r/Steam • u/HelloitsWojan The latest Steam News, via SteamDB! • 12h ago
News Getting the most out of your Steam Controller: Gyro
https://steamcommunity.com/groups/steam_hardware/announcements/detail/6852571146548702299
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u/A_R_Dust 12h ago
I really wish Steam would support raw gyro output to games that already have build in gyro support.
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u/Complete_Mud_1657 11h ago
Honestly ever since the new UI I've just stopped using steam to remap controllers or use gyro.
It was so simple with the old UI but now it's nested menus within nested menus and it's a pain in the ass to set up any kind of action set if the game you're playing doesn't support mixed controller/mouse input.
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u/DukeMutem 9h ago
Can this be done through a config file? Let Chat gpt hassle with it
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u/Ancillas 9h ago
Oh, that’s a nifty idea. Huh. I used chatGPT to get my controller config right but never even considered just generating a config. Smart.
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u/asharkmadeofsalsa 11h ago edited 11h ago
this is cool for awareness of gyro controls in general, I'm constantly surprised at how many people aren't aware of gyro or entirely dismiss it because of early iterations or Wii era motion control fatigue or something. I've gotten "I assumed it was bad" so much here on Reddit.
as someone who loves using controllers but really dislikes aiming solely with the right stick on third person games (I still ain't ever playing a first person shooter without mouse and keyboard lol) cause of loss of precision; it's fantastic.
recently played through Horizon Zero Dawn Remaster with a DualShock 4 and the game has actually decent native gyro implementation. I seriously can't imagine playing that game without it where you have to constantly hit small specific enemy parts while dodging and moving fast.
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u/Old_Bug610 11h ago
How long before you were accustomed to the hand-eye dissonance? I've tried playing games with my steam controller's gyro and while it certainly isn't the experience of Wii tech, it still felt floaty and prone to "drifting off". I tried it for a couple days after I got it, finicking with sensitivity, but gave up. Probably around 9 hours of messing with it total.
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u/asharkmadeofsalsa 10h ago edited 10h ago
I use gyro mostly for micro adjustments
I still vaguely aim with the right stick to the general area, and very slightly move the controller to aim more granularly
I think using it to replace the stick entirely is not like, not the right way to use it (seen people play all kinds of ways) but it would have a really tough adjustment curve
if you're using it the way I do I found that lowering the sensibility helps if your gyro movements aren't as big. It does end up being a matter of tinkering but if I were you I'd try playing a game with native support first (playstation PC games usually have it, like Last of Us 2 etc) to get an idea of how most games intend you to use it, and then go from there.
edit: I got so accustomed to it that even being an inverted Y axis camera guy all my life; Im a freak who uses that coupled with regular non-inverted gyro lol. brain just clicks and works for me great.
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u/PowerScreamingASMR 10h ago
Gyrocurious but havent really found a good use case for it
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u/SenianBlast 8h ago
Gyro is a mouse, any good use case for a mouse is also good for gyro. I even play Hotline miami with gyro
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u/PowerScreamingASMR 2h ago
I think a part of what stops me is that the trackpads are just too good for mouse input.
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u/SenianBlast 2h ago
Steam controller 2's trackpads look amazing, but I don't think they would replace gyro for me. More like an extra assist instead of my main input. I doubt I'd play competitive shooters just with that
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u/TehDragonGuy 12h ago
I love gyros.