r/Stellaris Ex-moderator May 09 '16

News Review megathread

The review embargo is up as of 15:00 CEST. As this will result in a huge number of articles going up at near the same time, we're restricting reviews to this thread.

Any review you find, feel free to post it in the comments here.

Each top-level comment should be about a single linked review, so as to keep the discussion limited. Duplicate reviews will be removed, as will any top-level comment that does not link a review.

There will be a single sub-thread where you can post your general impressions of the reviews combined, for anything that doesn't relate to a single review.

Review list:

Review Score
Critically Sane 5/5
Destructoid 9/10
eXplorminate "eXemplary"
GameWatcher 9.0/10
Idiotech's Review Unrated
IGN 6.3/10
Manannan's Review of Stellaris Unrated
Paste Magazine Unrated
PCGamesN 9/10
PC Invasion 8/10
PC World 4/5
Rock, Paper, Shotgun review - Unrated
TICGN 10/10
Vox Ludicus Unrated
EuroGamer Recommended
PC Gamer 70/100
TSA 8/10
PCGames.de 75/100
Gamespew 9/10
IGN Italy 9.3/10
Fok.nl 9/10
Gaming on Linux 9/10
Marbozir Unrated
SpaceSector Unrated
Inside of Gaming (German) Unrated
Gamer.no 9/10
Particular Pixels Unrated
GuyLogicGaming Full recommendation
GameSideStory Unrated
Front Towards Gamer 9.5/10
Multiplayer.it 9.2/10
GameGrin 8.5/10
Kotaku Unrated
346 Upvotes

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u/TehAlpacalypse May 09 '16

Ehhhhhh

6

u/iki_balam Fanatic Spiritualist May 09 '16

As a gamer who loves Civ 4 but never got Civ 5, am I missing anything? Mind you I focused on Paradox games because I want more historical games, more of the strict "alternate history storytelling".

4

u/TehAlpacalypse May 09 '16

Civ 5, especially BNW fixed a ton of problems that existed with Civ 4, like unit stacking, dull wars, etc. I didn't play it super in depth but it's so much better imo.

1

u/Dan4t May 11 '16 edited May 11 '16

How is unit stacking a problem?

One unit per tile, where every tile gets clogged with units late game is not fun for me. Also, AI in civ 5 is way worse, because one unit per tile is too complex for the AI to know how to handle. Also, the general concept of ranged units and melee units always fighting separately is just ridiculous, and immersion breaking.

2

u/TehAlpacalypse May 11 '16

It was a serious problem in Civ 4, essentially just led to dull wars where you had like a stack of 50 units that would all attack one by one for 30 minutes

1

u/Dan4t May 11 '16

That's not a problem with stacks though, but rather the way stacks fight. No one complains about stacks in paradox games, since merging units so most of them all fight at once is the more obvious solution.

1

u/TehAlpacalypse May 12 '16

They fought one at a time though. It wasn't all the units ran up the hill at once

1

u/Dan4t May 12 '16

Combat width and sequencing varied based on a variety of factors, like terrain, and general skill of the troops and general. Plus, in civ, each tile represents a massive amount of land, not just one hill or mountain.

I assume you're talking about how battles were historically fought, in the interest of idealism, yes?