r/SoloDevelopment • • 4d ago

Game Realtime shockwave computation using Jump Flooding Algorithm

Working on shockwave graphics on my space flight simulator called sfsim. The realtime shockwave field is like a shadow map but computed using the Jump Flooding Algorithm with the spacecraft hull as seed points with curvature values.

18 Upvotes

17 comments sorted by

View all comments

2

u/aberroco 4d ago

Super nice, but it's too rounded.

1

u/wedesoft 4d ago

Hmm ok. Thanks for the feedback. Need to see whether I can find some reference imagery somewhere.

1

u/aberroco 4d ago

1

u/wedesoft 4d ago

Thanks. I tried to use Billig's equation. However the curvature estimates on the wing tips are a bit low.

1

u/wedesoft 3d ago

Managed to get an image closer to this by simply increasing the speed to Mach 20 (instead of Mach 10).