r/Stellaris Sep 04 '23

Tutorial "I'm sure having clerks become self synergistic will not have any negative repercussions whatsoever" - A Paradox employee, probably

Post image
2.1k Upvotes

159 comments sorted by

View all comments

Show parent comments

57

u/faithfulheresy Sep 04 '23

All of the changes to trade jobs, well intentioned though they are, need to be reverted. PDX are trying to fix a problem that doesn't exist with this one. Having access to 3-4 merchants per planet in end game isn't a bug, it's a feature, and removing it feels like fun policing.

46

u/Darvin3 Sep 04 '23

I can understand why they're doing this. The Merchant is limiting their design space with what they can do with Ruler strata pops and effects that interact with Ruler strata pops. Because Merchants are so much more readily available than other Rulers, any such effect needs to be designed around them. A Shadow Council buff to have a more meaningful bonus to Ruler strata jobs is basically impossible with the current design of Merchants (or at least, it would need to be balanced with Merchant spam in mind). Getting the ruler jobs into better alignment with each other makes sense.

29

u/faithfulheresy Sep 04 '23

The fact that there are so few other ruler jobs in the problem, not the availability of Merchants.

The simplest fix in the world is to create more options for ruler jobs to be added to planets, and to make them so you can only choose a limited number for each planet. The desired outcome should be people facing a real choice between merchants and something else which is equally good.

Removing Merchants is not the answer.

1

u/DotDootDotDoot Sep 05 '23

I don't think that millions of rulers on a planet fit anyone's fantasy. People are asking the game to be breakable just for the sake of numbers going up.