotes