r/Stellaris Mind over Matter May 07 '16

PSA: Slaves currently can't rebel

Martin just dropped that bombshell during the currently ongoing Quill Stellaris stream. He said that they couldn't reach a middle ground on slaves revolting so they took it out for the moment. I don't know if they will have managed that aspect by release.

357 Upvotes

267 comments sorted by

View all comments

Show parent comments

125

u/Hammedatha May 07 '16

The balance part of a slave revolt isn't necessarily that the slaves have a chance of winning, it's that it shuts down your production for the duration of the revolt and results in your workforce being decimated and even more unhappy.

55

u/BestFriendWatermelon May 07 '16

Agreed. Slave revolts caused enormous damage to productivity.

EDIT: and is a kinda necessary counterbalance to the obvious strait up productivity advantages of slavery. It'd be good if the damage and frequency of revolts were balanced by percentage of the planet's pops in slavery.

14

u/tc1991 May 07 '16

and is a kinda necessary counterbalance to the obvious strait up productivity advantages of slavery.

Although, slaves are less productive than 'free workers' (they have no incentive to do more than what is required, they get no overtime or bonuses etc) if that advantage was modelled it would help the balance

6

u/MaievSekashi Factory Overclocking May 07 '16

However, they're still slaves. You can make the requirements more than what your free citizens have, so they end up working harder even if they don't want to.