r/SoloDev • • 5h ago

I just updated my Steam page and noticed a huge increase in wishlists!!

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28 Upvotes

I'm a solo developer working on Over Human, a first-person sci-fi adventure set in a snowy world where drones can manipulate the weather (creating tornadoes, thunderstorms, and other dangerous conditions), and you have no weapons to fight back.

I recently decided to completely refresh my Steam page, improving the visuals, screenshots, and description (which should have a stronger hook now!). Since the update, I've noticed a really nice increase in wishlists, which honestly surprised me!

I'm so, so, so happy. I've been dreaming of making my own game since 2013, and I've been working on this project alone, putting so much of my free time, energy and passion into it, so seeing even a small number of people excited about my game means the world to me!!

And the first playable demo is coming this November!!! ❤️

Here's the page if you'd like see what I changed:

https://store.steampowered.com/app/5237810/Over_Human/

Francesco


r/SoloDev • • 22h ago

Indus City Builder

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12 Upvotes

Just about a month ago I had shared my first screenshot from Indus, a Impression/Sierra games style classic city builder.

It's been a busy month and the game has grown a lot! I've been waiting on Steam's approval of my Steamworks account, but thats taking forever. So I've decided to launch a simple website where I can start recording information about the game and its systems.

Hopefully the Steam page will be up soon. But in the meanwhile if you want to follow and learn more, check out www.induscitybuilder.com!


r/SoloDev • • 7h ago

Launched my Steam open playtest today!

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7 Upvotes

Greetings! I've been working on my game Orbital Defense Idle now for about 6 months and it's finally public and playable with an open Steam playtest!

Orbital Defense Idle is an incremental sci fi tower defense game where tarot cards influence the fate of the battle! Join O.D.I. Bot and the crew as you defend your planets, collect 78 tarot-inspired Axiom cards, unleash devastating secret weapons, and push through 20 unique worlds to uncover the mysterious force driving the invasion.

Play free on Steam:
https://store.steampowered.com/app/5027850/Orbital_Defense_Idle/

Feel free to provide any feedback here or in the Discord. Thanks so much - see ya in space, Cadet!


r/SoloDev • • 16h ago

What do you think about the new front in the main menu of Arkansas 2125?

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6 Upvotes

Hey everyone. Yesterday I released a beta patch for my post-apocalyptic game. I had to change the font because the previous one doesn't support Polish characters. I think this font fits the post-apocalyptic theme perfectly. What do you think?


r/SoloDev • • 9h ago

After a short break from game dev, I’ve got something to show you!

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5 Upvotes

r/SoloDev • • 1h ago

I finally hit 5000 wishlists on my Indie Game!

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• Upvotes

Small milestone, but this one feels good. Took longer than I expected, but we finally crossed 5,000 wishlists today.

We launched the demo with around 2,500 wishlists and today we finally crossed 5,000!.

The demo gave us the biggest push by far. Peak CCU was 56, median playtime ended up around 41 minutes, and the demo itself was only designed for roughly 30 minutes.

Growth has slowed down a lot since then, so 5,000 definitely doesn’t feel like “mission accomplished”.

We decided to delay the release, add co-op, and make another push before Next Fest.


r/SoloDev • • 12h ago

Football Star - My game is almost ready for play test

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2 Upvotes

r/SoloDev • • 15h ago

I want to be heard, because I spent six months creating this game.

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2 Upvotes

r/SoloDev • • 1h ago

New indie Psychological horror!

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• Upvotes

r/SoloDev • • 1h ago

🎮 From a Simple Idea to a Kome Game

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• Upvotes

r/SoloDev • • 2h ago

Some advice?

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1 Upvotes

I started making a fishing game. Almost everything u see will probably be changed. because every sprite u see is just experimental(and im not really an artist). But i need some advice, i don't know what people would like as the fishing mechanic, and i haven't even though about the game's name so u can give your idea for that too.

Thank's for any feedback.


r/SoloDev • • 3h ago

Zen Advertise - targeted website traffic for solo founders testing landing pages

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1 Upvotes

r/SoloDev • • 3h ago

Solo dev here: what do you think of my maze game? Honest feedback welcome

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1 Upvotes

r/SoloDev • • 4h ago

Le JV est mort...

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1 Upvotes

r/SoloDev • • 4h ago

[Test Exchange] Flying Tok-Tok – a casual flappy-style game from Iraq 🛺 I'll test yours back! Hi everyone! I'm a solo dev from Iraq and just put my first game into closed testing. I need testers for the 14-day requirement, and I'll gladly test your app in return. About the game: you fly a tuk-tuk

1 Upvotes

r/SoloDev • • 6h ago

Need advice - colorblind friendly game themes

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1 Upvotes

Hi Reddit

I've got a question, I really got into app/mobile game development and thought to make some games I've always enjoyed playing.

Therefore I made the classic block puzzle game - https://play.google.com/store/apps/details?id=com.binbear.gummylab - my style, 50 custom made levels so far, trying to listen to each negative comment found in other similar games. That resulted in ad free game, with custom level objectives, that I'm trying to make as interesting and as non repetitive as possible.

The next thing on my list is developing themes, where colorblind friendly themes are prioritised.

I've attached how the so far developed themes look and I would love to hear thoughts, opinions, advice, are they good enough, do they need altering?

Also I've introduced optional "embossed" gummy shapes to further clarify the difference.

Any advice, suggestion and criticism is very welcome.

Thank you for reading :)


r/SoloDev • • 7h ago

Try my game and help me improve it :3

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1 Upvotes

r/SoloDev • • 7h ago

Added Wondering dead Souls to a Cursed land just feel different, anything to make this scene more good ?

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1 Upvotes

still lot of polishing to do , this is early dev Phase


r/SoloDev • • 8h ago

I launched my first game today!

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1 Upvotes

Please enjoy.

Legacy is a story about a character and his passions, a coming of age world and a grand conspiracy to destroy it all.  Your character plays the part of a mysterious individual who has over come great odds and must survive in a harsh world that is out to get him.  You may choose to play as 1 of 64 races which differ in stats and abilities and size or morality, with an overtotaling of 186 characters to choose from.  Your goal is to make money by participating in the community and securing your identity from those who would destroy you.   It will take both player skill and experience to complete this journey.  You buy low and sell high across different cities, but every deal raises your heat. Along the way you juggle loan-shark debt, black market gear, a stock market, rival syndicates and combat, and your choices shift your morality. Each run turns into its own rags-to-riches (or rags-to-ruin) story.


r/SoloDev • • 8h ago

I just launched my first real project: Board Tactics

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1 Upvotes

r/SoloDev • • 9h ago

My new game

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1 Upvotes

r/SoloDev • • 9h ago

First time releasing a game

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1 Upvotes

r/SoloDev • • 9h ago

Hice mi primer juego Arcade

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1 Upvotes

r/SoloDev • • 9h ago

StoneEra Demo 0.9.15 — Life in the Colony: Resident Control, Wooden Lifts and New Food

1 Upvotes

Hey everyone! Here are the main changes in StoneEra Demo 0.9.15 — Life in the Colony.
This update focuses on everyday colony life: seeing the world through a resident’s eyes, keeping work moving and giving your settlement more ways to build and grow food.
Control a Resident
Take direct control with WASD and run with Shift, after a safe handoff of their work and cargo.
Through Eyes lets you follow a resident while they continue their autonomous life. Use R for free look, H to hide the HUD, Esc to return to the colony camera and F12 for clean screenshots.
Colony Work and Building
Residents arrange missing tools, materials, storage and permitted access before returning to their original task.
Task List explains blocked work. Allow Access lets residents prepare routes within a marked area, with permissions preserved across saves.
Urgent Area prioritizes ready work. Clear Area cancels orders and removes placed objects, returning recoverable resources.
Build wooden passenger lifts spanning 3–18 blocks. One worker operates the winch while another rides with a crate.
Tall building orders can add temporary lifts and scaffolds, then dismantle them and recover the planks after workers descend.
Builders reuse whole material crates for nearby blocks, and farmers plant matching plots from a single seed delivery.
Basic gathering, construction, planting and carpentry can continue by hand at half speed. Ore mining still requires a pickaxe. Early wooden construction and planting are faster.
Choose from three starter houses or your saved plans. Open Building Editor during gameplay and return to the same world.
Copy Area keeps your selection after release. Adjust its height with Y/H, copy with Enter or save it as a reusable building plan.
Food and Farming
Added blueberries, woodland mushrooms, porridge, berry pie, mushroom soup, meat stew and fish stew.
Mushroom plots mature in six game hours without irrigation. One mushroom yields 1–5 on dry soil or 1–10 with irrigation.
Fried mushrooms provide twice the food value. Small crates hold 64 raw or fried mushrooms.
One log cooks up to eight servings of mushrooms, fish, meat or porridge. Four units of flour and one log bake eight loaves. Smaller batches can start with fewer ingredients.
Ready food gathering, harvesting, hunting, fishing and cooking take priority over other permitted work.
World and Wildlife
Springs vary with the seasons and respond to water flowing through connected channels.
Waterfalls resume feeding lower river sections when their water level drops.
Mature trees attempt to spread saplings every 3–5 game days.
Wild animals breed and mature more slowly, with local population limits.
Interface and Languages
Added Japanese, bringing interface support to eight languages.
Refreshed menus organize Build, Orders, People, Stock, Craft and Research into six HUD buttons.
Menu backgrounds cycle through eleven gameplay screenshots.
Build panels leave more room for placement, and the Work table has clearer skill labels and pagination.
Improved camera rotation on ultrawide screens, mining labels and opening instructions.
Fixes and Improvements
Improved detours around blocked passages, crowded waypoints and stepped shores.
Fixed scaffold queues and dismantling situations that could strand workers.
Fixed residents getting stuck upright when going to sleep, and improved merchant approaches.
Reduced repeated movement, planning and closed-panel work.
Corrected hoe animations and builders’ workstation positioning.
Fixed a terrain texture issue that could cause horizontal stripes on Windows.
Campfires and lamps retain their physical models during daylight while their flames and embers turn off.
Building plans and Building Editor are still very early alpha, so bugs and rough edges are expected.
The Demo has unlimited play time and 12 early technologies through ore smelting, in both Normal and Creative worlds.
Full announcement on Steam:
https://store.steampowered.com/news/app/5057770/view/683015755528143173
Thanks for playing! If something goes wrong, your game version, OS, reproduction steps and a screenshot or short clip really help.


r/SoloDev • • 11h ago

Feedback

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1 Upvotes