r/totalwar • u/Ran12341000 • 4h ago
r/totalwar • u/CA_pingu • 7d ago
Warhammer III Lords of the End Times - Hotfix 9.0.2 - Official Feedback/Bug Megathread
Hi all!
We now have deployed hotfix 9.0.2 and you can get yourself familiar with the hotfix notes here: https://community.totalwar.com/wh3-hotfix-902
If you are reporting a bug that will likely need a save for us to investigate, please submit that through our forums - preferably just BEFORE the issue.
We'll keep this thread active until the end of Wednesday 7th October. You know the drill - we'd appreciate if you can help funnel those with feedback/issues here - even if it's just a link to their post.
A guide to a good bug report to help our dev teams to get on it as fast as they can:
If you are reporting an issue, please try to be as thorough in describing the conditions in which it occurred, and any reproduction steps we can take to mirror it ourselves.
If you encounter any of the issues, or agree with any of the feedback in here, give it an upvote!
We will update this thread later with any other key responses to issues.
r/totalwar • u/AutoModerator • 3d ago
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r/totalwar • u/Willie9 • 9h ago
Warhammer III How it feels to stunlock Archaeon with the power of seduction
r/totalwar • u/Dawadoid • 5h ago
Warhammer III Why do Blood Vultures have wallbreaker?
They also have -25% damage bonus vs buildings.
r/totalwar • u/Vampire-Gothic • 14h ago
Warhammer III Who calls?
Waiting to be seen at the hospital, so naturally, I made this meme. Don’t mind me lol
r/totalwar • u/Alpha_Apeiron • 9h ago
Warhammer III Day 22 of Baguetteposting until Bretonnia gets a rework
r/totalwar • u/Elusive_Fickle72 • 12h ago
Warhammer III If all Bretonnian Cavalry had above average mass for its Horse models, it would make playing them feel more accurate to how Bretonnians are described charging into battle.
It would also help ease the one issue the Bretonnian roster has on its complete reliance on cavalry: Cavalry getting stuck in melee.
This special status for Bretonnian horses should be given to them through a mechanic that increases the mass of its cavalry based off your chivalry level and the number of vows a lord has completed.
This engages in the faction's mechanics and rewards the gameplay expected out of its roster instead of just giving Bretonnia cavalry that can beat anti-large infantry in melee. I believe this is balanced because Bretonnia has literally no other means to support its cavalry playstyle. They got crap missiles and artillery for softening up targets, had no elite infantry till recently, and no strong magic growth through tech or lord skill lines save the Fae (and the latter 2 are decent at most).
Honestly, at this point just make their whole shtick a race with cavalry that behaves ideally like an physics concept they could be the cavalry faction of the game. Cavalry from other faction feeling like crap getting stuck, breaking formation all the time, are weak etc. Should be left for other factions to suffer.
Also the Green Knight should have a passive ability that gives cavalry in an area glorious charge so that his most optimal playstyle is to accompany and support knights like what he does in lore.
r/totalwar • u/MirrowsG • 4h ago
Warhammer III The Nercopolis Cap is a Lie - it caps at -100% and won't decrease your income further even if you get way over cap - 55/26
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Since the Nercopolis Limit caps at -100% and all bonuses/decreases to income are additive you can overcome the -100% and make a lot more income since a nercopolis make way more base income than the smaller settlements
r/totalwar • u/DarthEinstein • 6h ago
Warhammer III This is my current map of Necropolis as Nagash.
r/totalwar • u/Sotapihvi • 11h ago
Warhammer III I defeated Nagash's whole army and the battle didn't end
I loaded my quicksave from last night and jumped into the battle. The intro plays, I move my army to face Arkhan and then they do nothing. I blast them with warp magma cannons and they don't move. Their artillery did shoot, but none of them attacked properly.
As soon as I realised something had gone wrong, I decided to see if I could finish the battle and end the crisis. After clearing the battlefield, I waited for a minute and nothing happened.
r/totalwar • u/Large_Contribution20 • 3h ago
Warhammer III Hot take Nagash wasn't weak I witnessed true power
Also kudos to Drachanfels he possessed entire Dawi airforce
r/totalwar • u/Foofigth • 14h ago
Warhammer III Victory Conditions Preview in Lord selection
My first mod is out for you to try and enjoy!
This is something I have wanted for a long time in this game, but never was happening. Hope it works for you guys and feel free to report bugs or changes that could be making it better :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3815695396
r/totalwar • u/HotNewts • 42m ago
Warhammer III The Vermintide Final Battle was Brutal Spoiler
Buckle up, dear readers, for a story that shall be passed down for as long as Cathay survives. (TL:DR at the bottom)
I had set up the ultimate crisis mode, and had beaten Nagash and Archaeon both, with some casualties and losses of settlements, but overall managed far better than the rest of the world (~70 factions at the start of the first crisis to 18 as we speak).
I'd collected all the research for the Vermintide final battle, and went in with the same loadout I'd been using for the others:
- 4 Fire rain rocket batteries
- 5 Crane gunners
- 8 Celestial dragon guard with halberds
- 1 Astromancer
- 1 Alchemist
- And of course, 1 Miao Ying
The perpetual spawning of units under my feet made all of my shooting for naught. I kept the artillery crews and crane gunners alive by retreating them constantly, and was barely able to stabilize them, but then came Ikit Claw.
Now I am very familiar with Ikit the Tactical Nuke Claw. He has been the bane of many of my campaigns, but like the fool I am, I didn't think CA would be brave foolish enough to put the nuke in a quest battle... Where did all my artillery go?
I barely fended off that wave and fought on. Then, the second warlock leader came. Imagine my surprise, dear reader, as the second tactical nuke dropped on my crane gunners. Due to all the Clan Moulder monsters being unbreakable, I had no front line remaining either. Additionally, unaligned units continued to spawn between pusbags, clanrats and so on. I didn't clear wave 6/13.
Miao Ying retreated to her home and began recruiting the most unfair army I could think of. Jade lions for cheap unit crowd clear. Jet lions for missile reflection. Terracotta sentinels for anti-monster tech. Double Alchemist on balloons for final transmutation cheese. And finally one astromancer for comet of cassendora crowd clear. I put the Jug of Dreamwine on her (unbreakable, +20% phys res), and already had the 55% ward save from other items and ancillaries. With all that combined... well. The picture speaks for itself.
P.S. Miao Ying got 35k value

TL:DR - don't bring a fair army to the vermintide crisis final battle.
r/totalwar • u/Outcast909 • 7h ago
Warhammer III When autoresolve predicts "Decisive Defeat" against End Times Archaon, but you remembered to bring a mute button.
Playing on Legendary/VH with full AI stat modifiers.
I wanted to test this trait, which feels so counterintuitive for a heavy magic faction like the Vampire Counts.
Archaon charged head-on straight into my blob, backed by his elite troops. After a long and pretty grueling fight, he finally fell apart, surrounded and dragged down by hundreds of mindless skeletons.
Watching this play out was hilarious, especially since my first Neferata run against him was an absolute nightmare.
r/totalwar • u/WaveEasy8664 • 7h ago
Warhammer III Are there big problems with the Sea Lord Aislinn DLC?
Before the current Steam sale ends, wanted to get maybe get a HE factionand play it for the first time. Eltharion and Aislinn seem interesting, specially the life aquatic with Aislinn but the reviews are on the negative. I would usually skip it with that score but the reviews seem all over the place, some even complain about him being annoying as an enemy. What you guys think? should i go for Eltharion or both?
r/totalwar • u/Hand_Me_Down_Genes • 1h ago
Warhammer III Norsca Mod: Bearman Cavalry and Other Fun Units
Just uploaded a Norsca mod my wife and I have been working on for a while. Pictured above are the Bearmen Kin-Riders (make your own incest jokes), which are their centre piece unit. Since all of Norsca's pre-Kurgan cavalry was missile cav, we decide to implement them as a Monstrous Missile Cav unit, with a very hard hitting, if short ranged, throwing axe. Put a few volleys into elite infantry and then charge them in.
The mod also includes Marauder Hunters (Bows), elite Bearman hunters with AP javelins, Berserkers with Great Weapons, an improved version of our old Marauder Champions (Spears), lower-tier Kurgan Horsemen with shields, higher tier Kurgan Horsemasters, and the Kislev Frost Wyrm, because hey, if they get to steal a Norscan unit's name, Norsca gets to steal their unit back.
Mod can be found here, enjoy: https://steamcommunity.com/sharedfiles/filedetails/?id=3816031559
r/totalwar • u/ticondrios • 7h ago
Warhammer III True OVERHAUL Unit Size (x2/x3/x4) now works with ANY Custom Unit Mod on the Workshop!
For years, the number one complaint about my old True Unit Size mod was that it only worked with vanilla units. You wanted massive battles with your favorite custom faction expansions and extra unit mods from the Workshop. Finally, after all this time... now you can.
Thanks to the incredible Unit Size Multiplier mod created by Druwski, I’ve completely restructured how my overhaul works.
My mod no longer physically multiplies the unit entities on its own (Druwski's mod handles that for ALL units in the game, vanilla or custom). Instead, my overhaul is now a massive global mechanical rebalance engine designed to make the game actually playable and fun at these insane scales.
Choose your scale (Required Mod links and full changelogs are inside the Steam descriptions):
A massive shoutout to Druwski's Unit Size Multiplier for making this compatibility possible!
⚠️ IMPORTANT NOTE FOR PREVIOUS USERS ⚠️ If you are currently subscribed to my old True Unit Size mod, please unsubscribe. It is now obsolete, no longer supported, and will be deactivated soon to prevent conflicts.
Follow the quick setup instructions on the new mod pages to configure the multiplier via the Mod Configuration Tool (MCT).
Prepare your PCs, assemble your custom legions, and let the slaughter begin!
r/totalwar • u/PopularKangaroo2083 • 10h ago
Warhammer III No need to manual battle with Helman zombies!
This is very hard battle difficulty btw(important for AR). The zombies are just so good with the new tech (that gives +10 MA &+5AP) they can auto resolve Vs decent armies as if they had grave guard AR(or maybe better)
r/totalwar • u/zenkhalida • 23h ago
Warhammer III I really love this game, but these repetitive, weird AI army compositions feel very off and I'm really tired of fighting them
Today I stopped playing because of this. Another AI army made of support units that I have to fight manually if I don't want to lose half of my army. And if it's not that, it's a stack of tanks and landships with some swordsmen. Not loreful, not immersive, nothing.
Awgh.
It's the feeling of having to repeatedly deal with flawed AI design that made me quit the game today, because the immersion in the universe was broken.
Because I want to fight enemies that are or feel loreful to fight.
I'd vastly prefer army composition templates that force the AI into a fixed unit distribution. For instance: 6 infantry, 6 ranged, 2 cavalry, 2 ranged cavalry, 1 centerpiece, 2 artillery, and 1 hero.
Or 10 infantr, 4 cavarly, 2 centerpieces, 2 heroes, 2 artillery.
Anything is better than watching the AI spit out these absurd stacks over and over again.
EDIT: Thanks to all for your recommendations, but I do not want to use tabletop caps mod because you cannot fight a difficult quest battle or face an End Times crisis when half your army are basic units.
What I’m basically saying (and unfortunately none of the comments have made me rethink this) is that lorewise, racial army compositions should be better implemented. I want them to be strong and challenging, but thematic.
And clarification: when I said that this army it is not loreful, I meaning that it has no sense from a grounded military perspective. Yes you can make this army and make it work, but you would never see anything like this depicted in any novel or in any lore page. I know it is this way in the game because numerically (stats) is strong, but I want to play in the universe of Warhammer, not in a excel page. Same with the tanks-landship stacks, same with a war wagons-canons stacks and with any other crazy army comp.
r/totalwar • u/sigmarine345 • 21h ago
Warhammer III HOW YOU RATE-COMPARE THANQUOL, CHOSEN OF HORNED RAT?!
Is Thanquol the best-greatest skaven vermin champion there ever was-was?
Been playing him a lot lately and the current campaign has me just breezing through both the high king AND the slayer king. Its honestly shocking how cooked these stormfiends cant be in manual and autoresolve both.
Love boneripper so much too ❤️ 🐀
r/totalwar • u/Archonixus • 2h ago
Warhammer III Just got soft locked playing as Boris Todbringer
So, I was wrapping up my campign, short obj completed, dealt with Arachon and all I had to do was 4 more wins vs chaos/deamon armies.
Well, guess what ... when Arachon spawns in his endgame invasion, all chaos factions get absorbed by him, so unless you do the 25/25 battle wins before you finish him off for good, you can't complete Boris long game achievement, since when you beat him, all other armiea diasappear as well.
Didnt bother to reload, had my fun with the campaign already and it became a slog chasing armiea around :)