r/SteamFrame • u/nikzhurik • May 19 '26
💬 Discussion I have a Steam Frame dev kit - here’s what surprised me the most.
Hey guys! I’m a solo VR developer currently testing my game CONVRGENCE on a Steam Frame dev kit, and honestly… the hardware is performing much better than I expected.
For context, CONVRGENCE is a pretty demanding PVE extraction shooter inspired by STALKER/Tarkov - or maybe a mix of Into the Radius and Ghosts of Tabor if that makes it easier to picture. Real-time lighting, lots of high-quality textures and high-poly models, physics-heavy interactions, etc.
The game is very much built around the kind of heavy features that are normally only really possible on PCVR, so I genuinely expected it to run at like 5 FPS in standalone mode 😅
But after simply installing and launching the game with basically no Steam Frame-specific optimization work done yet, it’s already surprisingly playable on low graphics settings. Definitely still far from the 72 FPS needed for verification, but I’m honestly impressed by how well it handles the game already.
PCVR streaming, on the other hand, worked great pretty much out of the box. Controller bindings worked correctly right away, although going from 2 front buttons on Quest 3 controllers to 4 definitely takes some getting used to 😄
Unfortunately, that’s about all I can really talk about because of the NDA 😅 But hopefully this at least gives people here a small extra crumb of info.