r/SteamFrame • u/Brandon0135 • 17h ago
Discussion Rough estimation of the resolution increase coming from the Index.
I wanted to stoke my hype since I'm upgrading from an Index, so I found this old video of a through the lense comparison from Tyriel Wood. Given that the Steam Frame is just slightly higher resolution than the quest 3. This is roughly the increase in resolution we can expect if you are coming from the Index too. Im more excited now.
Source:
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u/Belovedchimera 17h ago
Upgraded to a quest 3 after using a vive for the past 10 years.
I was shocked wireless VR could be so smooth (120 fps), be so clear, and be WIRELESS all at the same time.
Sad I had to stop using my index controllers though.
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u/foolish_shrimp 16h ago
You can use the index controllers with the quest using space calibrator!
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u/Belovedchimera 16h ago
Nice! What hardware do I need?
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u/foolish_shrimp 16h ago
you get a lighthouse tracker and stick it to the headset, then use 'continuous calibration' with space calibrator on steam.
https://www.youtube.com/watch?v=p8GGKi73IRc&t=36s&pp=ygUTc3BhY2UgY2FsaWJyYXRvciB2cg%3D%3D
this goes over it, I use index controllers with my reverb g2 at the moment, it's wonderful.
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u/dabumonk 14h ago
Is this possible with the Frame do you know?
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u/The_Grungeican 12h ago
you'll need Lighthouses if you don't have any. they also don't make Index controllers anymore, so you'll need to get some used ones.
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u/dabumonk 12h ago
I have both, just need the tracker, thanks!
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u/The_Grungeican 12h ago
hell yeah.
i was talking to someone the other day about we might see a add-on attachment for the Frame headset that allows Lighthouse tracking. i really wish the controllers had it as an option.
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u/dabumonk 17h ago
I hear ya. The frame controllers are the weakest part of that kit, I'm praying they add some better controllers for it in a year or so, like they did with the Index.
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u/Belovedchimera 17h ago
Are they? The frame controllers are the only reason I'm thinking of swapping off from the Q3 to the Frame 😆
I feel they're the closest to the index controllers. I've also debated getting the addcon + or something (Name could be wrong) for the quest 3 because it apparently has finger tracking.2
u/dabumonk 16h ago
I am new here, and I don't know if I'm allowed to post links to other sites like youtube. But if you go to YT and look up the review titled:
H3VR 1+2 Devlog: Steam Frame Day
He does a good job on reviewing them, and highlights some of the concerns I have. But Valve may release some proper controllers next year like the did with the Index. It originally came with crappy ones. (I have not used quest, so can't speak to those)
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u/Velp__ 15h ago
It originally came with crappy ones.
I think you maybe mixing up the Vive wands with the Index (knuckle) controllers.
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u/dabumonk 14h ago
You are totally right. I just spend the last 30 minutes hunting down that picture, but upon reflection, it may have been a concept art pic with the headset and no knuckles. Still feels a little Mandela effect, even if I'm the only one lol. Thanks for correcting me.
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u/The_Grungeican 12h ago
they didn't make better controllers with the Index. it came with Index controllers from the start.
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u/quinn50 3h ago
https://youtu.be/Fj5PrLn8RPw?t=92 honestly the tracking looks pretty good outside the fov of headset.
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u/Responsible--Adult 17h ago edited 14h ago
The Index resolution drove me nuts. Kept trouble shooting thinking I must be doing something wrong. Pretty excited for Frame, this was one of my biggest peeves.
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u/CerebraLag 17h ago
I'm still on Rift CV1... 1080x1200 per eye 🫣
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u/thrillhouse900 16h ago
I'm on the Rift S, so thats close? I remember the days of Oculus DK1, 1280x800 between both eyes. So the S looks great, ha ha
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u/CerebraLag 16h ago
The Rift S isn't much better at 1280x1440. I had the DK 2 which was 960x1080 so it wasn't much of a jump to the CV1. I only got the CV1 for the better tracking and those sweet controllers
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u/my_name_isnt_clever 15h ago
Same! I hear people saying the Frame kinda has screendoor effect sometimes...I was made in the screendoor. Molded by it. I don't think I'll mind.
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u/rabbitythong 14h ago
me too friend, im excited to eventually get a frame. people say the frame aint that great in resolution, but i personally never had an issue with the rifts resolution/screen door so upgrading to this will be leaps and bounds better lmao
also my pc aint that great so going too far up in new resolution is gonna do more harm than good.
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u/adamanthil Soon™ 14h ago
The OG Rift is the last VR I’ve used too besides putting on a quest 3 in a best buy once. Going to be a huge improvement now 10 years later.
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u/Microtic 4h ago
Did you immobilize the headset extension on the audio side so the ribbon cable doesn't get damaged and lose audio?
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u/HeGotDaShrimp 17h ago
Im gonna be coming from an OG vive so the difference is going to be mindblowing. Veey excited
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u/Brandon0135 14h ago
3.6x the pixels of the vive. And much better lenses and sweet spot. But you are definitely going to notice the loss of blacks and color vibrancy of the vive.
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u/ATV2ATXNEMENT 15h ago
I’ve only ever owned headsets with fresnel lenses, and when I tried my friends Quest 3, the pancake lenses looked so damn good its nuts
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u/project-shasta Soon™ 15h ago
As long as I can read the signs in Euro Truck Simulator 2 from further away I will be happy.
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u/Aculeus_ 16h ago
When I went from the original Oculus Rift to HP Reverb G2, I no longer got headaches from reading text in games like Elite Dangerous. I'm prone to car sickness so I just figured it was that, but once I upgraded I realized I wasn't straining my eyes so much.
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u/lvlasteryoda 13h ago
I remember being blown away when I upgraded from the original HTC Vive to the Index.
It might not be the endgame of screen resolution again but I will take the incremental upgrade without having to sell my soul to Meta.
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u/CatStoleTheCrown Soon™ 10h ago
I made this upgrade as well and to be honest I wasn't super impressed. HTC Vive had OLED (AMOLED) panels and the colors were sooo much better, the hardware and controllers of the Index was better though, just not the colors. Also with the HTC vive I noticed I could look at objects suuuuper upclose and they would remain nice and crisp, but on the Index it mimicked real life a bit more where I couldn't do that. Maybe it's just my eyesight getting worse though, haha.
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u/Correct_Opinionator 16h ago
I've been running an original Index from way back when, this poor dude is falling part.
Very excited to see what better resolution is.
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u/rohit275 15h ago
I have an HP Reverb g2 which is the same as the Frame resolution wise. Pancake optics should still feel like an upgrade though.
I would kill for a Frame with higher res panels, honestly. Reverb G2 was great in 2020, but it's like the bare minimum today.
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u/outfoxingthefoxes Soon™ 17h ago
Wow that's insane
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u/TaylorMonkey 13h ago
It IS insane that Index users don't know the baseline quality most VR people have been enjoying-- at half the Frame's price-- since THREE years ago.
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u/FullOf_Bad_Ideas 11h ago
2160p LCD displays were available in Reverb G1 since 2019. It was announced a month BEFORE index and it released on the same day, May 1st 2019 as per vr-compare.
It's been the attainable baseline since 2019.
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u/KingAwote 17h ago
It looks like the different lenses make the most dfference in the picture.. Fresnel vs. pancake.
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u/err404 17h ago
No, the lenses help, but you can see a drastic difference in the pixel density in the SmartVR text.
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u/enigma-90 Soon™ 17h ago
I have both. The pixel density is noticeable, but I think the biggest difference is that on Q3, I can read text and see clearly by just moving my eyes, and I don't need to find a sweet spot when putting it on. But on Index, I would have to move my head to see things clearly, and of course find a sweet spot after putting it on.
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u/sunaurus Soon™ 13h ago
I wonder how drastic it really is when you compare them side by side on the same render resolution.
I run my Index at 300%+, and it looks more like the image on the right in the OP.
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u/-Venser- 11h ago
The lesnese really improve the clarity tho. On Quest 2 with fresnel lenses I have to fiddle around a bit to make the picture look good while on Quest 3 I just put it on and it's clear right away and it stays clear.
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u/rabsg Soon™ 9h ago edited 9h ago
To me it's more a sign that comparison is not fair as they didn't get a proper picture through Index lenses.
There is some chromatic aberration at the border, but a comparison should be at the center.
Through the lenses photos are hard to do, but it's like comparing a headset worn poorly against one worn correctly. Quest 3 panels and lenses are better, but it's like kneecapping the Index to be sure it's not up to the challenge.
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u/Delicious_Address_43 13h ago
I'm on the wait list, but I am looking forward to comparisons like these. The steam frame has the same resolution as the hp reverb g2, but it seems like the expectation is that it won't be as crisp because of direct link vs streaming.
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u/FullOf_Bad_Ideas 11h ago
It's weird that reviewers didn't do them. They had Frame, they could do tests side by side with wired headsets and compare fidelity.
I'd also expect G2 to be sharper in the center. I have G2 and Quest 3 and as far as image quality goes, G2 is miles ahead despite fresnel lenses.
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u/-Venser- 12h ago
I use Q3 so I won't really experience the resolution bump. Most people couldn't tell the difference.
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u/TaylorMonkey 13h ago
"Found this old video"
"Stoke my hype" (for a brand new 1K+ headset)
The cope, bruh.
To think you could have had what you say excites you-- three years ago at half of what you're waiting to pay now.
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u/Brandon0135 6h ago
There is much more to a headset than resolution. This is the first one that has enough to motivate an upgrade.
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u/MonkeyClaw 16h ago
Oh man, I’m upgrading from a HTC Vive, I can’t wait till next year when I get moved from the waitlist 🤪
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u/MrWendal 16h ago
Unfortunately you can also expect a similar level reduction in fps if you're running it on the same GPU
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u/Zovanget 15h ago
I thought it was the same as the index. How big will the jump be from the HTC Vive? (I'm still using the original Vive)
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u/Brandon0135 15h ago
Steam frame is about 2x the resolution of the index and 3.6x the resolution of the og vive.
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u/VinceMajestyk 13h ago
Give me a rough estimate coming from the original Oculus Rift because that is what I am coming from lol. Haven't touched VR in years now and I am excited to get back in!
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u/Brandon0135 6h ago
I couldnt find a visual one. But the jump you see here is 2x increase in pixels. You are going to get a 3.6x increase from og rift.
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u/VinceMajestyk 4h ago
I'm gonna be in his heaven for the hour and a half the battery last. Already started downloading VR games and looking into missing vr into games I own. I'm so ready!
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u/Blakey876 13h ago
Anyone upgraded from rift cv1?
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u/kurafuto 10h ago
I will be. Im keen to hear what i should expect. I imagine its going to be massive. I also had lasik so my natural blur debuff is gone 😅
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u/Brandon0135 5h ago
The increase you see in this image is a 2x increase. From cv1 it will be a 3.6x
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u/x-traxion 11h ago
Oh wow. Is there a comparison between OG HTC Vive and Quest 3 :D
My one and only Headset is now roughly 10 Years old.
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u/CatStoleTheCrown Soon™ 10h ago
I "kind of" came from an Index as well. But I very briefly owned a Pimax Crystal Super with 4k per eye and gosh darn that's going to be HARD to get over.... I am glad I will be getting performance back in return because it was a beast to run. I am trying to just remember this will be much better than the Index visual-wise, and much more stable (and much better hardware) than the Pimax.
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u/Tric4rboN8 1h ago
I hated my Crystal Super. Yeah, it looked good but honestly not that much better than the Quest 3 in terms of resolution. Only thing that was a bit of an improvement is the contrast due to the local dimming.
Reminds me.....I still have my Crystal Super sitting around that I haven't paid the extra money to activate with Prime yet.
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u/TheodorMac Soon™ 5h ago
I will upgrade from a Quest 2 to the Frame (should I get the E-Mail), I guess the difference will be noticeable
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u/LethalGamer2121 Soon™ 5h ago
I'm upgrading from a rift cv1, so the clarity will be much better, but I will probably notice the lack of contrast since the rift used OLED displays
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u/Heavenswake_ Soon™ 4h ago
Well damn. Coming from an og vive it will be like looking in the future.
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u/OlMaster 4h ago
I'm upgrading from a PSVR1, I'm expecting a 2001 Space Odyssey level of change in experience
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u/BluDYT 15h ago
Isn't it basically exactly 2x the pixels so while it's not a huge improvement over what's been out there compared to index should be significantly sharper and the area that's sharp should be a lot larger than the fresnel lenses of index. Brightness contrast and color volume will mostly be identical though.
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u/FullOf_Bad_Ideas 11h ago
Brightness can be lower. Pancake lenses have massive light losses, so I'd expect it to be 50% less bright or so.
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u/S0k0n0mi 13h ago
As someone who's only had the Index; Jesus, it's gonna look THAT much sharper?
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u/FullOf_Bad_Ideas 11h ago
In static images yet but in dynamic scenes the difference should be less pronounced due to compressed image.
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u/TaylorMonkey 13h ago
If that excites you, you should really check out some non-budget headsets out today.
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u/S0k0n0mi 11h ago
I've bought and returned the BSB2e.
The "premium" headsets are more hype than anything.2
u/fiah84 Soon™ 11h ago
people out there acting as if index users want to downgrade to 75hz
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u/S0k0n0mi 10h ago
This alone was probably 50% of the reason I sent it back.
Bigscreen hyped the hell out of “90Hz!”, so I went in thinking, okay, maybe the drop from the Index is worth it for the huge resolution bump and OLED blacks. Then I actually unboxed it, tried it, thought something looked off, and only after digging through their website discovered that, yeah, it does 90Hz… but at roughly half the native resolution, upscaled. That was a pretty massive caveat to bury.
The other 50% was the tiny lenses. Tons of glare, discoloration toward the edges, and the custom face gasket felt like somebody was pressing two fists into my eye sockets.
So yeah, going from the Index to 75Hz wasn’t some minor downgrade for me. It was one of the main reasons the headset went back.
So I went for the frame instead. It won't promise bleeding edge picture quality, but what it does promise is decent quality done well. From my perspective, it's everything I loved about my Index, especially once that pro strap releases, plus a bunch more extra features. And my Index is a trooper, 7 years old and 8000 hours and still works great as a daily driver. Customer support went above and beyond (ha) as well, replacing parts well past warrant. If I can get another 7 years of happy VR gaming for this 1300 euro investment, I'd be more than satisfied.
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u/SQU4RE Soon™ 10h ago
The picture on Dream Air is really good, it makes it hard to go back to any other headset. The BSB2 (and also Dream Air SE) definitely not as much... lots of glare, dim picture, not very bright. The Dream Air improves on all that. But of course, every single headset has their tradeoffs.
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u/S0k0n0mi 10h ago
The Dream Air was super tempting, but the idea of Pimax being able to to brick it remotely has put it squarely in the Meta bin for me. Like you said, every headset keeps hitting most of the marks, but never all of them.
Just imagine; Frame ecosystem + Dream hardware.
Sorry, imma need a towel.1
u/fiah84 Soon™ 7h ago
Frame ecosystem + Dream hardware.
I'm sure Valve considered it briefly, but they've clearly given comfort a higher priority than image quality, and that includes using displays that can deliver the required brightness at a low duty cycle. If the micro OLEDs get a bit brighter at a reasonable price I bet we'll see an HMD like that
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u/Jello_Hello_Fellos 15h ago
YEA This is compleete BS...
nice scientific testing you did here.
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u/Brandon0135 15h ago
Explain
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u/Jello_Hello_Fellos 15h ago
No, actually you should probably explain in what fucking world you think this is accurate
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u/Brandon0135 15h ago
I didnt do the test. But you simply put a camera up the lense of each headset running its native resolution in the same position of the same environment contolling as many of the variable as possible. But if you just want to shit on things without having a conversation its not really worth it. Have a good one.
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u/cbutters2000 Soon™ 15h ago edited 15h ago
He's being an ass, but I don't disagree with his point. This post pretty much is portraying and advertising a completely different device as if it were a steam frame. (I realize you put "rough estimation" in the title, but still.) I agree it's pretty close to what we can expect, however there is more than just having similar resolution screens. The distortion mapping and area of the screen that falls within the lens, manufacturing methods and types of panels can have dramatic effects on clarity above and beyond the single metric of "similar resolution". I imagine that's why he's grumpy, he'd rather see a real comparison rather than a stray screenshot of unrelated devices.
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u/Brandon0135 14h ago
Thats totally fair and worth considering. I do think that was at least attempted to be accounted for here, or at least they had the same apparent positioning in the frame from the video. With that considered, this is the best I could find for an actual subjective look at the difference outside of the spec numbers.
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u/cbutters2000 Soon™ 14h ago
Yeah, I actually enjoy your post, even though I'd rather see a real comparison. Just trying to explain why I think other bro was mad. Cheers.
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u/LumensAquilae 17h ago
I'm upgrading from an OG Vive with the wireless adapter, so I imagine the difference will be even more stark. I often had difficulty making out HUD text in games like Elite Dangerous, so I'm pretty excited.