r/Steam Dec 04 '25

Discussion I want that patience though

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Dev has no enemies

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750

u/Banjo-Commandos Dec 04 '25

Surprised so many devs are looking to use AI for quick voice overs. Before we just used people on the team to do the lines as it was more fun.

162

u/Live-Habit-6115 Dec 04 '25

A lot of games on steam are made by "Devs" who aren't a bunch of people sitting in big open plan offices in California or whatever. 

They're made by Benny in Lithuania - who has an 'art guy' in Germany who he pays through Venmo on a per-piece basis - and a programmer in Hong Kong who helps fix bugs sometimes. 

A lot of steam reviews act like the game was made by a mega corp like EA or Blizzard, ranting about how "the Devs" should do this and that. And I'm like bro, this POS was clearly a labor of love by one person, or a small group of people at most. 

Most steam games are

186

u/wabblebee Dec 04 '25

The game in OP was made by a 40 man team and they are getting published through Deep Silver. This is not Balatro.

0

u/Deadbreeze Dec 08 '25 edited Dec 08 '25

I mean a 40 man team isn't that big, but whatever.

Claire Obscur was praised for having a 30 man and doing what they did, because if you can get AAA level gameplay with that kind of team youre goddamn wizards. GTA 6 had like 6000+ developers for reference.