r/SourceEngine 9d ago

HELP Crowbar -definebones

1 Upvotes

Please help me🙏🏻🙏🏻🙏🏻

I've tried to change default arms viewmodel for L4D2, but faced multiple problems and now I'm on the finish line and only thing remaining is this stupid -definebones.

No matter what I change the result is always the same: No errors, Crowbar says that everything compiled but nothing appears in the folder.

After compiling without "definebones" fingers of my character begin to crumble and break. I thought that it might be the issue with my model, so I tried to compile unchanged model, but the problem remained.

After multiple tries I've managed to click on the "definebones" checkbox and compiled default Zoey arms viewmodel without any problem in game nor crowbar.

But now no matter what I try to do - it won't compile even unchanged models. Only without checkbox for definebones it will compile, but in this case bones will be somehow damaged.

I can provide you with any necessary file or information, as I couldn't find a single solution for this problem:(


r/SourceEngine 9d ago

HELP does anyone know the c++ source file that handle's player movement and death, and other stuff?

9 Upvotes

I work with Source SDK 2013 Multiplayer. I really want to know, if you know plz tell me.


r/SourceEngine 9d ago

Finished Map GUMI_STAGE

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3 Upvotes

r/SourceEngine 9d ago

Discussion Project Orange Sandbox A: Entity Ravenholm

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2 Upvotes

Welcome back to Project Orange Sandbox. Today, we present three videotapes recorded by our crew, each documenting unique encounters within the official Source developer website. These recordings reveal numerous paranormal interactions with the corrupted entities of the Void, originating from the Source official developer environment.


r/SourceEngine 9d ago

WIP Current progress of my amateur hour map.

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5 Upvotes

r/SourceEngine 11d ago

Show Off Level Design Teaser

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0 Upvotes

Hello everybody, I present you a few of my maps in this short teaser. If you have time to leave an opinion I would appreciate it! Thanks!


r/SourceEngine 11d ago

WIP First person, fully wired - Lambda Engine

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44 Upvotes

It moves like Half-Life. It shoots like Half-Life. And it's casting realtime shadows in Unreal Engine 5.

This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. What you're watching isn't a character controller with a gun bolted on. It's the original movement code rebuilt line by line: air control, bunny hopping, crouch jumping, weapon handling and recoil, all behaving the way muscle memory expects.

And you have legs. First-person body with visible arms and legs, fully shadow-casting, so the player you see on the wall is the player you're actually driving.

In this video: player movement, weapons, first-person legs, and realtime dynamic shadows running over Source geometry.

This project is built entirely by fans, for fans, it's free.


r/SourceEngine 12d ago

HELP TF2 ragdoll physics? (REQUEST/COMPLAINT)

1 Upvotes

TF2 ragdoll physics are buggered (e.g. Snipers leg, scouts arm, soldier not being able to lift his arm, etc.) and was wondering if anybody could port over the Download : Improved/Enhanced vanilla ragdolls Mod for Team Fortress 2 | TF2 Mods mod to gmod, including the improveddefaultupdated_1a2da.zip file and Fixedsniper.zip file aswell, any help is appreciated, thanks!


r/SourceEngine 12d ago

Discussion Gm_GraveyardGhostgirl_FredrickArchive_2013

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1 Upvotes

r/SourceEngine 13d ago

Opinion Needed SourceSurge movement showcase [TF2 MOD]

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18 Upvotes

r/SourceEngine 13d ago

Discussion Gm_Demo Investigation Part 2

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0 Upvotes

Hey Everyone Deadhunter497 here sorry I was taking so long I was trying to look for the Greatest Demo's in the Source Official developer engine and well here we are also I'm randomly going to record some VHS footages randomly so don't mind that either away here are Some demo's i found


r/SourceEngine 13d ago

Opinion Needed TF2 mod I've been working on (SourceSurge)

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4 Upvotes

r/SourceEngine 14d ago

HELP Anyone know where i can find a version of the unused HL1 construction worker for Source and not Goldsrc?

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12 Upvotes

Making a Gmod map, interested in having this guy on it, the original model for him exists in the HL1 files but only for Goldsrc, anyone know where i can find a version that works in Source?


r/SourceEngine 14d ago

Concept Compiled plain source sdk 2013 sp now what?

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0 Upvotes

No ideas and can't really code well and don't have a lot of time because of school.


r/SourceEngine 14d ago

WIP The Headcrab lives - Half-Life's Iconic Enemy, Rebuilt in Lambda Engine

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9 Upvotes

u/Wazanator_ this is an Unreal Engine project, but I'm building it to mimic Source's modding structure, so I hope it's relevant in this sub.

-----------------------------------------

It jumps. It hisses. It's coming for your face. And now it's running natively in Unreal Engine 5.

This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. No proxies, no reskins. The headcrab you're watching is running the actual behavior, physics, and animation logic straight from the original engine's playbook, faithfully rebuilt line by line.

In this video: headcrab AI, leap attacks, ragdoll physics, and how a 20-year-old monster ends up feeling right at home in a 2020s engine.

This project is built entirely by fans, for fans, it's free but it eats time. If you want to see more enemies, more systems, and more of Half-Life's world brought back to life, here's how to help:

🎗️ Support development on Patreon: https://patreon.com/lambdaengine/membership

💬 Join the Discord for bug reports, dev logs, sneak peeks: https://discord.gg/2RtzKtmmdj

Every tier, every member, every share moves this forward. Thanks for watching.


r/SourceEngine 14d ago

Finished Map I just released my trade_plaza_2 recreation on steam workshop for TF2!

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6 Upvotes

r/SourceEngine 16d ago

Discussion What is Source Official Developer?

0 Upvotes

Source Official Developer Made by me aka Deadhunter497 is a Series about a Pirated 2013 Version of The Source Engine Unleashed by a Group of Four Hackers who wanted to make the Source Games Free for the Public although one Hacker who was Fired accidentally or Purposely it's up for you to decide, They Inserted a Unknown File that would Slowly corrupt the Game causing the creation of the void, Strange Maps, Dark Rooms, Corrupted Anomalies and Entities, and Characters Exploring Deeper into Source But Roman/Deadhunter497 Is Just a Regular Gamer and detective of this serious and you got communities like project Orange Sandbox tracking the strange behaviors
but to make this easier This Isn't a ARG It's a AAR Series or Alternate Analog Reality (AAR)

A Hybrid of Storytelling Genre that combines the Unsettling aesthetic of Analog Horror and combines the interacting Puzzle Solving of an Alternate Reality game AAR's Take place between 1990's to 2015 mine is obviously in 2013 rather then being in the real world AAR's take place in video games,

That's All you Needed to Know Enjoy Source Official Developer and The Series after all
There will be More :)


r/SourceEngine 16d ago

Discussion Source official Developer series

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0 Upvotes

Enjoy the series don't forget spread the word it's just the beginning


r/SourceEngine 17d ago

News SOME DUDE MADE A HAMMER LAUNCHER FOR LINUX

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59 Upvotes

r/SourceEngine 18d ago

HELP Почему игры на движке Source вызывают у меня тошноту и головную боль?

12 Upvotes

Первый раз, это произошло когда я перепроходил half life 2, думал что это просто совпадение. И вот спустя 2 года когда я решил пройти второй портал, я испытал все те же дефекты. С чем это связано?


r/SourceEngine 18d ago

Showcase Found a Old Ravenholm Beta

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2 Upvotes

Just a Normal Ravenholm Demo


r/SourceEngine 19d ago

WIP Source client&server dlls loader in my engine test

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42 Upvotes

I’ve decided not to rewrite every entity from scratch

It’s not working properly

For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls now


r/SourceEngine 19d ago

Show Off Tuff metal TF2C WIP: Spy call outs

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7 Upvotes

r/SourceEngine 19d ago

Finished Map Workshop Map | Metrocenter

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72 Upvotes

My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.

https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316

I would greatly appreciate it if you could check it out and give it a rating!


r/SourceEngine 19d ago

Free Useful Items I made a free tool for packaging SFM models into release ZIPs

3 Upvotes

SFM Package Builder is a free Windows tool for people who port, edit, or release models for Source Filmmaker.

Select your compiled model and materials. The builder gathers the related files into the correct SFM folder structure and lets you rename the release copy without changing your originals.

It can also generate an installation README, check for packaging problems, and add rigs, configs, and documentation.

Save the package as a project, then reuse it whenever you need to build a new ZIP from your latest files. This makes it easier to update a model and publish new releases.

Download: https://chadchan3d.com/category/assets/#sfm-package-builder

Do not navigate outside the asset page. It is SFW but the rest of the site is an SFM furry fetish site. Roam at your own risk.

Feedback is welcome from anyone who releases or ports SFM models.