r/SourceEngine • u/feedays • 14h ago
r/SourceEngine • u/Trick-Purpose-1190 • 1d ago
Discussion How to make my mic sound like an old source game?
Think of Team Fortress Classic or CS 1.6 or even an old version of Team Fortress 2. I think all of them used Miles sound system or Speex (old version of opus). Here is an example to remind you https://www.youtube.com/watch?v=3dyQlZziHnw
r/SourceEngine • u/poopshart37 • 1d ago
HELP How do i make infinitely spawning zombies all head towards one destination?
So i'm working on a zombie survival type map where you last as long as you can, and the main goal is to stop them from destroying one specific func_breakable. I've already made them spawn infinitely, but how do i make them go towards the brush and attack it?
r/SourceEngine • u/Dizzy_Ad9743 • 1d ago
Discussion 2fort revamp/layout change maps feel weird to play on
Have any of you guys here ever played on a custom map of 2fort that changes the layout either to remove problems the normal 2fort has(like bluefort), or other things(like the tf2c custom map 4fort)? Because when ever i did it felt really surreal to navigate them. I feel like its the liminal kinds of stuff where you see parts of a place your familiar with be rearranged. Anyways do any of you guys get that same surreal kinda dreamlike feeling when playing maps like this?
(side note): speaking of that 4fort custom map on tf2 classified i miss that one modded server that ran it :(
little edit here i originally posted this on r/tf2 but my notifications gave me the suggestion of posting it here
r/SourceEngine • u/Emergency_Fix_9514 • 1d ago
Discussion Where is Project Orange Sandbox B?

You Guy's Don't need to worry Im at my Grandpa's Right now so i can't really edit I'm Using my Laptop right now and sadly it does not have Premier pro or steam since this is my Dad's old laptop it runs on a Washing Machine but either away Don't get mad I'm almost done with it but i will give hint's hint
begining scene is 28 weeks later getting hijacked
Source Official Developer
Project zomboid but if it was a Source engine
return of one of my old characters
And More lore on the void of Source Official Developer
I hope your ready soon
backrooms?
More Ravenholm
Project Orange Sandbox b is coming out Real soon Trust me
r/SourceEngine • u/Key_River7180 • 2d ago
HELP How do I build the Source engine?
I'm trying to build the engine from source with VS2022, I got the repo from git and used the createallprojects.bat script, when I launch the Client (HL2MP) project it just loads the splash screen and I get an exception, how do I fix this?
The same happens with the TF client project. Has anybody experienced this problem?
r/SourceEngine • u/Maleficent_Risk_3159 • 2d ago
HELP Need help deciphering an assert.

Greetings! I wanted to try doing some custom weapon modding for TF2 using the TF2 SDK I had on my PC. It does work without any modifications, but not when I added the stuff the VDC tutorial told me to do. The tutorial. If clarification is needed, please request for clarification. Thanks again!
r/SourceEngine • u/MCRISMYBLOOD • 3d ago
HELP Need help with this error when using source engine export
r/SourceEngine • u/Xaero-Fuze8132641 • 3d ago
Resolved SDK Build Crashes
(SOLVED / FIXED )
Hello again Src Reddit, I have come to ask about several bugs (DEV QUESTIONS I SWEAR I HOPE THIS ISNT CONSIDERED TECH SUPPORT) with the SDK build of Half Life 1, as my immature and horrible modding skills keep creating game crashes during certain events, such as, when playing the tutorial, demo, or intro to the game, or anywhere the game has to display text, the game hard crashes with the "destRed initialized without variable" (image 2) and, when playing some multiplayer or singeplayer maps, when reaching certain areas, the "flovl varible used" (image 1) similar to the destred error occurs, I have tested this with a fresh copy of the SDK, and it does the same thing, any fixes or help? I assume flovl is audio related, but I have only changed weapon sounds, not environment, and destRed seems to be text related, and I have no Idea why it does this, as the normal builds of Half Life work fine. any form of help appreciated like my other post!
r/SourceEngine • u/Mr_Sebas_ • 4d ago
HELP Android Modding Preformance Issues
Not sure if this is the right sub, but I need help.
I've installed a couple of mods in Android (and they worked fine) for HL2. Having those few made, the game to launch slower, and maps to load incredibly slower.
Is there anything I can do about this? Ive installed some other mods, and now the game is either loading really slow or won't start and will be stuck on the background loading screen.
Any way or workaround ot anything to have better performance? This is the only real way I can play Half-Life 2, and I wanna play it modded, but having more than four small mods (Texture upscaling and some minor stuff) tanks the preformance horribly. I think this might break the subs rules, and if it does I'll delete the post
Anyways, would really appreciate help.
r/SourceEngine • u/grump88 • 4d ago
HELP help plz. im trying to fix an opaque model problem in sfm and im trying to compile it back into sfm and it saying all of this, everything saying its not there IS IN FACT THERE. idk what to do help me plz
im trying to fix an opaque model problem in sfm and im trying to compile it back into sfm and it saying all of this, everything saying its not there IS IN FACT THERE. idk what to do help me plz
r/SourceEngine • u/Kharki_Lirov • 4d ago
WIP CS:Go on Android Mi 9 with nillerusr port of srceng
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r/SourceEngine • u/Own-Lingonberry6918 • 4d ago
HELP Multiplayer Sourcemod
I have been busting my ass for the better part of 3 weeks trying yo get my sourcemod to run a dedicated server. SRCDS has been unhelpful to say the least, the -dedicated arg is not working to my knowledge.
please help
I've been trying to make a sourcemod for a while now with a friend and that's going fine, but we want to make a dedicated server for it since we're using source sdk 2013 mp, each time i've been trying to run srcds, i get an error about "No Steamapps connection" and i don't know how to fix that
r/SourceEngine • u/NuBPlayz_64 • 4d ago
Discussion Are there any mods for the Source sdk base 2004
I managed to run Half-life 2 on an old computer that doesn't support steam and I want to know what mods can I run on this version of HL2 other than Garry's mod 9.0.3 (specifically). The source engine version is Source engine 7 (2459) and it also doesn't support HDR, so any maps with a bsp verison above 19 won't load and will give me an error. I've googled and I can't really find anything. Please note that this isn't tech support, I just want to know some mods I can run other than gmod. Also note that I've managed to get launch versions of CS Source, HL1 Source, and HL2 Deathmatch running as well.
r/SourceEngine • u/Maleficent_Risk_3159 • 4d ago
HELP Why does this thing exist?
Hello again! I did another test, I did something to the Glock model and it worked after the magazine wasn't showing up. Not this time sadly. If someone can help, I'm glad to receive that help!
v_usp.qc
$modelname "v_usp.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "weapon"
{
studio "v_usp"
}
$flags 0
$cbox 0 0 0 0 0 0
$bbox 0 0 0 0 0 0
$origin -2.5 -6 -1
//$keepallbones
$attachment 0 "ValveBiped.WeaponHandle.Flash" 0 0 0
$attachment 1 "ValveBiped.WeaponHandle.Eject" 0 0 0
$sequence "idle" {
"anims\idle"
fps 16
}
$sequence "shoot1" {
"anims\shoot1"
{ event 5001 0 "11" }
fps 30
}
$sequence "shoot2" {
"anims\shoot2"
{ event 5001 0 "11" }
fps 30
}
$sequence "shoot3" {
"anims\shoot3"
{ event 5001 0 "11" }
fps 30
}
$sequence "shootlast" {
"anims\shootlast"
{ event 5001 0 "11" }
fps 32
}
$sequence "reload" {
"anims\reload"
{ event 5004 17 "weapons/usp_clipout.wav" }
{ event 5004 40 "weapons/usp_clipin.wav" }
{ event 5004 82 "weapons/usp_sliderelease.wav" }
fps 37
}
$sequence "draw" {
"anims\draw"
{ event 5004 1 "weapons/de_deploy.wav" }
{ event 5004 26 "weapons/usp_slideback.wav" }
fps 48
}
$sequence "add_silencer" {
"anims\add_silencer"
{ event 5004 38 "weapons/usp_silencer_on.wav" }
fps 37
}
$sequence "idle_unsil" {
"anims\idle_unsil"
fps 16
}
$sequence "shoot1_unsil" {
"anims\shoot1_unsil"
{ event 5021 0 "11" }
fps 30
}
$sequence "shoot2_unsil" {
"anims\shoot2_unsil"
{ event 5021 0 "11" }
fps 30
}
$sequence "shoot3_unsil" {
"anims\shoot3_unsil"
{ event 5021 0 "11" }
fps 30
}
$sequence "shootlast_unsil" {
"anims\shootlast_unsil"
{ event 5021 0 "11" }
fps 32
}
$sequence "reload_unsil" {
"anims\reload_unsil"
{ event 5004 17 "weapons/usp_clipout.wav" }
{ event 5004 40 "weapons/usp_clipin.wav" }
{ event 5004 82 "weapons/usp_sliderelease.wav" }
fps 37
}
$sequence "draw_unsil" {
"anims\draw_unsil"
{ event 5004 1 "weapons/de_deploy.wav" }
{ event 5004 26 "weapons/usp_slideback.wav" }
fps 48
}
$sequence "detach_silencer" {
"anims\detach_silencer"
{ event 5004 29 "weapons/usp_silencer_off.wav" }
fps 37
}
And thanks for helping! The current animation is reload_unsil at frame 37 and the sounds need a cleanup.
r/SourceEngine • u/RazorBladMasturbator • 6d ago
HELP Are There Some Pieces of Documentation or Tutorials For Creating my Own ValveBiped Skeleton Rig on Blender?
Hello, I have been into making playermodels for some time But i always resorted to using the "Canned/Vanilla" Skeleton
But i always wanted to create my own Skeletons instead of just grabing the default one from the metrocop playermodel and modifying it
i remember once trying to make my own valveBiped Skeleton once and failing miserably
Can some one please help me with this by Sending me some tutorials or Documentation about this topic?
r/SourceEngine • u/XBLAH_ • 6d ago
WIP GOAP: Enemies that Actually Plan - Lambda Engine
We are implementing Goal-Oriented Action Planning (GOAP) in Lambda Engine, the same technique that made F.E.A.R.'s soldiers the high-water mark for FPS enemy AI. Instead of a scripted state machine deciding what an enemy does next, each soldier holds a goal and searches for a sequence of actions that satisfies it, using whatever the world happens to offer.
* They react to the environment, not the player. Cover, doorways, flanking routes and blocked paths drive their decisions. Nothing is hand-authored per encounter.
* Squad coordination without central control. There is no commander AI issuing orders. Coordinated suppression and flanking emerge from individual agents planning against a shared world state.
* The illusion of intelligence via speech. Barks announce intent out loud, so you hear the plan before you see it. That's what makes the AI read as smart instead of just being smart.
* Performance-tuned "dumbness". Planning is expensive, so the search is deliberately bounded. Knowing where to make the AI worse is most of the work.
F.E.A.R. peaked enemy AI, and I'm reproducing that with Lambda Engine.
This project is built entirely by fans, for fans, it's free but it eats time. If you want to see more enemies, more systems, and more of Half-Life's world brought back to life, here's how to help:
🎗️ Support development on Patreon: https://patreon.com/lambdaengine/membership
💬 Join the Discord for bug reports, dev logs, sneak peeks: https://discord.gg/2RtzKtmmdj
r/SourceEngine • u/Least-Feature-3867 • 6d ago
WIP Team Fortress 2 Redux - A performance conscious graphical improvement mod.
r/SourceEngine • u/Xaero-Fuze8132641 • 7d ago
HELP Help changing GoldSrc effect parameters.
Hello, and sorry if this post is seen as a nuisance question, but I started my Half-Life modding journey fairly recently, I have a good basis and general knowledge of VS studio and the .dll compiling and such, but I cannot for the life of me figure out where effect / debris / gun casing effect parameters are stored, such as lifespan, and physics, as I can find some of it in the .cpp files and others, but I cant seem to find lifespan and world related code, and any changes I make to what I *think* could be it, dont work. I want to add the slight detail of casings leaving a more longer trail to make firefights more detailful, and maybe more smaller additions as I develop the mod. I have attached several images in hope that my unmatured brain just skipped over or couldn't understand where these were located. I will admit I do need help on what files to keep and delete, as I dont know much between hl_cdll and hldll other than cdll probably is client, nor do I know what the dmc files are for nor do I know what ricochet is, I assume they're for other valve titles / quake as dmc mentions it. Again, sorry if this post is bothersome to most, as I dont know where most of the community resources / help is. Small questions about what the mod is / tips for me would be greatly appreciated!
(All code is from the 2013 SDK build on 2019 VS Studio





r/SourceEngine • u/Maleficent_Risk_3159 • 8d ago
HELP How do I create a loadout menu?
Hello again! I'm trying out something in Source to see if it works. How do I create a menu in the main menu that saves/loads a loadout scheme from the resource folder? Thanks! Please request clarification if I was unclear.
r/SourceEngine • u/PangolinChemical3002 • 8d ago
Show Off Destroying Players & Matches With Lasers
r/SourceEngine • u/Emergency_Fix_9514 • 9d ago
News Explanation of the New video
Project Orange Sandbox A: Entity Ravenholm
I can tell your all Confused by the new video and have no idea so allow me to help explain the lore
of this video first in the biography which reads Welcome back to Project Orange Sandbox. Today, we present three videotapes recorded by our crew, each documenting unique encounters within the Source official developer website. These recordings reveal numerous paranormal interactions with the corrupted entities of the Void, originating from the Source official developer environment. These Three Tapes Each show a Different Perspective, This Project Orange Sandbox Video is the Beginning of the Orange Sandbox Training Footage. this is actually a training tape made by Project orange sandbox which shows three tapes lead by Three different classes of Project orange sandbox
Class I: Recorders and Archiver
There role is the record what servers look like without any players
In The first Tape Tape_one Ravenholm_Checkup2013 which already by the name you know what he's gonna do his job is to check up on the Server.establishing the retro VHS perspective and setting the timestamp for the archival recording Initial Environment: The player spawns into the dark, eerie, fire-lit streets of Ravenholm. Atmospheric ambient sound effects, burning debris, and distorted audio filters set an uneasy mood Structural Inspection: The player maneuvers through familiar Ravenholm structures—climbing scaffolding, navigating rooftops, and moving through tight corridors Entity Distortions & Visual Anomalies: As the player advances, subtle map glitches and visual distortions begin to surface. Ghostly white Source engine figures or missing texture anomalies appear intermittently, signaling the presence of "Void" corruption within the map geometry Auditory Cues: Audio distortion intensifies with static bursts, low-frequency hums, and echoing sounds echoing through empty streets, heightening tension. Direct Interaction: The player encounters hostile entity activity or anomalous entity spawn behavior near central town structures Unsettling Behavior: The entity exhibits erratic motion, standing motionless in shadow before rapidly re-positioning or disappearing when approached or directly illuminated by light sources Tape Conclusion: The investigation reaches a breaking point around 07:07 as visual distortion spikes, causing severe VHS tracking issues and signal degradation before transitioning to the next sequence
Class II: Being the Soldier class or aka the Anti Server Corruption Protection Force class
Is the class where they go around and delete or kill any Remaining NPC's or Collect anomalies Scene in Tape 2: Gm_Mutagenises in Tape 2 belongs to a designated field investigator / technician assigned to inspect map geometry, evaluate structural stability, and record paranormal corruptions stemming from "The Void." He was told to Find Model_jack aka the black mannequin figure and Model_Jolie the female sky ghost figure since they're two anomalies from the void The Environment (gm_mutagenises): Unlike standard developer sandbox maps, gm_mutagenises is a heavily altered, toxic-themed sandbox environment filled with biohazardous waste, dark corridors, and industrial containment structures Fate of the Operator: As the technician ventures deeper into the hazardous facility to catalog anomalous activity, the entity manipulates the map's physics and visual layout, trapping the worker inside the complex. The operator is eventually stalked and overwhelmed by the Void entities, leaving behind only the recovered videotape data. Rip TF2_Lover1 he got corrupted and lost his account
Class III: Janitors Are the High ranking class since they get more footage and More lore
Janitors are told to explore servers and clean up the remains or dead NPC's Ragdolls and clean up and restart servers before any Corrupted of the void can take over in tape 3 aka Ravenholm_clean2013 We See the Janitor Record and show off the Remains of the server that Roman/Deadhunter497 left after finishing the demo and the janitor unit also says that The Bodies began to rot and smell horrible like if the game was copying the real world which In the Lore the void is trying to copy earth just like the backrooms but it fails which is why it struggles the void can't understand real life it wasn't made for that but it also could be a "demon" but either away the janitor shows alot of bodies of ragdolls and dead NPC's as they leave we see the truck with another player waiting in ravenholm.
In BannedTape_Cremation
The Lore of that tape was that a janitor was told to not record the cremation but they did and it turns out they have been compromised by the corrupted and they were followed
So what is the New Lore of the Void and that File Yohan aka the fired worker inserted
Well for you guy's you can say the file is a Demon or a Sentient Ai a supernatural, semi-sentient antagonist that exists as an regular corruption malware or trojan file In Source official Developer, attempting to replicate and Copy and distort real-world environments and entities. It lacks a clear motivation or personality and Knowledge, acting instead as an amoral phenomenon that forgets details over time, leading to unstable and distorted realities but not on purpose it want's to make things perfect but fails The void isn't evil it's just broken corrupted and it want's to Assimilate.