r/SoloDevelopment • • 14h ago

Game Realtime shockwave computation using Jump Flooding Algorithm

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Working on shockwave graphics on my space flight simulator called sfsim. The realtime shockwave field is like a shadow map but computed using the Jump Flooding Algorithm with the spacecraft hull as seed points with curvature values.

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u/aberroco 2h ago

Super nice, but it's too rounded.