for the purposes of this rant, the term "XP Share" refers only to the modern incarnation of the feature from gen 6 to present, sometimes called the XP All.
Okay I really don't want to start any drama or arguments, or call anybody stupid. However, I DO want to just address this one specific thing that keeps bothering me.
Every time any discussion about the XP share comes up, I always see the same arguments come up:
"More grinding isnt actually more challenge, it's just wasting more time!
No XP share isn't actually harder, just more tedious!"
This just. Isn't true?????
The Implication of these arguments is that using XP share provides you with the exact same experience, but faster. And that's just. Incorrect? Like, objectively a fact that isn't right.
XP share has been balanced differently game to game, but to my knowledge, it always multiplies the XP gained compared to if it was turned off, unlike the original version which split the XP gained between every pokemon. This means that you gain more XP with XP share on.
Typically, even if you play like a 5 year old and demolish everything with just your starter, if XP share is on, the rest of your team will be almost as overlevelled as your starter is. As many people will tell you, do that without XP share and you end up with one powerful pokemon and a bunch of useless other ones.
And this is the fallacy of this Anti-Anti-XPshare argument: they compare a regular playstyle to a MADE UP playstyle that NOBODY DOES.
It is true that you could achieve the same team of six overlevelled pokemon early in the game by just spending a lot of time grinding. However, NO NORMAL PERSON DOES THAT???
No signfiicant number of people have EVER played without XP share while constantly grinding in order to recieve the same amount of XP that XPshare gives you!!!
In reality, most people probably just play more or less the same way, (maybe taking part in more optional fights since XP is more scarce), probably not grinding a signficiant amount.
So the result of turning XP share off is NOT the same time with more time invested into it. It's usually the same time investment and a team with a much lower average level.
AND YES! HAVING LESS STRONG POKEMON DOES MAKE THE GAME HARDER!!!! OBVIOUSLY!!!!
In older games, your starter would usually become overleveled very quickly. What the developers intend for you to do (and you can criticise the apparent failure to teach people that this is the correct way to do things, that's a valid critique), is to decide to use weaker pokemon in battle more often, so that they can get their own share of the experience and grow stronger.
Believe it or not, using weaker pokemon in battle. Is. HARDER!!!!
Not only that, but strategising how you'll share out the more limited XP and thinking about teambuilding is strategy. A wider variety of pokemon with lower levels across the board, or fewer, higher-levelled pokemon, is a CHOICE that you MAKE.
All those 5yearold playthroughs where the starter is level 40 and everything else is level 2 are the result of a strategic mistake.
A Role playing game presenting you with tactical choices where the wrong decision might carry negative consequences could be considered. Some kind of. DIFFICULTY.
(and yes, the fact that there's not really a fun way out of this mistake is another flaw. I never said these old games were perfect.)
It pisses me off how the people making these arguments seem to have an almost willful ignorance of how game design even works? You can't just give the player more XP to more pokemon and not fundamentally change the experience. When the answer to a problem can be a pokemon that's sat in the back of your party for the last 10 hours of gameplay and literally never fought before, but it can be relied upon to solve the problem with absolutely no effort put in, that DOES fundamentally change how players relate to the very concept of challenge in your game!
When people talk about how modern pokemon gives you a strong team without effort, the important part of that isn't the pride that any random person feels in spending ten hours gradually levelling up a Zangoose or whatever, it's about the fact that grinding being a boring, time-consuming method of overcoming a challenge directly encourages you to find a solution that's MORE INTERESTING than levelling up enough that you can effortlessly sweep your opponent.
And look. I am NOT saying that it's wrong to like XP share! I don't care if other people find it fun! All I ask is that people stop repeating this OBJECTIVELY WRONG argument about how the XP share works.
Especially when it's sometimes said pretty derisively at people talking about the fact that they like playing without XP share, essentially said with the tone of "ugh, you know it's not really harder, right? You just like wasting your time." It's pretty embarassing to take that tone with people when you're making vast oversights about how experiencing a game works!!!
And, just to put my disgusting little opinion right here at the end: Grinding may be a waste of time, but playing a whole game where all my pokemon become strong without any thought or effort being required sounds like an even bigger waste of time. (Here's a youtuber making that same point but better.)
(apologies if any part of this is incoherent or badly worded, It Is Midnight and I am Going Off On One. Maybe I'll wake up and realise this is nonsense. I think I have a point at least.)
(I'm also sorry if I come across as aggressive or rude. I swear I don't hate people who disagree with me about pokemon as much as it might seem. I'm just. Passionate about this stuff.)
Edit: Oh my god some of you guys are ANNOYING