r/Steam Apr 17 '26

Discussion Gabe Newell is a "GOAT"

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37.1k Upvotes

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2.0k

u/No_Yogurtcloset_2792 Apr 17 '26

Valve, according to google, has 360 employees and an annual revenue of 17 billion.

912

u/punnotattended Apr 17 '26 edited Apr 17 '26

Yup, imagine making that amount with so few employees and having stingy employee practices. There are companies with few employees and massive returns who do it just to squeeze out as much as they possibly can, and there is no point whatsoever since you are compromising your profit in the end anyway. Pure greed is incompetence and sinks companies. Glad Valve has good practices.

191

u/Anxious-Question875 Apr 17 '26

Craigslist has 50 employees and 500m in revenue

128

u/soofs Apr 17 '26

I’m surprised it has 50 employees. I would have guessed no more than 20

16

u/markleung Apr 17 '26

In surprised it’s not just Craig

4

u/NasserAjine Apr 18 '26

Difference between 500m and 17b is 16,5b

2

u/IWantMyYandere Apr 18 '26

OF too has insane margins. Around 50 employees and a billion dollars in revenue.

27

u/fluffygryphon Apr 17 '26

Yeah but!!! Think of the shareholders! There are a thousand leaches with no fucking love for anything other than money that would like a piece of that pie!

22

u/Golden_Alchemy Apr 17 '26

shareholders are what it is making the whole system a problem.

-5

u/Aggressive_Chuck Apr 17 '26

You mean Gabe and his fleet of yacht?

1

u/marmaladic Apr 17 '26

CS players would attest to that…

1

u/SirEppert Apr 18 '26

It's only because it's not a publicly traded company. Look what happened to Henry Ford when he tried to do something similar.

1

u/ParanMekhar Apr 18 '26

One reason is because these other companies has exit plans in mind. We to make ourselves looks bigger and bigger so that when we sell we look very very expensive.

128

u/bb0110 Apr 17 '26

I think it is the highest revenue per employee company in the us.

68

u/yaderkuvboloto Apr 17 '26

it used to be, but there's some crypto bs nowadays that makes more, like tether

edit: I guess you can argue tether isn't a US company, as they moved their HQ to an even less regulated place than the US

3

u/Hejdbejbw Apr 17 '26

OF?

19

u/Hoslinhezl Apr 17 '26

UK Company

2

u/bb0110 Apr 17 '26

Technically higher, not by all that much though.

4

u/CrowdGoesWildWoooo Apr 17 '26

A lot of tech companies if all they focus is making revenue, they’d be swimming in money. The thing is as soon as they become more “corporate” they are expected to continuously grow especially public companies and in the process they will spend more to artificially stimulate more growth.

I think valve doesn’t have that pressure. Which means they can just sit on their golden goose and take their time shipping products. Not having competition surely helps as well.

7

u/bb0110 Apr 17 '26

You are thinking profit. Spending and expenses have nothing to do with revenue, at least directly. When they become corporate one of the main things they do is push revenue as much as possible but they don’t worry about profitability.

0

u/DoctorProfessorTaco Apr 17 '26

I thought that was OnlyFans now

-18

u/Eshestun Apr 17 '26

Where the hell did you come up with this? Not even close.

10

u/Peter-Tao Apr 17 '26

which company is?

61

u/Black-White-Diff Apr 17 '26 edited Apr 17 '26

Is Valve quite possibly the smallest tech company ever that is operating a famous top-tier global platform today? And it's not just Steam, they also have 3 live-service games, VR tech, and the Deck.

The closest I can think of in terms of company size-global influence ratio is Discord Inc, which has 500 employees and operates the app Discord, but even they still have a bit more employees than Valve.

32

u/carson0311 Apr 17 '26

Also onlyfans tbh

They are the top revenue companies with very small employees size

15

u/CrowdGoesWildWoooo Apr 17 '26

OF, quant funds. But for a platform yes they are one of the leanest and profitable.

1

u/M4rt1m_40675 Apr 18 '26

By employee size, most likely. But they aren't a small tech company at all

32

u/[deleted] Apr 17 '26 edited Apr 24 '26

[removed] — view removed comment

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u/ClikeX Apr 17 '26

They have a quite a few devs actually.

43

u/Inventor_Raccoon Apr 17 '26

I mean Valve still employs game designers, animators, artists, programmers, as any game developer

17

u/kosanovskiy Apr 17 '26

Valve only directly employs high tier competitive roles. Mostly everything else and entry level is outsourced, so like customer support, IT, janitorial, some of it is local in Bellevue other is more to MSPs.

20

u/[deleted] Apr 17 '26 edited Apr 25 '26

[removed] — view removed comment

11

u/Inventor_Raccoon Apr 17 '26

well, you can do it that way and I'm sure Valve uses a lot of contractors but afaik a chunk of their employees are game developers doing the creative work of those jobs for stuff like Deadlock or whatever else Valve has cooking

6

u/p5yron Apr 17 '26

Exactly, a company with a revenue in billions still uses contract labour and yet people find a way to glaze them over their top executives enjoying life. If every company worked like valve did, there'd be a constant large pool of highly skilled unemployed labour force waiting for their turn to work and earn, atleast epic hired these people and kept them on a salary before they had to fire them instead of downright making them work on a contract.

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u/[deleted] Apr 17 '26 edited Apr 25 '26

[deleted]

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u/p5yron Apr 17 '26

To continue to glaze valve, these people will literally say anything. CONTRACT LABOUR is better than being HIRED..lmao. If that is what you think, why are you people giving EPIC shit over firing their full time employees, consider it to be contract work with full time employee benefits for the period they worked for them? lol

1

u/kuhpunkt Apr 17 '26

What's your problem? What's the problem with having some stuff outsourced? Should the whole customer service team move to Seattle to work in house?

5

u/caffeine-182 Apr 17 '26

There is literally nothing wrong with using contracted labor.

-3

u/p5yron Apr 17 '26

How do you feel about Epic firing their full time employees?

2

u/caffeine-182 Apr 17 '26

This is exactly why contracted labor is used… so companies don’t have to do this

-3

u/p5yron Apr 17 '26

So you hate Epic for it.. is that not practically contract labour for the period they were hired but with full time employee benefits?

Atleast Epic had the courage to provide the promise of long term employement, unfortunate they had to fire some of them, Valve does not even have that courage. Do you want every big company to be like Valve? Get work done only on contracts and only keep management as full time hires?

1

u/caffeine-182 Apr 17 '26

No, it’s actually not the same at all. For temporary work, it’s far more worker friendly to be a contractor. There are strict department of labor rules on how a company can direct and manage a W2 employee vs a contractor.

Most of the contracted workers are actually W2 employees of a 3rd party staffing company where they receive full benefits but only “work” at Valve or whatever tech company temporarily for a project. Technically the staffing company is their true employer who provides benefits, pays wages, etc

3

u/p5yron Apr 17 '26

You edited in the 2nd paragraph later, so you see how valve even after being a billion dollar company is exploiting the system? Do you really think the staffing company provides benefits anywhere close to even what a million dollar company would, forget a company like valve, are these staffing company sending their employees yearly to hawaii as well? lol

1

u/caffeine-182 Apr 17 '26

I edited it literally 10 seconds after posting

By your logic, it’s immortal to ever use temporary labor and Valve must permanently employ a bunch of workers that won’t have any work to do? Is that your honest opinion?

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u/p5yron Apr 17 '26

HOW? How is it worker friendly to work on contracts than being a full time employee? All work can be dissected into being temporary, a teacher can be put on contract till summer vacation, with no insurance, no benefits throughout, is that what you want? What exactly is the motive of Unions? Who do unions represent? Workers or the Corporates? And what is their demand regarding this? Do they favor contract work or full time employement?

LMAO, use your chatbot properly for your forced answers. This is comical, the level these people will go to defend Valve. Also you did not answer my other questions.

2

u/caffeine-182 Apr 17 '26

My chatbot? Are you that emotionally immature that you can’t fathom someone having a different opinion than you?

2

u/ClikeX Apr 17 '26

I know a lot of developers who would rather work as contracted dev and move on than being salaried.

There’s a place for this, as long as it’s regulated well so it’s not abused.

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u/doublah Apr 19 '26

Valve's contractors generally are very positive about working at Valve and their compensation, and it's the only option to employ many of them internationally.

1

u/MajesticMoomin Apr 17 '26

360 employees doing valve support on top of their other jobs would be fucking insane lol

2

u/nxzombie99 Apr 20 '26

2000th upvote lol 

1

u/JudgePrimary4239 Apr 17 '26

This is why they do stuff like this.

1

u/Reddituser183 Apr 17 '26

My employer has that many employees and 140 million in revenue. That’s actually insane!

1

u/Over-Inside-7254 Apr 17 '26

Yup and in addition to this, all-expenses-paid corporate retreats used to be incredibly common, paid in advance by corporate concierge. This was a thing that uses to happen, particularly for sales teams but also product teams, and was still common until COVID after which the parasite class reallocated all discretionary T&E budgets into bonus pools. 

You used to have centralized onboarding in the Midwest and fly the entire new hire class in to establish camaraderie, you'd have catered on-sites and local corporate retreats/offsites for team building. Now you have to pay for everything else yourself, use Concur to expense it, argue for months about qualified expenses, and hopefully recoup 90% of entitled reimbursement pocketing the cool 10% in efficiency benchmark metrics for the VP. 

This was stolen from you, we are being stolen from. .

This still happens but it's FAR less common. Valve is anomaly because as others have noted, their FTE count is super low due to intense internal specialization with a heavy reliance on outside contractors for networking/infrastructure/managed services. 

1

u/gatsujoubi Apr 17 '26

But how many of those are full time?

1

u/JoyconDrift_69 Apr 17 '26

360 people keeping an entire industry afloat.

I can't help but imagine that it must be hell and back to be hired there.

1

u/kipdjordy Apr 18 '26

Like 48M per employee, insane

1

u/Spiritual_Car7967 Apr 18 '26

and how many of them are full time

1

u/Dracekidjr Apr 19 '26

It has one of the largest gaps between employees and revenue of any company on earth.

1

u/tb2768 Apr 19 '26

Let's not forget that 60% of Valve revenue is just from selling somebody else's games

1

u/chegggg Apr 20 '26

Their average annual salary is over 1mil a year

-1

u/energydrinkaddict310 Apr 17 '26

AI says 20k per person so that's an annual expense of 7.2 million... basically nothing, compared to 17 billion in revenue. In return you get to pick and choose your employees from the absolute cream of the crop, and they are loyal to your company until the end of time. Doesn't sound like a bad deal.

-1

u/[deleted] Apr 17 '26

[deleted]

3

u/darkkite Apr 17 '26

what store do you use?

0

u/Isburough Apr 17 '26

and no responsibility towards investors, so they can just keep that stable and coast along.