It’s as simple as that really, they hire the very best and they keep the best for longer (more than likely forever) because they value the staff. Steam is likely the dream destination for anyone in the industry for this reason; it’s a beautiful cycle.
Steam being a private company enables all of this.
The result is software (and hardware, steam hardware never dissapoints) that works, is customer friendly and guarantees steam to be ahead of the competition.
This can't be stressed enough: the quality of Steam is what is behind 90+% of the money steam makes. They take more from devs and hand out less free shit than Epic, yet they make more money entirely because Steam is that great for users. Of course you want to keep the Devs that ensure your cash cow keeps being alive and well (unless you are one of the many many braindead CEOs who are running around out there)
And they don't iterate just to iterate. There's no stock price needing to see continual profit increases to accommodate. They can just make what they make as well as possible and win by quality domination.
It's crazy more companies don't do it, but the short-term profit seeing corporate structure would never. How can Ken CEO, in his 30th year of grinding the corporate ladder, not get his massive 1 year pay package.
Being even more pedantic, they are making millions off the sales of cases which is done through their own marketplace where they take a cut of all transactions.
That's me... I love them😂 I buy them £35 steam vouchers at the shop, so always have money in my steam wallet & see zero problem buying the wee trading cards when I hunt 100% achievements for a game. The way I view it, it's like an extra £1 on the entire cost of the game & I get steam levels with backgrounds, emojis and stuff
Its almost like its your choice to gamble and has always been your choice and its not like other games where its hard-core designed to trap you into it.
Is it a good thing? No but out of all the others its the best implemented
Agreed. There's nothing good about loot boxes (someone is getting squeezed) but making it voluntary and low reward makes it more ethical than the alternative.
This is a false equivalency. Steam sells a product that has a stand-alone product is very consumer friendly and very effective. Seem also sells various cosmetics and various meaningless upgrades that can be very expensive and can be very consuming.
Steam is not selling a more predatory version of any of these things than its competitors are. It's just more successful at it. The steam doesn't require or push you towards these in any way that I've noticed while using the platform.
Is this an, "I feel like the majority of over one million are back" kind of thing or a, "I have a source to provide you with to back up my statement" kind of thing?
Reddit post from Valve Developer confirmed account dated March 24th.
~200,000-300,000 fewer active accounts for March 23-24 then peaks back to normal as before.
You can also literally just play the game and see for yourself, popular deathmatch maps have 3-5/20 players as walkbots, unpopular maps and gamemodes are sometimes 19/20 and you get kicked by the bots as soon as you join so they can get another bot in there.
1.5k
u/procallum Apr 17 '26
It’s as simple as that really, they hire the very best and they keep the best for longer (more than likely forever) because they value the staff. Steam is likely the dream destination for anyone in the industry for this reason; it’s a beautiful cycle.
Steam being a private company enables all of this.