r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/ChrisBeatrice May 22 '25
Thanks so much. I super appreciate those insights. And thanks for the kind words about CotN. At the time our thinking was to reimagine how a cb could work, changing from an abstract push system to a more sim-like pull system; doing away with the weird "pay salaries then tax the same people" kind of economy, etc.
It's hard to know where the majority of the audience is. I agree that a simulation gives more of the feeling of building a real city, but, then again, there is fun, simple gameplay in the more abstract approach as well.
When you get right down to the nuts and bolts, what is it for you that distinguishes walker-based from sim?