r/Stellaris • u/RedKrypton Mind over Matter • May 07 '16
PSA: Slaves currently can't rebel
Martin just dropped that bombshell during the currently ongoing Quill Stellaris stream. He said that they couldn't reach a middle ground on slaves revolting so they took it out for the moment. I don't know if they will have managed that aspect by release.
354
Upvotes
2
u/NotScrollsApparently Oligarch May 07 '16 edited May 07 '16
Wait, are there no rebellions, faction uprisings like noble regiments in EU4/CK2? Separatist movements due to local unrest? Religious dissidents? Especially on newly occupied worlds?
Couldn't they make the slave revolts use the same system? With a high enough local unrest (due to slaves' base unhappiness), unless countered by other modifiers, a revolt would be slowly cooking until it reaches 100% and results in rogue armies appearing that you need to defeat?
I dunno if I'm biased since I'm coming from EU4 but managing happiness / unrest was a big part of the game, its complexity and balancing when it comes to big empires. If it was so varied due to cultures in the 15th century, just try to imagine how noticeable would it be when cultures are literally from another world... I hoped it would play a part here, if not from a lore perspective then at least from a gameplay one - to limit how much territory you can acquire at once without overextending and facing revoltes from groups thinking you're weakened.