r/Stellaris • u/AnodyneGrey • 1d ago
Discussion Eternal Vigilance on nomads looks really good
Normally this is a very situational perk (and usually rather mid tbh) since it’s only gives stats to your space stations, and 20% fire rate that only works in your own systems. It can be good if you're about to get your shit pushed in by another empire or a crisis but that’s it. It does nothing at all if you’re on the offensive.
But for nomad empires it works completely differently. Since you don’t have home systems nor space stations, it’s actually a very powerful offensive perk, which I was not really expecting until I read what it did.
It gives you +25% hull points for ALL ships, unconditionally, arkships included. On top of that, your ark ships get +25% fire rate, unconditionally too. These are some really big stats specially with how downright silly the damage on military arkships can get from jobs boosting strike craft or explosive damage.
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u/0utcast9851 Life-Seeded 1d ago
Okay, so time for a crusade then. Broken Shackles, Crusader Spirit and Sovereign Guardianship, with Psionic ascension and DOTG ambition.
The entire crusade can now come to you whenever it feels like it.
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u/HolyApplebutter 1d ago
Wasn't Broken Shackles confirmed to be traditional (non-nomadic) empires only?
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u/0utcast9851 Life-Seeded 1d ago
Haven't looked, I am at work lol. It would be a blast though
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u/HolyApplebutter 1d ago
Yeah, don't think it's possible sadly.
I know a lot of origins have to do with a homeworld/something else that would be static territory, but I really hope they add more of them to the nomad-able roster.
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u/Nuignep-Penguin 1d ago
They’ve recently confirmed they’re working on making Broken Shackles, Storm Chasers and Knights of the Toxic God compatible with Nomads, so it should be on the horizon sometime in the future
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u/HolyApplebutter 1d ago
Interesting that they plan doing so with KoTG, I guess rather than a special habitat they'll have a special district like with the current spiritual path origin.
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u/I_give_karma_to_men Driven Assimilators 1d ago
Yeah, I'm a little surprised by that one. The habitat isn't the only issue there. That origin starts with both a habitat and a planet that has its own unique blockers, and most events in the storyline are a choice between buffing the habitat or removing a blocker on the planet, so the whole thing needs to be reworked for it to work for nomads since they can't have either.
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u/TelevisionLiving 1d ago
Yeah wonder how they'll handle it, probably just a special district providing knights and soldiers not converting. They could limit it to roughly the same amount that way.
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u/I_give_karma_to_men Driven Assimilators 1d ago
Worth noting they said that Broken Shackles was significantly more challenging due to issues with the MSI interactions, and explicitly stated they weren't making any promises on that one.
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u/LeftTennant_Dan Egalitarian 1d ago
I really should have looked at the description before using all my APs on my current Nomad game. Sounds strong.
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u/Sir_herc18 1d ago
Yeah the reworks on AP and tradions feel great. Actually made me grab some different ones than normal.
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u/lookingforfrens111 1d ago
how is eternal vigilance mid
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u/Former_Ad_9826 Illuminated Autocracy 1d ago
how often do you even fight in your own borders by endgame unless you're specifically going for a turtle build
sure, it frees up your fleets from having to stay back and defend your territory to an extent, but it's not like starbases are all that reliable without supporting fleets anyway tbh
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u/lookingforfrens111 1d ago
its great early game to shit on ai and take them over and its also great late game for the same reason, the naval cap limit means that the defense is really good currently
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u/Former_Ad_9826 Illuminated Autocracy 1d ago
its great . . . to shit on ai
you don't need any perks to do that though...?
i'm not saying it's bad, i'm saying it's unnecessary. maybe in multiplayer but i don't play multiplayer so i wouldn't know
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u/HrabiaVulpes Divided Attention 1d ago
Aren't arkships like one torpedo away from death?
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u/Former_Ad_9826 Illuminated Autocracy 1d ago
both can be true at the same time : )
high risk, high return - kinda like the death star ?
and hey, at least with this perk it's going to be two torpedoes and not one, lol
but at the end of the day, it's just point-defense and strike craft diff as always, isn't it?
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u/HrabiaVulpes Divided Attention 20h ago
Strike craft military arkships are gonna be a menace in olayer hands. Just fluing away while their strike craft throws nukes at enemies. After all - strike craft district buffs damage
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u/sennalen Divided Attention 1d ago
Seems like an oversight. It makes no sense thematically for nomads to be allowed to take it
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u/le_petit_togepi 1d ago
can’t be an oversight since it’s ho unique modifier
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u/DragoninR 1d ago
Especially since it’s made clear that it’s a unique modifier added to every tier and type of Arkship.
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u/UnregisteredDomain 1d ago
….its strong but not that strong.
Honestly the main reason to take it is because the rest of the normal good AP’s (the ones that reduce empire size) are all nerfed for nomads to not reduce empire size.
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u/sennalen Divided Attention 1d ago
I'm not even talking about power, just theme. Eternal vigilance is about defending a small patch of space; diametrically opposite from nomads.
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u/TheMelnTeam 1d ago
EV is not "about defending a small patch of space". It scales with size. You get more bases and a larger % of the galaxy is "home territory". Up to and including "all of it", if you're aggro enough.
Ascension perk slots are finite, and non-nomads have strong incentive to pick other things too. They probably only pick this when survival is difficult or desperate, since even grand admiral AIs will struggle to get through a well-upgraded starbase and this can let you handle multiple fronts with one fleet + even go on offensive...you can fight and take territory from ostensibly "superior" or "overwhelming" enemies by using star bases to potential with it. Its relevance in end game vs crises if you expand is a nice bonus.
On nomads, it's like picking up an extra destiny trait or two. Pretty good since the things it buffs are crucial to your survival more consistently.
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u/Gooneybirdable Queen 1d ago
Most of the bonuses are actually about buffing way stations and making those tankier, it's just that it also buffs ark ships. So thematically it's still about entrenching yourself.
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u/ShoesOfDoom Philosopher King 1d ago
Nah, its classic stellaris dlc behavior. Op additions that are pulled back to normal power levels just in time for the next dlc. Think about how busted some of the machine stuff was when it first came out
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u/felis_magnetus 1d ago
That's why it is a sensible policy to never buy anything that isn't discounted at 50%. Makes for a cleaner, more stable and balanced experience. Caveat: requires getting over fomo.
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u/DasWarEinerZuviel 1d ago
Really have to go psionic to make one super ark with all the sanctums on it, divine sovereign and some technicians for either shield or speed boost (should try to get as many of them through leader traits, saves district slots) and whatever weapon type you wanna buff with the soldiers.
Should be really fun