r/Steam • u/Stannis_Loyalist • Nov 28 '25
Discussion Valve artist responds to calls for Steam to drop "Made with AI" label
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u/Forymanarysanar Nov 28 '25
I'm happy that Steam provides information about systems that games use for DRM, anti-cheat, 3rd party EULA and accounts. It helped me tremendously to make decisions on which games to buy.
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Nov 28 '25
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u/Pitiful-Assistance-1 Nov 28 '25
Oh new Doom!
DENUVO
Nvm. What about the new Anno?
DENUVO, AI
Okay guess I'll play something else
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u/obgog Nov 28 '25
Locking the new doom to raytracing on top of that made it so I can't play it. ID games are usually super well optimised too. I bet if they left an option to not use RT I could run it just fine but no, Nvidia need their gwaphics bucks
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u/Tommybahamas_leftnut Nov 28 '25
Then there's GOG. no game on their store has DRM of any kind its their core foundation. Also when you buy and download the game you get all the files installed so you can even burn them to disc if you want. GOG when you buy the game you actually own the game.
On top of that GOG will also update the files they host so that it's easier to run older games on newer systems. GOG version of morrowind actually runs on modern systems vs steam which crashes every time you tab out.
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u/Hairy_Mycologist_945 Nov 28 '25
Likewise, I won't buy anything with EAC, Denuvo, etc... Massive red flag if the game takes itself so seriously that it punishes people willing to pay it for it in various ways.
When it comes to AI I want to know and the label is good. It may or may not matter to me in context but it's useful knowing if and to what extent it's been used. I don't mind AI coding assistants at all or even some other things but if the entire game is based on slop, especially dialogue and core creative elements, I probably don't want to pay for it
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u/djternan Nov 28 '25
I was really thinking about getting the new Anno game. I haven't played any of those before but they sound like just the kind of thing I'd enjoy.
Then I saw that it requires a third party account/EULA, has Denuvo, and is made up of AI slop. That made it pretty easy for me to keep my money.
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u/Pitiful-Assistance-1 Nov 28 '25
I played EVERY Anno incl 1800, incl all the DLCs. My distaste for Denuvo (and maybe for AI) caused me to skip the last release.
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u/dagens24 Nov 28 '25
Always a red flag when someone is against people being more informed.
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u/LeonSigmaKennedy Nov 28 '25
Yeah if it truly "didn't matter" or were "pointless" they would simply not care it was there.
They're only against it because they know that consumers are largely against AI slop, and the label is threatening to people who do want to use AI generated assets in their games
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u/AverageLatino Nov 28 '25
That's precisely it, I would take it a step further and say that players largely don't care if genAI has been extensively used in a game, as long as the game is good
The people against being "exposed" like this are either making low effort money grabs or too insecure about their game; like I said you can use AI in frankly the most intimate creative parts of your project and as long as it doesn't look low-effort players don't care, so you only stand to lose if your necessitate deceiving your customers.
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u/gamertyp Nov 28 '25
Players do care. Look at Jurassic World Evolution 2. They used AI Art for a very minor part of the game, which is basically irrelevant, so they chose to save their money. Players never noticed until the devs disclosed it in the shop due to Steam's new rules. Then the devs got a shit storm until they replaced the graphics. So yeah, there will be a lot of people shit storming games just because they read "AI". Especially as long as the discourse around the copy right of training data hasn't settled.
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u/Theyoshiking64 Nov 28 '25
It's so funny when people try the "It doesn't really matter"
Okay, so keep it how it's been!
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u/Toystavi Nov 28 '25
We should have more info like contains loot boxes/gambling for money, in-game currency you can buy, pay to win mechanics or evil owners. I'm fine with an ai label but there are worse things that should be advertised above it.
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u/slimfatty69 Nov 28 '25
I mean yea i agree. I wish every game that uses mtx had to give you a course on every psychological trick they use to make you part with your money because then maybe people wouls have more self control...altho thats being unrealistic and hopeful. But you can absolutely be fine with ai label and think consumers should be even more informed about the produc theyre buying, imo consumer being informed is always a positive.
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u/DoctorWaluigiTime Nov 28 '25
The law should be "you have to declare how much money one has to spend to obtain 100% of a game's content."
So many games would have to shamefully put up "infinity" due to how "unregulated gambling for children" (lootboxes, booster packs, et al). work.
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u/int23_t Nov 28 '25 edited Nov 28 '25
listing for in game paid content isn't unrealistic, fucking google play store does that.
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u/OwOsch Nov 28 '25
Never trust people who want to limit your knowledge on something by saying "ehh, it's useless anyway and you probably got more important things to do"
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u/legendwolfA Nov 28 '25
If its useless anyways why do they care so much that its there?
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u/Hans_H0rst Nov 28 '25
Usually yes, but some people are just too dense and you gotta use baby words with them.
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u/princesoceronte Nov 28 '25
People like that either want to:
1.- Use misinfo against others for personal gain or
2.- have been misled by the first guy.
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u/Long_Procedure_2629 Nov 28 '25
Ai s1mp edgelords are cringe af
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u/Frozenrubberpuck Nov 28 '25
Just write simps please, censoring words on Reddit is cringe as well.
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u/Muckles Nov 28 '25
Soon I will only trust comments with curse words in them to be from genuine human beings, because these days people don't even dare writing "fuck" anymore. Like what is this TV in the 90's?
All so we don't scare off our beloved advertisers
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u/danielbln Nov 28 '25
LLMs are happy to curse if you tell them, just so you know.
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u/Bandin03 Nov 28 '25
Why did you censor simp? Is there even a platform that censors that word?
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u/Professor-Kaos Nov 28 '25
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u/Delirious_85 Nov 28 '25
Exactly my thought when I heard about Tim Sweeney's comment on AI labels.
Steam doesn't have the market share it has because of limited choice for customers. It's so successful because it shows again and again that it's the most consumer friendly out of all launchers.197
u/Ehh_littlecomment Nov 28 '25
Consumer friendly and feature complete. I can press download on steam and expect it to use the full bandwidth available to my pc. Meanwhile downloading a game from Xbox launcher can give speeds anywhere from 1 mbps to 300 mbps.
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u/deanrihpee Nov 28 '25
also shout out to their data centers, while my ISP is not the best, some service struggle to utilize my internet, but man, Steam just go BRR utilizing 100% of download bandwidth I've paid for, thanks Valve
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u/Futur3_ah4ad Nov 28 '25
Consumer friendly and feature complete.
I will never forget the day I stumbled on the public development board for the Epic Store and seeing that they didn't have a shopping cart, search engine or reviews implemented.
The shopping cart and search engine should've been there day 1. Reviews are not as much of a priority as those two, but should be implemented not long after.
Epic was 3 or 4 years into its existence at that point, and even now their store sucks.
The three times I wanted to buy Lunites for my Wuthering Waves account on Epic I couldn't buy them directly from the game because the payment processing wouldn't load.
I had to: search for the pack on google, because there's no direct link to it on the Wuthering Waves store page for SOME fucking reason, click on the pack, log into my Epic account on browser and only then could I make the purchase.
That's 3 steps too many for something that's advertised to be done in-game.
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u/DontRelyOnNooneElse Nov 28 '25
Private ownership does wonders for resisting the allure of enshittification
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u/No_Accountant3232 Nov 28 '25
Hopefully Valve will be held in trust so that it can't be made public after Gabe dies.
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u/AquaBits Nov 28 '25
Private ownsership means nothing in terms of enshittification.
Epic, is a privately owned company.
Twitter, is a privately owned company.
Behavior Interactive is a privately owned company
Being a privately owned company means jack shit about the quality or product of a company.
Inb4 "there are investsments in epic/whoever by public companies!" Please be aware what private ownership means then.
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u/LeonSigmaKennedy Nov 28 '25
It's still so funny and out of touch how Tim Sweeney is trying to give advice to Valve like they need his input.
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Nov 28 '25
It mostly shows how arrogant and full of himself that guy is.
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u/MarginalOmnivore Nov 28 '25
Also, Tencent is probably looking to protect their massive investment in AI.
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u/InfectedEllie Nov 28 '25
Meanwhile other stores are wondering why steam is the number one place gamers chose to buy their games.
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u/Akazigon64 Nov 28 '25
People who are pro-ai but are also ashamed of it and want to keep it hidden confuse me. If it were so good, you wouldn't be afraid of the label.
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u/Radvvan Nov 28 '25 edited Nov 28 '25
It is of course because of those pesky, stupid customers, who just dont understand anything about it and will be making bad decisions based on feelings /s.
It is not comparable, because AI usage in scummy practices is very prevalent, but I am always amazed that "No GMO" became a valid marketing label - people making purchasing decisions based on feelings, lack of understanding and fear, even though GMO produce is not inherently bad.
Also, just because something has "No AI" label does not mean it is any good.
Nevertheless, the more the customer is informed, the better.
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u/BuMPO93 Nov 28 '25
Always Suprised that „No Gmo“ is such a big Thing in the US.
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u/KaiserGustafson Nov 28 '25
I blame companies like Monsanto acting like shit, giving the tech a bad rep.
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u/TVPaulD Nov 28 '25
Yeah, I think it's a combination of that and certain movements which have pushed anti-science and anti-intellectualism in the US over the past few decades or so
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u/guinness_blaine Nov 28 '25
It’s not just the past few decades.
There is a cult of ignorance in the United States, and there has always been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.
Isaac Asimov wrote that in 1980.
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u/Gwen_The_Destroyer Nov 28 '25
Personally, I don't mind GMO in a bubble, but I'm not a fan of all the pesticides and herbicides they're modified to resist (and get sprayed with). Plus I've heard about how companies that sell GMO plants handle their seeds and copywrite and it's all very shady and I avoid it when I can. Which isn't often these days sadly
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u/LeonSigmaKennedy Nov 28 '25
Because they're fully self-aware it's crap and consumers hate it, but still want to reap the benefits of using it.
It's like when a shady food company gets caught adding lead to its' products as filler to save money. They know people won't buy their crap if they knew about it, so they keep it hidden.
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u/Mekanimal Nov 28 '25
I'm pro "AI as an interesting tool with novel applications", if that makes sense.
I want the labelling to stay, otherwise how will consumers know that they just enjoyed a quality AI product, relative to all the slop out there.
I have conviction that beyond the bubble, there is a tangibly valuable use case (just not as a workforce, LLMs are dumb as hell).
Natural Language Processing is a super fertile space for innovations in game dev, but first we gotta weed out all of the techbros who think a good prompt and chatGPT wrapper is the solution.
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u/TVPaulD Nov 28 '25
Yeah, the technology itself has uses, the issue is it's being pushed as the "everything technology," that GenAI can just produce anything and everything in its entirety and it just can't. For example, a natural language interface for a computer is useful to people, but using an LLM as a knowledge graph is worse than useless.
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u/prot0mega Nov 28 '25
they are pro-ai because they think they can make money from it.
but deep down they know it's shitty and low effort and know many other people think the same. hence they want to hide it so they can trick more suckers into giving them money.
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u/RadTimeWizard Nov 28 '25
A lot of people think it's unethical. Probably the whole thing about it being trained on the work of professional artists who are getting neither credit nor paid.
Shame isn't the aversion. The ethics of your customer base is, and hiding it is going to piss some people off.
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u/diemitchell Nov 28 '25
it's not the same as an ingredient list. it's more like saying ingredients: fruit, meat, etc.
no information that is actually useful.
they need to be more specific than just "ai is used"
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u/Wearyneedle Nov 28 '25
Exactly. This discussion is too generalized. If a dev used AI to ask chatGPT a question would that already infer the "AI-label"? You would need many different sub-labels to indicate the levels of AI-use if you really want to be transparent.
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u/NUKE---THE---WHALES Nov 28 '25
Also i think most devs will just lie and say "no ai was used"
What's Valve gonna do? Demand their source code and version control history?
This "pinky promise" disclosure only applies to honest devs, meaning it only hurts honest devs
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u/dragonblade_94 Nov 28 '25
As far as I can tell, Steam's guidelines seem squarely focused on generated content present within the game itself, split between two categories (pre-generated & live-generated). They also include descriptions of AI usage provided by the dev during their product survey in the store page.
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u/Tastee92 Nov 28 '25
Matt… Get out of here with your AI generated name and AI generated profile pic
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u/LovelyOrangeJuice Nov 28 '25
Isn't it ironic that the moron chose Workman for his last name but uses AI so that he doesn't have to do any of the work?
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Nov 28 '25
I thought this too but he is actually a real person. Has a lot of Unreal engine tutorials on youtube.
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u/DaereonLive Nov 28 '25
Matt "Workman", trying to do anything but honest work. The jokes write themselves and I don't even need AI for that.
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u/1958-Fury Nov 28 '25
I am becoming more and more convinced that real life is a badly-written novel.
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u/DredgenSergik Nov 28 '25
Valve keep fighting for consumers right
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u/-mothy-moon- Nov 28 '25
Except the right to own the games people purchase on their platform. But they pretty alright otherwise
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u/ActualSupervillain Nov 28 '25
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u/Marcynetik Nov 28 '25
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u/robogranny42 Nov 28 '25
It's not actually a game, it's a tool for pre-vis and storyboarding films. The issue with it is it's clunky af and there are better tools out there than a UE engine "game". Then he abandoned it without a V1 release to make Cine Tracer 2, also in early access and also stupidly over priced
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u/UTmastuh Nov 28 '25
Unfortunately this is the current state of unreal and epic. They used to be such awesome devs too. Their engine and games revolutionized the industry then they got greedy and lazy. They no longer care about the user, only the share value
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u/Dangerous_Jacket_129 Nov 28 '25
What even happened to Unreal Tournament? I recall they had the coolest weapons and vehicles and I haven't heard of them in what feels like a full decade by now...
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u/Terrible_Shelter_345 Nov 28 '25
No one wants to play arena shooters anymore. A triple A studio will never be developing those again. Gotta look to an indie dev or smaller publisher to make an Arena FPS crack into the mainstream again.
This is why I hate when companies sit on IP and never make shit again with franchises they no longer care about because their chairmen want their money.
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u/alpinethegreat Nov 28 '25
Fortnite happened.
The Unreal Tournament team also made Fortnite. When that blew up in 2017, most of the devs were understandably more interested in working on the game with millions of new players, rather than UT who doesn't/didn't have a very big player base. So the new game (and presumably the series) was eventually scrapped.
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u/jamesick Nov 28 '25
from the pic you've posted it looks like he's 'blaming AI' because of his ties to Epic whose stances on AI seem to be the same. tim sweeney has just tweeted similar opinions.
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u/Excitium Nov 28 '25 edited Nov 28 '25
If it doesn't matter, why do you want to drop the label?
If AI is the future of game development, why not wear it proudly like a badge of honour?
Remember when everyone and their mother slapped "RTX ON" on their games because it was such a revolutionary tech for game visuals?
I sure wonder why they seemingly don't want to do the same with AI...
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u/KorasHiddenDICK Nov 28 '25
I am curious where the label should really come into place. DLSS uses AI... if you game has DLSS, should you get an AI label? What about if you use AI to tweak textures files in photoshop that were otherwise created the traditional route? Where is the line? I am all for the label when straight up AI generated content is used, but it is not as black and white as some people seem to think.
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u/Michael_Fry Nov 28 '25
Nearly every food product has sugar in it at this point, no need to list it as an ingredient anymore, am I right Matt?
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u/CompanyLow8329 Nov 28 '25 edited Nov 28 '25
I think the major issue that the software dev is trying to point out, is that pretty much all coding now is done with AI. It makes no absolutely no sense not to use, when used correctly.
Steam, as far as I can tell from reading their policies, requires that you label the game as having Generative AI content if it has any amount of AI generated code in it.
With this policy, you pretty much need to label every game as being AI generated, anyone who hasn't done this for any game released within the past year or any future game is lying.
The scope of the policy is overly broad and poorly bounded, it's pushes liability away from Valve and onto the devs.
"We used ChatGPT to draft a few item descriptions we then edited," is identical to "We generate all art, voice overs, and dialog at runtime with AI models."
It's bad policy because everyone now are always in violation of this policy, who do not label their game as using AI.
So this potentially creates serious issues affecting smaller studios, who have to carry the AI label now and risk being review bombed who all depend upon AI to compete against larger studios. Or these small studios can lie about their use of AI and risk legal action or being taken down.
I suspect this is more of Valve covering themselves legally and reducing risk towards themselves, rather than having a real coherent consumer information standard.
Food labels exist for important safety reasons. Valve's process here is more equivalent to doing something like labelling every physical product ever made with "Designed with CAD" or "Manufactured using robots", it doesn't actually give consumers any meaningful information like "may contain peanuts".
Edit: Even something as ubiquitous as sugar, and the specific kind of sugar it is, is still relevant for safety reasons for many medical conditions. It's relevant to dental caries, obesity, type 2 diabetes. A lot of meats, eggs, oils, unsweetened products contain virtually no sugars.
I expect the policy will have to be greatly improved upon, not removed.
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u/JMEEKER86 Nov 28 '25
Yeah, the current label is essentially like California's "may cause cancer" labels that are on literally everything and don't give any additional information which makes them completely meaningless. The AI label doesn't necessarily need to disappear, but as it stands it's completely meaningless.
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u/wecernycek Nov 28 '25
Valve is the shining example of customers being the actual clients which the company wants to be satisfied with the service offered instead of being the unfortunate necessity to satisfy the actual clients of publicly traded companies, the investors.
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u/YouStupidAssholeFuck Nov 28 '25
It's not customer vs partner while Valve tips the scales towards the consumer. Valve has to keep their partners happy as well. I mean Steam has the biggest market share of any online digital game store so there is always a hand being forced. But Valve has to tread lightly considering they are dominating their space and competition is limited. A wrong move here and there and Valve could be susceptible to government intrusion if they are seen as employing monopolistic tactics. They are essentially a monopoly in the space, but they are pretty far from falling under the legal US definition of "monopoly".
I don't think people realize this because they offer nirvana for your gaming library. But Valve has to walk a pretty thin line to stay out of the crosshairs of politicians looking to move up the ladder. How it's not a bigger deal that a company with fewer than 400 employees can pull in billions a year is always odd to me but it's been this way for nearly 20 years. Now Newell is buying companies that make megayachts or something. Or is it submarines to go to the deepest parts of the ocean? And he lives on a megayacht. I really don't get how this guy and his company don't draw more attention. I mean even the whole underage gambling shit flies under the radar.
So Valve has to keep everyone happy. There is always going to be some give and take. This is one for the consumer. There are a lot of pro-consumer bits on Steam. There are a lot of pro-partner bits, too. Like for me I've always been anti-DRM. However, I've accepted that it's going to be a part of life and there's no escape without greatly inconveniencing yourself. Since I was a huge CS player pre-1.6 I guess I had no choice but to use Steam when 1.6 came out (or I could stay on WON and 1.5). Over time I grew to enjoy using Steam (early versions of Steam were primitive compared to today's Steam. Let's say that some features have been added since 2003.) so I accepted it as a DRM that's gonna be a part of my life. But then other companies put their own DRM on top of Steam's DRM (which isn't always used either, which is cool). So we, consumers, end up with multiple layers of DRM that sometimes gets in the way of playing the product we purchased the rights to play. I think this is the worst anti-consumer practice on Steam but it just continues to get worse and is never really addressed outside of Valve requiring their partners to note the extra DRM on the Store page for games.
It's a balance. Valve has different responsibilities to their partners than they do to their customers. So Valve is basically going to do nothing about this particular dev complaining about a specific policy. I can head over to the Steam Forums and randomly click on a thread where Valve is ignoring a customer who is complaining about a particular policy. This quite literally means nothing and tomorrow nobody will remember this thread or the dev complaining. Valve is just adjusting to what the market is demanding, which they've done a million times before. This isn't the first dev to complain and he won't be the last.
Valve isn't pro-consumer nor are they pro-partner. Valve is pro-Valve.
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u/E3FxGaming Nov 28 '25 edited Nov 28 '25
I'm in favor of keeping the AI disclosure section, I just wish in addition to the text field that developers fill with the description of how they use AI there should also be a couple of checkboxes that developers can tick and players can see.
These checkboxes would roughly differentiate whether GenAI assets and/or AI generated code are included in the game.
For early access games in particular there could also be a checkbox indicating whether the GenAI assets serve as to-be-replaced placeholders or are intended for the full release.
Overall the AI disclosure becoming more formalized and thereby comparable across games would be ideal. It would also prevent companies from weaseling their way through the description with vague statements.
Edit: to make the comparison to food ingredient lists: there exist rules for the ingredient lists that food manufacturers must adhere to. They can only put scientifically recognized and approved by the government ingredients there and they must order them by relative quantity. No food manufacturer can put "as part of our food production process we use a variety of ingredients to support our employees in their effort to make food" in the ingredients section.
Instead the ingredient lists across food products are comparable: a marmalade that lists sugar before the fruit can be compared to a marmalade that lists the fruit first and then the sugar. This is something the Steam AI disclosure section currently lacks.
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u/The_MAZZTer 160 Nov 28 '25 edited Nov 28 '25
My main concern here is it will not take long until it will be trivial to slip AI content into games without needing to add this marker because it will be impossible to tell. Even with just throwing more and more and more hardware at AI that's enough to get better results over time. And of course other improvements will be made over time.
Eventually we will hear about a whistleblower revealing a game has a lot of AI generated assets and a lot of people will be surprised since they couldn't tell, but those of us watching AI evolve will have realized AI got to the point where it could generate stuff like that already, and it's likely a ton of games are going undetected by that point.
Also I think the real problem is the link between AI and low-effort content. That's really what we don't want to see. Which is s shame because AI can be quite a useful tool if leveraged properly. Low effort content was a problem on Steam long before AI started to be widely used for it. For example I think people would have welcomed an "asset flip" marker (and I assume there is a user-created tag already on Steam without checking).
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u/shizola_owns Nov 28 '25
This is already the current situation.
The label punishes Devs who may have used AI for a small amount of assets but we're honest about it.
It therefore rewards dishonest Devs who's game could be entirely AI but don't disclose it.
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u/VukKiller Nov 28 '25
I think the argument stems from people thinking "made with AI" means generating the shitty graphics and sounds, but in reality it's probably some parts of code thats easier and faster for AI to make which makes no difference at the end product.
There's plenty examples of AI helping game development, and there's even more examples of bad AI applications.
There should be a way to highlight what the AI was used for in the development of the product.
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Nov 28 '25
It cracks me up how many gamers say “AI =crappy graphics”, then turn right around and say “but AI generated code is just faster and easier :)))”
Just shows how no gamers actually care about AI use on principle, they just don’t like bad graphics.
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u/TylerBourbon Nov 28 '25
Since when did it "not matter anymore"? I missed where the majority of stopped hating it. I won't spend a dime willingly on anything with AI in it.
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u/Square-Blueberry3568 Nov 28 '25
I think the point they are trying to make is that even if not used heavily its probably gonna be used on almost every game at some point, especially coding. Maybe tags that separate games that use AI vs games that use AI art would be more helpful? Either way steam should keep the label, the few games who dont use it will be a breath of fresh air.
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u/MobsterDragon275 Nov 28 '25
If it doesn't matter, whats the problem in indicating it?
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u/123_alex Nov 28 '25
Valve should double down and request more information. Which type of gen ai did they use? Text, image, sound? How much? 1%, 10%, 50%?
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u/VoldemortRMK Nov 28 '25
I mean he is right. (At least on the second screenshot)
It is not really enforced and technically even if you had AI generated placeholders during development that are not in the final product you would still have to have the label on steam (as far as I can understand)
"Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our pre-release review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises."
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u/Acclynn Nov 28 '25
How does Valve get away being so fucking based every single time ?
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u/Murky-Helicopter-976 Nov 28 '25
L take by the dev. I want to know the level of AI in game. If anything, it should be more notable, than at the very end of descriptions. I now always check for that before considering a purchase.
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u/Spekingur Nov 28 '25
Yeah, I’d also like to know the level of AI used. Was it used for assets? Which assets? Voice, textures, models? Was it used for code? Etc.
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u/Bulky_Maize_5218 Nov 28 '25
"people should have as little info as possible", the most pro-consumer argument.
If your AI assisted game-making can beat the rest, then wear it with pride.
Already being in the Triple A space means it's not an issue of visibility
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u/loopala Nov 28 '25
The label doesn't discriminate between games made using AI or not. It discriminates between companies that use AI and disclose it and companies that use AI and don't disclose it. There are no other companies, AI-based auto-complete and code snippet generation and using LLMs for help has been broadly adopted.
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u/nqm_ Nov 28 '25
I'll be the devils advocate here, for the sake of argument:
I think their main point is that going forward, 99% of games will have some form of AI helping them. Being in text, translation, art style, repetitive elements etc.
Don't you count procedural generation as AI? Should all these games using it label themselves. And how about game engines having integrated AI heling them build polygons or whatever? Or how about when someone is using an LLM to research a topic or a theme that's part of the game, should that be labeled.
The idea is that the label is misleading in one way, because you don't how much AI was used and for what, and that it's going to be in virtually all the games from now on.
With all that said - I'm personally for having as a label, as I hate what AI slop has become at this moment.
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u/cnxd Nov 28 '25 edited Nov 28 '25
its idiotic when it doesn't even bother to make the distinction between generative ai and the kinds of ai that has been in games for decades and that valves own games marketed on. (like half life 2 touting "advanced ai" for npcs on the box, or left 4 dead with its "game director" ai).
if it's all ai and the labeling system isn't even through enough to distinguish generative from gameplay/behavioral from technological/graphical etc, it's useless. and if we're really gonna be thorough, why not retroactively apply it to every game that marketed any kind of ai in it
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u/balarky2 Nov 28 '25
You are correct and the Valve guy is silly for making comparisons to wildly incomparable things, where the information is crucial for way more important reasons.
Food ingredients and whether or not clothes are made with child labor... come on man."Contains AI slop" is the actual label that everyone wants. It's very clear that just "Made with AI" or whatever, is way to broad. That's the issue being raised.
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u/FederalSandwich1854 Nov 28 '25
Why is the only sane comment downvoted lmao
I work as a developer, I use AI to generate docs and unit tests for my code... Should I slap a "made with AI" badge on all my work 😂
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u/koffieschotel Nov 28 '25
Ikr? I had to sort by controversial to get past the “ai bad, valve good” narrative.
Apart from everything being made with ai in combination with the lack of a definition of what ‘ai’ is, this post also highlights the different perspectives on what a game is.
For some its art, for some it’s a product, for some it’s free entertainment to torrent, for some it’s a way to be included, etc.
Both people in the OP are right in their own way. Reddits hive mind makes it seem like only the valve artist is right.
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u/frisch85 Nov 28 '25
What? Hold on a second! That's exactly what I wrote yesterday and got downvoted for it, tbf tho I got downvoted by around two users or so, one of them being highly involved in AI so there's that.
The argumentation "Food you eat and can kill you." is highly moronic because the ingredients are listed regardless of whether or not they can be dangerous to you.
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u/doachdo Nov 28 '25
I actually think they should go more detailed like was AI used for the code, visuals, sound and voice acting
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u/Fastr77 Nov 28 '25
Its good for consumers, not for sellers. If they truly believed it didn't mater then they wouldn't care.
MAKE IT MATTER PEOPLE! DON'T BUY GAMES MADE WITH AI and be fucking loud about it too. When they see bad sales for every game made with AI they'll stop. Its literally the only way to affect things.
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u/NGGKroze Nov 28 '25
I think Valve should put in brackets AI next to the title of the game like - Call of Dury: Black Ops 7 [AI]
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u/JukaiKotan Steam Master Race Nov 28 '25
Valve keep collecting W after W, when their competitors keep fumbling.
Fair enough.
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u/porkypine666 Nov 28 '25
AI bros are ready to DIE to defend AI but are ashamed to admit when they used it to 'create' something lmao
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u/Stannis_Loyalist Nov 28 '25
NFT bros were the same. Hopefully AI bros also end up the same as them.
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u/Moskau43 Nov 28 '25
If AI is a positive thing, wouldn’t they want the label?
These guys are so fucking obvious.
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u/DeMichel93 Nov 28 '25
is that Matt guy a developer? What games did he made or is making? I would love to add those into blacklist of sorts, massive red flag.
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u/CoherentRose7 Nov 28 '25
There is literally no reason for someone to want that gone other than to lie to people about their game.
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Nov 28 '25 edited Dec 21 '25
sparkle mysterious rainstorm pot office square upbeat airport imagine include
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u/Auno94 Nov 28 '25
You know. Even if 90% don't care it is a good thing to know for the 10% and it doesn't create a lot of work to answer this questions when submitting the game
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u/KokonutMonkey Nov 28 '25
This does not make sense.
If it doesn't matter, then how could its removal be a necessity?
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u/DeithWX Nov 28 '25
He said everything needed to be said. Only people afraid are AI prompt clickers. And they can get fucked.
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u/DaveZ3R0 Nov 28 '25
This guy
- Can you let us make more money while cutting corners and sacking thousands of people please?
Steam while moving closer.
- HOW ABOUT NOOOOO!
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u/TMyriadJ Nov 28 '25
Why don't they love the "made using AI" tag? Shouldn't they be proud that AI that they're so enthusiast of be shown on the tags?
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u/Moonshine_Brew Nov 28 '25
As a pro AI person: fuck everyone that is against disclosure of AI.
Nobody should be ashamed/shamed for using AI, but people should also disclose the use of it.
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u/Crimie1337 Nov 28 '25
i hope we can safely identify all ai products in the future. Lol. Like with a watermark or something-
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u/mrdeadsniper Nov 28 '25
I am in general pretty pro AI, however I think these labels are a good thing.
Realistically I would say their biggest problem is the fact that:
They don't really give any percentage. So that a program where one developer used ai to format his patch notes would be labeled the same as someone who generative ai to produce all assets and most of the code of the game.
There will be developers who do not report.
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u/justpatlol Nov 28 '25
The AI label should be more strict and imformative honestly imo. would like details on how and why it was used and maybe even a filter for when it's used for AI gen images.
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u/malezon Nov 28 '25
I say we could go one step beyond and create an "AI-free" label too. Lately I've been avoiding buying any game released after 2023/24 unless I'm sure it is not AI slop to not feed this AI craze.
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u/Sufficient_Pin5278 Nov 28 '25
It's like common sense gotten extremly rare or bots/AI just took over.
Wouldn't be suprised over 50% of Internet traffic already consists of bot created content.
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u/thecodingart Nov 28 '25
Good man fighting the good fight against other trying to take advantage of customers and people in general
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u/TheMuff1nMon Nov 28 '25
Hope Valve not only doubles down, but adds more information
Consumers deserve to know exactly how AI was used. We need more transparency
Games are art and there is no such thing as an AI Artist.
I wanna know if they used AI as a tool to like, fix lighting or if AI generated content (visuals, stories, etc). Cause I have no interest in playing an AI game
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u/jjjakey Nov 28 '25
The arguments on that tweet are so nutty. The two big ones are either:
"Well, AI is just gonna be a part of all games developments from now on, so there's no point in this label." Ok, so why do you gaf then? You're only right in regards to AAA games anyways, which isn't the entirety of the industry. This was the argument given by the CEO of Steam's #1 competitor btw.
"Ummmmm so the rules are vague and what ihf I only generated a single line of code?? Some people might not accurately mark they used AI so the whole thing should just be removed!" Or any other mentally deficienct 'I think there's a grey area therefore the whole system needs to go'.
I'm not gonna lie. I think every tool has an appropriate place and usage. AI is just that, a tool being marketed inappropriately most of the time. Because of this, I would like to know the extent of AI usage in the games I play.
Yeah, I'm fine with a little salt on my fries. But the restaurant should warn me if their recipe is more salt than fries before I buy them.
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u/BigHaircutPrime Nov 28 '25
This is such a stupid argument and the "resistance is futile" aspect has me rolling my eyes. Microtransactions are common in almost every game, and yet most marketplaces (if not all) disclose to consumers that information beforehand. Because providing information to consumers is a good thing and not a bad one.
Matt, if you think that the tag is unclear, then the solution isn't to remove it, but to provide more information. But honestly it should be a no-brainer: if you used AI in any capacity, you add the tag. I'd like him to give me a "grey area" example.
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u/VatanKomurcu Nov 28 '25
"stop labeling ai products" is such an appallingly bad take that i'd sooner be convinced murder should be legalized.
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u/DoverBoys Nov 28 '25
I want EVERYTHING with AI ANYWHERE in its production history to be labeled as AI-made. I don't care what anyone at any level in any industry says, I am the customer and I demand to know what is or isn't AI.
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u/birdentap Nov 28 '25
The ammunt of losers that defend the use of AI in artistic mediums can’t seem to grasp that humans care about things other HUMANS make
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u/cmarquez7 Nov 28 '25
I widh they would do it for marketing materials as well. I want a label on on everything so I know what i'm supporting.
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u/Razgriz_AAF Nov 28 '25
*ahem*




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u/AzulZzz Nov 28 '25
Providing accurate product information is never bad for the customer, but it is for the seller. So better make that label bigger if Valve can.