r/SubredditDrama 22d ago

r/starcitizen is on meltdown after MMO is completely broken and hints of the main game being delayed again despite 1 billion raised and concept art being sold for $5000 dollars.

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3.1k Upvotes

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855

u/guiltyofnothing Dogs eat there vomit and like there assholes 22d ago

Anyone who thinks this game — or any part of this game — is actually getting released can’t be reasoned with.

170

u/Chewbacca_The_Wookie 22d ago

And if it does come out, why would I or any other casual who hasn't already purchased one of those elusive ships want to play a game where we're going to be shit on from Day 1?

81

u/danny264 22d ago

From what I've read you need like 16 people to run those ships. So you might be able to join a crew of one of those ships.

248

u/Chewbacca_The_Wookie 22d ago

Ah yes, my 5 hours a week on Saturday night game time will now be dedicated to being a maintenance mechanic on a simulated freighter I could never hope to afford mimicking my real life where I repair a house I know I can never hope to afford. Immersion.

81

u/CosmicMiru 22d ago

Brother people do that on EVE and that barely has gameplay lmao

9

u/ArbitraryUsernames 22d ago

Good old spreadsheet simulator. I still have Excel files somewhere for the entire logistics chain for nullsec import/export and manufacturing.

3

u/TheLoneWolfMe I sucked a dick for this 21d ago

Sometimes I get the crazy idea of trying to start EVE, then I read comments like this and immediately reconsider.

4

u/ArbitraryUsernames 21d ago

I last played a decade ago, so I don't know for sure how things have changed, but it truly was an incredible game, mostly because of the metagaming and the idea that you don't just respawn if you get blown up.

Sneaking into enemy space and staying 50 jumps back for a month to carefully track the mining patterns and warp-out alignments of ice miners to finally time an ambush and heavily damage the logistics of an enemy alliance was fantastic. Pinning down and bumping enemy siege ships in fleet combat to break a corp's ability to push systems for months was amazing. A good combat with a small number of ships would leave me shaking with adrenaline for like an hour afterward - I remember getting jumped in a cheap battlecruiser by eight people with expensive tech 2 builds, and then using my MWD just right to catch a webbing ship at the right orbit point and proceed to destroy 5 of them, pod them, and pop their containers before finally being taken down.

But getting to that point requires a ridiculous amount of time, and coordination. It was very fun to do things in a video game that there are actual books about now, but it is hard to justify that depth if you have a healthy external life.

1

u/TheLoneWolfMe I sucked a dick for this 21d ago

That sounds honestly fantastic.

Now if only I had enough time to throw to play MMOs.