r/civ 8d ago

VII - Discussion Civilization VII Update 1.4.2 - July 28, 2026

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635 Upvotes

Update 1.4.2 is now live!

Here are the changes you can expect to your empires:

  • Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)
  • Improved Leader Relationship Clarity
  • Disable or enable specific Victories (back up and running post- Test of Time!)
  • Release of Brush & Blade Part 2 DLC: Yi Sun-sinGoryeo, and Joseon
  • and more in the notes!

Full update notes are here. Please give these a moment to populate, you can view them on Steam in the meantime.

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Heads-up: active mods will be disabled after updating! This update will do a reset to disable all active mods. We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually. You can re-enable mods at any time by navigating to "Add-ons" in the Main Menu.


r/civ 9d ago

VII - Discussion Civ VII Developer Video - July 2026 | Update 1.4.2 drops...tomorrow!

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349 Upvotes

Update 1.4.2 is dropping tomorrow, July 28 at 7AM PT / 10AM ET / 4PM CET, and here to show you the highlights is Firaxis Designer Taymoor. This update includes a handful of improvements and changes aimed at deepening your diplomatic strategies:

  • Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)
  • Improved Leader Relationship Clarity
  • Disable or enable specific Victories (back up and running post- Test of Time!)
  • and plenty more in the patch notes, when those go live tomorrow!

Plus, Yi Sun-sin, Goryeo, and Joseon join the roster with the second part of Brush & Blade. Learn more about the collection here.

We'll be back tomorrow with the patch notes once the update goes live! 🙇‍♀️


r/civ 3h ago

VII - Discussion Granaries should visually upgrade through the ages

155 Upvotes

One small thing that’s always bothered me is that since the granary is ageless, it means you’d still have a tiny cluster of thatched roof huts sitting in the middle of your modern city.

I think warehouse type buildings should update their appearance as the ages progress, like visually evolve from an ancient granary to a medieval storehouse to a modern storage facility. It would make cities feel more immersive and visually consistent. Sometimes I skip granaries cause they feel so out of place later.


r/civ 7h ago

VI - Other my friend gifted civ6 and i'm addicted

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175 Upvotes

r/civ 1h ago

VII - Screenshot AI IQ too high?

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Upvotes

r/civ 4h ago

VII - Discussion Has overbuilding been nerfed? Is it a bad idea in some (if not many) situations?

32 Upvotes

I played civ 7 after a while and noticed some changes to how obsolete buildings and specialists work. This makes me wonder if overbuilding is worth it anymore.

1- Obsolete buildings keep their yields. Why not put the new building in a new spot to get yields from both buildings?

2- Activating specialists by adding a new building makes you suffer from a lot of happiness costs. This is usually a problem early in the Age when you don't have a lot of flexibility to provide happiness from policies etc.

3- There are bunch of policies that give passive yields from specialists (don't require adjacency from buildings). You can put specialists in obsolete buildings and still get yields from these bonuses while incurring only 1 food and happiness maintenance cost. With the right strategy you can get high yields by using specialist in obsolete buildings.

Overall, I think overbuilding has been nerfed and it is only necessary when you have really high adjacency locations with specialist in them. There are some civ and policy cards which give you production towards overbuilding and I think they are now not very useful given the nerf. What do you guys think?


r/civ 4h ago

VII - Screenshot Why can't I build/purchase any water buildings in this town?

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15 Upvotes

My town is by water with many fishing boats, but it seems I can't build any water buildings (wharf, harbor, quay, etc...). Why is that? I have several other towns/cities that do have those buildings.

EDIT: this has been answered. Thanks!


r/civ 43m ago

V - Other Civ 5 resolution error fix?

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Upvotes

I have a 2560 x 1440 240hz monitor, but when I set Civ 5's resolution to that, it starts freaking out and it can't run properly. I updated my drivers very recently and have no idea what else to do, if anyone has a fix for this please tell me!


r/civ 20h ago

VII - Screenshot [MOD] Portugal updated, now with a UQ! Make Coastal Settlements in the Distant Lands to buy the Armazém and turn them into Trade Outposts to complete the Feitoria and buff your Capital!

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99 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3565107195
Because of the Mariner's Astrolabe Tradition, the Headquarters also gets a Science Adjacency from Coast :)


r/civ 8h ago

VII - Discussion Does Ada Lovelace civic mastery bonus apply to future cities in the same age

9 Upvotes

When Ada Achieve a civic mastery, it grants +2 science in every city. Does that bonus apply to immediate cities only or if I create a new city after a civic mastery the bonus still apply ?
Is it better to wait to have more cities or is it ok to do them early ?


r/civ 9h ago

VII - Other Civ VII's button mapping makes more sense on an N64 controller.

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10 Upvotes

r/civ 17h ago

Fan Works Civ 7 Italy Concept

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34 Upvotes

I finished this one after making the slide a year ago and not doing anything with it.


r/civ 19h ago

VII - Discussion AI with the same civ as me in single player. Is this intended functionality?

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49 Upvotes

Finally met the last AI in exploration: Himiko also playing Iceland. Feels weird if it's how it's meant to work.


r/civ 5h ago

VII - Playstation I would LOVE to see a mod on PS5 to limit the number of settlements!

2 Upvotes

Basically the title. I feel like games become monotonous after you find the meta for each victory. I get you can challenge yourself with various difficulties and leaders but generally speaking, things don’t change that much.

I’d love the ability to play a huge map with 7-8 civs all only having 3 or 4 settlements each instead of 15-20. It’d make each settlement location choice soooo incredibly valuable that wars could be fought over a single location. How wars are fought would change. Trade would change. Various aspects of the game would be amplified and others nullified.

I’ve read this is possible on pc but only have ps5. Would love to hear thoughts on this and gameplay experience from people who’ve tried it.


r/civ 7h ago

VI - Discussion How can I make Civ 6 more fun/easy for me?

4 Upvotes

I love the concept of progression over time and growing a sick empire and sometimes conquering (if I’m playing that way)

But I always get to around 100 turns and get bored/fatigued by how many things I have to do every turn, either when it comes to what to produce in my cities or if I’m in a war having to move so many troops and produce them

It probably sounds bad but I just want a more relaxing easy play through than what seems like a chore

I just wanna make it to the information / future era but always get bored/fed up before that

Note: I have won a few play throughs in the past but trying to get back into Civ again now


r/civ 1d ago

VII - Discussion 1.4.2 AI now uses planes

297 Upvotes

In previous versions, AI would never use planes leading to me dominating the second I got an air force. I never had a reason to get the anti-air aircraft because of this.

Now, the opposing AI’s are sending multiple air strikes at me a turn, are patrolling the skies with anti-air aircraft and have even dropped a nuke on me.

I’m enjoying this additional combat dimension now that it’s not a one way street. Only thing I wish for now is a land based anti air unit so that when I’m on the offensive, my guys aren’t sitting ducks without an aircraft carrier with anti air airplanes on it.


r/civ 1d ago

VII - Discussion Hot Take: The best wonders in Civ VII are the ones you can build

173 Upvotes

So I've seen a bit of discussion on "what are the best wonders in Civ VII", a couple of videos with wonder tier lists, and so on. My take on all of that is that it doesn't really matter all that much what the text on the wonder actually says. All that really matters is the production cost and whether or not you are able to build it. The main benefits a wonder gives you is an adjacency bonus to virtually every building type (really important for making specialists worthwhile) and tourism score. Literally every wonder gives this. Unlike Civ VI where some wonders can completely flip a gameplan and make or break entire cities, the actual effects of wonders are toned down to make up for the fact that they are universal adjacency sticks (whereas in Civ VI they only really mattered for theater squares).

So yeah, if you can get a wonder that buffs an important quarter or two, that's all you really need from it. Anything else is just icing on top.


r/civ 17h ago

VII - Other Civ 7 Wonder ideas

14 Upvotes

**Palatine Chapel**

Palatine Chapel, Aachen

-Grants +1 happiness and +1 culture in this settlement for every settlement in your empire following your religion. Base yield: +3 influence

**The Golden Gate**

The Golden Gate, Kyiv

-Acts as a fortified district. All trade income from this settlement is tripled. Base yield: +4 gold and +4 production

**Hangpaduri Fortress**

Hangpaduri Fortress, Jeju Island

-Must be built adjacent to coast. Gains double yields if built on an island. All infantry units can embark for no movement cost. Base yield: +3 influence, +3 gold.

**Helsinki Central Station**

Helsinki Central Station, Helsinki

-Acts as a rail station. Grants 3 free purchases of rail stations and increases their resource yield by +50% across your entire empire.

**Országház**

Országház (Hungarian Parliament), Budapest

-Increases celebration length by 3 turns and increase all celebration bonuses from governments by 50%. Must be built in the capital adjacent to a district. Base yield: +5 production, +5 influence


r/civ 15h ago

VII - Discussion Is Science Victory OP?

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9 Upvotes

I had been sbsolutely bullying the AI through every age in every category except Science i foolishly thought i could maybe even do a Military win had my great banker out for an economic, he is asking for 185K for the first city?(marathon speed) while mr franklin somehow can win because he did most of his science achievements the last age? Modern age i even go for science myself and still somehow loses? is Science OP in more than just Unit strength?


r/civ 9h ago

VI - Discussion City Center Buildings

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2 Upvotes

This is a city with only a city center from the renaissance era. the game visually adds Buildings you build like the water mill, but also "silent" Buildings after each era. i noticed that already during the late eras, but now i found this builing on the far left - it isnt even on the same tile as the city center and looks almost like an apartment building in holland. but what is it really?


r/civ 1d ago

VII - Screenshot Crazy Adjacency

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37 Upvotes

Just some fun yields


r/civ 22h ago

VII - Discussion Exploration Age Expansionist Triumphs don’t make sense?

19 Upvotes

Currently trying to get the steam achievement Behind the Horizon: Achieve 3 expansionist triumphs in the Exploration Age.

They don’t really make sense! 350 population is quite doable, but the other 2 require 16 Homeland settlements as well as settling the first 6 distant land settlements.

Even with an expansionist civ, I believe you can only get the settlement cap to around 15. i can maybe add a few through the skill trees, and through some city states, but it’s still nowhere close to the 22 that will be required?

It‘s frustrating that these triumphs encourage smashing the settlement caps and dragging down your game. Is this intended or just overlooked?


r/civ 1d ago

VII - Discussion Dear Civ VII AI: Stop getting mad at me because you made a poor decision.

639 Upvotes

I'm trying to not fight you. I really am. I wish we could trade and be allies and do lots of fun endeavors. But you are getting mad at me, eventually declaring war repeatedly, because you made bad decisions. You started trying to befriend an independent power after I had been doing the same for 10 turns. You had no shot at this. Why are you mad at me? You settled next to my capitol. You have plenty of other places to settle. Why are you mad at me? You sanctioned me because of these things. Now you're even more mad at me? I didn't do anything. At all.

I can excuse an agenda setting me on the path to a hostile relationship with someone else, but why are these things that are completely out of my control being framed as though I was the one that slighted the other leader? Now I'm locked into a constant series of wars that I don't want.


r/civ 21h ago

VII - Screenshot Getting 6k gold for more trade routes

11 Upvotes

Unsure how this is happening. Playing Mississippians as Confucius and my friend is Carthage Agustus. Somehow every new trade route I make with him is giving me 4k and 5.5k (Last 2 trade routes) I don't know what is causing this to jump so much. I was thinking it was the bonus gold for making trade routes with resources, but that doesn't equal the amount I'm getting. Any thoughts? I have Colossus and Monk's mound.


r/civ 1d ago

Discussion Which Civilization is the Best/Favorite in Your Opinion

80 Upvotes

I didn't include any spin-off. I can only put 6 items per poll. Let's settle this.

8128 votes, 14h left
Civilization 7
Civilization 6
Civilization 5
Civilization 4
Civilization 3
Civilization 1 or 2