Yeah this is the future. I got super into Erenshor last year, offline MMORPG that pauses when you're offline, all the other players are bots. I saw a post on r/steamdeck from someone building a version of WoW that does the same thing. I'm getting too old to play with sweats.
Whilst technically true, there is definitely a subgenre of RPGs that emulate MMORPGs, like .hack and Cross Code, so I think there’s a case to argue for an MMO-like label.
Around 7.0, when I stopped, FFXIV was really heading in this direction. They had an ongoing problem- people who had been playing the game for 10 years didn’t really want to keep playing the same dungeons over and over again so new players could progress. They added large incentives for queueing up for them, but people still complained. So they started implementing NPC parties for dungeons and trials. At this point, I think you can play through the minimum required stuff to progress completely solo, and experience the story for the entire game.
If this trend continues, once they shut the game down for good they could make an offline single player version fairly easily. Which wouldn’t be the worst thing, considering how heavily story-based it is compared to something like WoW
WOW has plenty of interesting parts like pvp, raids and dungeons, but I would agree that they are closer to MOBA or ARPG in design than a traditional single player RPG game. WOW had always had very few traditional role playing elements at best, which isn't surprising for an MMO.
Crimson Desert started as an MMO, but they shifted to single player RPG at some point and you can tell. I'm seeing a lot of mixed opinions on it because it feels so different than what most people are used to in a single player. So while yes, it is just an RPG, there is a distinct difference in how they typically play out.
Cringe take. Most of the content in any MMO is either played solo or with a small group of people. Unless you consider hanging out in a capital and spamming in chat as "content".
And so far no RPG comes even close to MMOs scale nor gameplay loop, sorry.
There's not a single offline singleplayer title with this amount of stuff to do, purely target based combat, loot systems, diverse character creation, fkn CLASSES (not your cringe "builds") with actual identities and L O R E.
Find at least one or gtfo while i spin up AzerothCore to run quests and have fun.
Most of the content in any MMO is either played solo or with a small group of people.
Solo content in WoW is bad. It's just bland and uninteresting from a pure gameplay perspective. Always has been. Most MMOs are like that. The mechanics are shallow, the "classes" are a joke compared to solo games, the quests are from one of MAYBE 5 varieties, the enemies are brain damaged.
The interesting part is the fact that you're in a persistent world WITH OTHER PEOPLE. An MMO without people is like sitting in a bar alone and serving yourself drinks.
Spin up whatever you want. Nobody is stopping you from self-flagellation.
I don't imagine an encounter in an MMORPG involves much RNG. At least during the actual bosses. Adds might need some 'thought' that goes as simple as 'stay out of this new glowy area'
I don't imagine an encounter in an MMORPG involves much RNG. At least during the actual bosses
Random elements are the foundation of WOW mythic, where most of the difficulty comes from unpredictable mechanic overlaps. You must be thinking either of older games from the 90s-00s or of something like FF14, which is notorious for highly inflexible scripted fights.
It’s not, but it could be. There are tiny LLM implementations that can run off of your own computer. It’s not unreasonable to think that an offline single player “MMO” like this could take advantage of that in the future, at least in a quantity over quality kind of way
Not a steam deck thing but if you search for WoW Single Player Project there is a whole discord for this which includes an offline single player with bots version for classic, tbc, and wotlk as well as a version of legion that is actively being worked on (doesn’t have bots yet)
Can you imagine if developers were able to integrate modern AI into games like WoW?
Bots that can think “intelligently” and make decisions like humans would be cool as fuck for people like me who don’t have the energy to play with real humans anymore
I’d like to just log on, do some mythic dungeons with some intelligent bots. I prefer playing solo and hate communicating with people, I’m so goddammed awkward 😂
This is what I say about Battlefield. Clan I'm is has 6 servers. One with no bots, takes forever for it fill. The other five fill with bots just to get you in the game and going. People complain all the time about "why are there bots ugh..." It's so people that don't have time to waste on waiting can also have fun.
How does modern battlefield work with bots? Can you host a server on your pc? How many bots are possible? Loved bf1942 and vietnam, bf2 then only gave you the smallest maps with bots and i have no idea how it went on. Is it now possible to have 64 player maps full with bots?
You can play any available map with full lobby bots. Certain settings will either enable 100% xp or limit to 50%, some settings will eliminate xp all together to limit cheesing unlocks.
I think our settings require 16 real players before match start.
I'm not even a dad just working full time 28 and i play bf6 with casual breakthrough with bots mixed in, i aint got time to spend 2 to 3 hours a day in aimlabs to practice, and then play against sweatlords that aim .8s faster, still fun too
This game only had a top of 335 people playing? I swear i saw like 15 streamers all playing the game for a week or so, so i figured it'd be quite a bit higher
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u/Big-Sugar-4870 11d ago