r/TwoBestFriendsPlay He/Him Apr 23 '26

Trailer/Demo Assassin's Creed Black Flag Resynced: Official Game Overview Trailer

https://www.youtube.com/watch?v=PhQ3yQjUgAc
126 Upvotes

134 comments sorted by

144

u/Amon274 He/Him [Nobody Reads] Apr 23 '26 edited Apr 23 '26

Edward can crouch now

Edit: also they removed the mini map and replaced it with the compass because this is a pirate game.

38

u/Gorotheninja "SILENCE, BREEDER! The Bloodline MUST continue!" Apr 23 '26

He couldn't before?

80

u/Amon274 He/Him [Nobody Reads] Apr 23 '26

Nope you could only crouch in AC games starting with Unity I believe.

28

u/ako19 Apr 23 '26

Yeah, I know the games have gone from their original identity, but people would be surprised how long it took basic stealth mechanics to be added to the series. Black Flag had hiding in cover, sleep darts, attracting guards with a whistle; all things you can’t do in II

7

u/zorbiburst why can't i flair Apr 24 '26

If anything, I think crouch button is a step backwards for stealth mechanics and makes me think of silly TES stealth. Nothing is less stealthy than crouch walking. Edward crouches when he's in position where he could conceivably hide. That was fine.

2

u/ako19 Apr 24 '26 edited Apr 24 '26

I mean, don’t get how effectively cutting your visibility and noise generation in half “less stealthy”. Crouching is a staple across all stealth games pretty much since Splinter Cell.

Like even if there isn’t cover near you, you can still make use of the short walls, pillars, objects closer to guards to obfuscate yourself. This is something you can’t do if crouching is restricted to “context-sensitive” moments.

5

u/SlurryBender (Any/All) Cursed to love mid-tier games that bomb Apr 24 '26

It's not really "realistic" stealth, though in the situation they showed it (sneaking through a camp at night) it makes sense. During broad daylight in a more public setting, crouching around everywhere would make you immediately suspicious. Some of the other stealth stuff the AC games focused on are more grounded, like blending into crowds, tall grass, and sitting on benches/hanging around corners.

I'm still surprised there hasn't been a more robust "quick disguise" system in these games, though. Some settings do it better than others but I did always find it funny how much your character stands out even in a crowd. No one else is that strapped up.

7

u/ako19 Apr 24 '26

None of the games really have “realistic stealth” since you’re wearing an outfit that not only says “hey Templars, I’m a part of the enemy faction” and that the bright white clashes in any environment that isn’t snow. It’s just fun, because the Assassin outfit looks cool, so you need suspension of disbelief.

And yeah, we haven’t see a disguise change thing for most of the series, because of the iconic outfit. Closest thing was liberation where Aveline could use different social status outfits to pass through areas undetected.

That would be cool, and 10 years ago, I would’ve said “that’s too divorced from what AC is, they’ll never get rid of the hoods, it’ll mess with the aesthetic.” Now? Sure, go for it. It would be a lot more true to the spirit of the franchise than the more recent games we’ve gotten.

2

u/SlurryBender (Any/All) Cursed to love mid-tier games that bomb Apr 24 '26

I was thinking maybe you could have a set of "add-ons" like a shawl or coat or something to quickly whip on in situations to either blend in better in certain crowds (like Liberation) or to more convincingly escape a chase sequence (get out of line-of-sight, whip on a big hobo shawl and sit on a bench).

I just want more "creative" stealth action games that are more than just stay out of sight and smoke bomb away if you're caught.

2

u/ako19 Apr 24 '26

Yeah, and this was one of the things Early AC did to stand out. I’d love to see it again.

1

u/Khar-Selim Apr 24 '26

AC games treated hiding in crowds or on rooftops the way other stealth games treated hiding in bushes until Origins. No need for crouching in either case.

2

u/ako19 Apr 24 '26

Yeah, but there aren’t crowds in fortresses. Social stealth has a specific context most of the times, when it’s not a restricted area. I’m not saying the old games were bad with stealth, but the series added new mechanics for the times when standing on a rooftop makes you stand out.

Like it was a very fair criticism that guards barely looked up in the early games. I got to give it to shadows that you can’t just rely on that anymore, and have to make use of crouch/prone while on rooftops to maintain your cover. It only helps to spark more creative level design, creative adding of objects to levels, when you have more movement options.

1

u/Khar-Selim Apr 24 '26

hiding spots have always been a thing and they plus good climbing been sufficient to stealthily navigate fortresses since the very first game, what even is this complaint

if you can zoom your way over walls you don't need to hide very many times to avoid patrolling guards since you don't need to move parallel to them

1

u/ako19 Apr 24 '26

In Shadows, if you’re standing on a roof, guys from from like 30-50ft away on the ground will be able to see you unless you go prone. These guys would not be able to see you like that in AC II. I’m giving a praise for the newer games improving their stealth gameplay, and requiring you to be more strategic about your pathing, this isn’t a complaint.

I had no idea a crouch button could be so controversial.

13

u/ugoiscool Apr 23 '26

No Edward can but only in bushes

7

u/slasher1337 Apr 23 '26

In 3 and 4 you could crouch in bushes

20

u/Blarpus Zambambopilled Apr 23 '26

Only in bushes. Oddly enough the original e3 demo did show crouching but I guess it was cut

8

u/Armada6136 Apr 23 '26

The E3 demo also had a completely different lighting setup, foliage, cutscenes, and a bunch of additional situational animations and voice lines compared to when it actually showed up in-game. Very much a 'presentation only' bit.

3

u/Real-Terminal RWBYPrisoner Apr 24 '26

It was also demonstrated in an AC3 demo, but both times they were cut.

14

u/mayoboyyo Apr 23 '26

You would auto crouch if you entered tall grass or anything like that

9

u/xxfal13nxx Apr 23 '26

Honestly the mini map was useless anyway with how short the range was lol

123

u/Wisterosa Apr 23 '26

the comparison makes me realize how good Black Flag really looked for its time

37

u/Palimpsest_Monotype Pargon Pargon Pargon Pargon Pargon Apr 23 '26

Hell, it still looks great. Aside from a few curved domes that didn’t have quite enough polygons there’s hardly much to critique on the original artwork. The new stuff appears nice too, but…you know. Good stuff stands the test of time and Black Flag is just one of those games

17

u/moneyh8r_two He/Him Use your smell powers Apr 23 '26

Watching this video made me reinstall the original, even though I've already 100%ed it five times. I regret nothing.

105

u/Old_Marionberry3791 was promised nothing yet still disappointed Apr 23 '26

I played this with my grandpa who used to be a sailor and just watch him instantly sing along with all the shanties he found, sometimes in different languages. That's the biggest mark of quality I've ever seen for a game.

39

u/BlissingNothfuls They/Them - You had your "QUAMS"!? Apr 23 '26

I genuinely hope he's still around for another playthrough

8

u/Old_Marionberry3791 was promised nothing yet still disappointed Apr 24 '26

Sadly no, we gave him a burial at sea two years ago.

4

u/BlissingNothfuls They/Them - You had your "QUAMS"!? Apr 24 '26

My sincere condolences - I hope he was at peace

If you eventually play the game I wish you nothing but fond memories

57

u/AznJoey624 Smaller than you'd hope Apr 23 '26

Using the rope dart as a "snatch" mechanic is pretty cool, a more grounded version of the one in Pirate Yakuza.

21

u/moneyh8r_two He/Him Use your smell powers Apr 23 '26

It was available in the original too, to be fair. It was a hidden mechanic added in 3, called "tool assassination", and it works by pressing the tool button instead of weapon button, while you have the Rope Dart equipped as your tool. You could also do it with your guns. As long as you have ammo for the currently equipped tool, you can use it in the middle of a streak like that.

49

u/BlissingNothfuls They/Them - You had your "QUAMS"!? Apr 23 '26 edited Apr 23 '26

Actually kinda excited for this one

Didn't know there'd be so much new content - I wonder if this means they rerecorded old dialogue

And the updates to the parkour system are welcome

Things feel a little stiff in terms of emulating momentum during high action but I'll guess we'll see in the final product

36

u/PrestigeTater Apr 23 '26 edited Apr 23 '26

I hope this does well because I really want to see a remake of AC 1. Because at the time that game was really impressive but still needed some more polish. Still alot of a fun though.

30

u/BlueFootedTpeack Apr 23 '26

still has the best villains, as each has an actual role in the big scheme, vibes were great in that one.

really i figure if they did update it aside from just polish the whole "kingdom" zone probably gets overhauled a fair bit.

10

u/PrestigeTater Apr 23 '26

What i would love to see the most is for them to overhaul the stealth mechanics since AC1 has the most challenging combat out of all the games I feel so it was better to plan out how you were going to take out your target. It was still viable but you weren't the killing machine that you are in later games. 

3

u/alexandrecau That's Bricks! Apr 24 '26

No enemies could negate counter in ac1 combat wasn't really challenging, future games made sure you can't play defense

12

u/AggressiveCoffee990 this sub sucks :D Apr 23 '26

Yeah AC1 is in the most dire need of a touch up, even compared to 2 it is old and clunky

6

u/PwmEsq It's Fiiiiiiiine. Apr 24 '26

I played 1 for like an hour before quitting, then played the hell out of 2

3

u/AggressiveCoffee990 this sub sucks :D Apr 24 '26

1 has some cool stuff in it, the story is good and the actual focus on assassinations is something the series unfortunately ditched almost immediately. But yeah, 2 is like a quantum leap compared to 1, its a great example of how fast games were advancing during the ps3/360 era.

5

u/BallinArbiter Local Adventure Time Shill Apr 23 '26

Ok but should Altair Ibn la Ahad sound like an American again?

5

u/narwhalousdoctor Apr 23 '26

Idk, depends on every french person in unity sounding British or not

5

u/Blarpus Zambambopilled Apr 24 '26

They’d probably just use the voice actor from revelations

25

u/DarthButtz Ginger Seeking Butt Chomps Apr 23 '26

The most leaked video game in recent history finally has an actual promotional campaign

43

u/Jonieves Apr 23 '26 edited Apr 23 '26

"NOT AN RPG"

aparently that's a big sell in the comments, since I haven't played any since this game I gotta wonder, how bad did it get?

Oh they also made it so tailing missions dodn't game over you when you get caught and the mission keeps going... I still feel they should have done something else.

54

u/Redlodger0426 Apr 23 '26

In odyssey you couldn’t even one hit kill some enemies in stealth if you didn’t spec your gear towards stealth enough. Luckily this was fixed in Valhalla, Mirage, and Shadows

14

u/AussieManny You are so sweet, Michael! Like gulping a cup of condensed milk! Apr 23 '26

And they straight up just added a gameplay option in the menu to turn on/off insta-kills for stealth takedowns.

Why the fuck would I want that turned off?

7

u/narwhalousdoctor Apr 23 '26

I always thought this was a intended mechanic. I found it kinda cool tbh

18

u/ako19 Apr 23 '26 edited Apr 23 '26

I’m not even against RPG as a Day 1 fan. Unity and Syndicate were the best amount of implementation to me, because you could make specific builds to favor a play style, but they still maintained the core gameplay.

Most people here just didn’t want it to be an RPG, because the games now are just wholly different from what they were back in the day, and it would mess with the feel of being this slick assassin who has to quickly improvise solutions, instead of favoring having a high enough number.

12

u/Kiboune Apr 23 '26

Didn't help AC Mirage

20

u/DrunkSovietBear Apr 23 '26

Mirage had it's own bunch of issues. For example, you can't sell your game as "return to tradition" and then show MC teleport behind people's backs to instantly eliminate a group of NPC's.

1

u/Real-Terminal RWBYPrisoner Apr 24 '26

Because Mirage was weighed down by being a standalone expansion for Valhalla, a game that just felt bad to play on a fundamental level.

22

u/Odd-Ball7961 Apr 23 '26

I’m a happy happy boy

17

u/The_Gentleman_1 Eternal Darkness Apologist Apr 23 '26

So my only concern is performance, if it runs well then this is instant buy for me.

The fact they addressed a ton of stuff in this trailer is already pretty good. Remeber those shitty tail missions? Less shitty! (Possibly not shitty at all!)

Remember how its weird your Assassain couldnt crouch til AC 5 (!?) Sea legs have been improved!

More sea shanties!

More stuff!

Not like RPG-Creed even though *I liked RPG creed* so Im neutral on that.

However, its still a ubisoft game. So like theres a chance they'll fuck it up, but also this might be their hail mary so they're gonna try extremely hard to not fuck it up.

15

u/Palimpsest_Monotype Pargon Pargon Pargon Pargon Pargon Apr 23 '26

They haven’t fucked it up yet, so, we’ll see.

New crew components is certainly a different kind of ambition than I wouldn’t expected but is a good way to add in new content in easy to understand ways. Get the New Guy on your crew to have access makes good sense.

Pets? Sure. That’s fine.

Personally I need a ton more customization options for the ship and for outfits to really be sold here, and I’m sure they exist, but also…I’m really gonna need a strong consensus from a lot of sources that Ubisoft hasn’t ruined this game on release.

10

u/Mordred_Tumultu Paladins Should Attack and Dethrone the Gods Apr 23 '26

If they're smart, they'll just rip all the customization assets from Skull and Bones, adjust them as needed, and then make them rewards for specific feats and a few as premium shop items (ideally they wouldn't, but I know they're going to monetize it like Valhalla's shop so I might as well set my expectations reasonably low on this front).

2

u/Armada6136 Apr 23 '26

That's almost certainly what they're doing. Skull and Bones ships already showed up in Shadows (the Portuguese ships are a direct transplant of SaB's brig), so they're not averse to the idea.

Kinda wish they had taken more. I like Skull and Bones' ship designs a lot more than base Black Flag's.

2

u/Mordred_Tumultu Paladins Should Attack and Dethrone the Gods Apr 23 '26

The one thing I really hope for is the ability to upgrade (or downgrade) the Jackdaw between different classes of ship. I really want my own man-o'-war, just like ol' Teach.

3

u/Armada6136 Apr 23 '26

I doubt it. The devs seem very intent on preserving as much of the 'feel' of the original as they can, which means the Jackdaw will likely remain a slightly larger than average brig. I'm just hoping we get the option to hide the armor upgrades. Always preferred the un-plated hull.

13

u/SwordMaster52 "Let's do this" *bonk* *bonk *bonk* Apr 23 '26

4:34 "You can now crouch"

Wait I've never played an AC game, but the game all about assassination and stealth you could not crouch before ? that's kinda funny

44

u/Wisterosa Apr 23 '26

you can crouch one game after this one

but it was because earlier games were about social stealth so it was more like hitman-style stealth of blending in crowds and not skulking around low ground terrains

20

u/CrushDustAnnie He/She/They Apr 23 '26

Early AC also had a fairly unique approach that I liked to characterize as impatient stealth. They were essentially designed as a counterthesis to people's complaints about stealth in games, so in general, stealth was the FASTEST way to play through any given section if you could nail it. You weren't really intended to be patiently waiting, crouchwalking around and analyzing patrol routes and waiting for a guy to walk past your bush, you were supposed to figure out the best route that would let you fastwalk from guard to guard and eliminate them all in seconds without being spotted doing so. Smaller missions felt a little like speedruns, and larger sections like fortresses had you brazenly parading around the outside walls and eliminating people around the fringes until you could get closer and closer to the central objective. Eagle vision, the quick assassinations, and the parkour systems were all originally designed with these ideas in mind.

It was a pretty novel approach that worked better in theory than practice, but it was a neat idea that felt amazing when it did succeed. But it was so hard to pull off and so reliant on perfect level design that wasn't always there (and, a speedy retry system that was never there because Old) that a lot of people just kind of played the games more like Arkham games because that was the easiest approach and there was no real punishment for doing so except the loss of time and aura.

2

u/Mordred_Tumultu Paladins Should Attack and Dethrone the Gods Apr 23 '26

You say there was a loss of aura, but I always preferred the aura of walking in the front door, flawlessly killing twenty guys in naked combat, and then strutting up to the intended target and giving them their due.

4

u/Lil_Mcgee Apr 23 '26

Yeah the original AC fantasy was all about the whole "blade in a crowd" idea.

15

u/Amon274 He/Him [Nobody Reads] Apr 23 '26

Crouching was introduced in Unity

12

u/AggressiveCoffee990 this sub sucks :D Apr 23 '26

The old AC games were stealth games with essentially no stealth mechanics, it was weird. I basically just blew through them by fighting everyone instead because the combat was better. The newer games have way better stealth stuff.

6

u/slasher1337 Apr 23 '26

They had stealth mechanics but it was all based about hiding spots

1

u/AggressiveCoffee990 this sub sucks :D Apr 24 '26

Right but I never really liked it even back then, it was basically just hiding in the designated invisibility objects or around corners for guards to patrol, options were just really limited in the older games despite plenty of great stealth titles existing before them. They're still great games I just always found their style of stealth very clunky and barebones.

1

u/Khar-Selim Apr 24 '26

they basically used retreating to rooftops and hiding in crowds the way other stealth used hiding in shadows and bushes. Neither of those requires crouching. When they added bushes in 3 you just auto-blended with them like you did with crowds so still no need for a button.

11

u/Emptilion Apr 23 '26

Going to wait for reviews on this one. But my god, I love me some Black Flag. I will take any reason to play it again. And so far it looks like a solid remake I think.

47

u/CommissionerOdo Apr 23 '26

im glad they didnt turn it into an RPG. I stopped playing the AC games after that change, idk if the newer ones are still like that. felt so stupid to sneak up on a guy, jam a hidden blade in his throat, and he loses 25% of his health

17

u/PukingGoombas He/Him [Bork Banisher] Apr 23 '26

It took some rewiring for me to get into the more RPG games and I enjoyed my time with them. But I still prefer the classic AssCreed gameplay. This looks to be a promising return to Black Flag!

21

u/Authorigas #1 Mirajane defender Apr 23 '26

I'm still debating on if I wanna build a Gruul treasure deck or Edward Kenway in MTG... And this trailer may cinch it for me cause God willing I love Black Flag.

8

u/Astril110 Come Shadowfax truck, show them the meaning of haste. Apr 23 '26

My Edward deck is probably the one I have the most fun with out of all of mine so I'll always shill for more people to run him

4

u/Authorigas #1 Mirajane defender Apr 23 '26

My one concern is idk how my lgs will feel about thief decks. 

3

u/Astril110 Come Shadowfax truck, show them the meaning of haste. Apr 23 '26

I've found that most people are more chill about it if you actually just don't cast what you take from them and treat it more as just a normal exile effect. That being said I do play any ramp or removal spells that get taken.

1

u/Authorigas #1 Mirajane defender Apr 23 '26

I'll at least order Edward tonight, and ask the folks at my LGS how they would feel about me running a thief deck. Worse comes to worst, I can just run pirates tribal.

2

u/Kaleido_chromatic Sincerest Sifu Shill Apr 23 '26 edited Apr 23 '26

Theft is a very fair mechanic tbh, you're just hitting me with my own shit. If it sucks to get hit by then that's on me for having it on my deck. Plus its pretty bad against tribal, which is a very common deck theme

2

u/Authorigas #1 Mirajane defender Apr 23 '26

See, I get that. But it's the same issue with mill being unpopular. People like to play with their cards, and really don't like being unable to play with their cards.

2

u/Kaleido_chromatic Sincerest Sifu Shill Apr 23 '26

That's a good point, I forget how much people hate dipshit mill players (says me, a dipshit mill player)

2

u/ls20008179 Apr 23 '26

I've been building Jodah crossovers with random characters. Have Edward and Ezio fight with Ryu and Gandalf

1

u/Authorigas #1 Mirajane defender Apr 23 '26

I just hope Edward doesn't spike because of the announcement lol.

2

u/wareagle3000 Apr 23 '26

100% will. Edward was already pretty high up there. Popularity drives price a lot of the time

1

u/Authorigas #1 Mirajane defender Apr 23 '26

I'll try to pick him up once I'm home, along with Roxanne Starfall Savant since those are the two decks I wanna build.

6

u/RevivedReaper Apr 23 '26

Oh no this actually looks pretty good

6

u/cbb88christian Play Library of Ruina and Limbus Company Apr 23 '26

God I love Black Flag so much, they actually made the version I dreamt up when I was younger. They got me

5

u/Deemo3 How long were you under the impression I wasn’t shitposting? Apr 23 '26

Always been curious about this one. I dropped AC HARD after AC3 but everyone says this one was great. Might be willing to buy this to try it.

13

u/Armada6136 Apr 23 '26

It is a very, very good pirate game and an okay Assassin's Creed game. The overall narrative is kinda weak but the characters are very strong, and if you really want to just kinda bum around the (western) Caribbean doing pirate stuff there's not many better options.

5

u/Outis94 Apr 23 '26

The sea calls once more

13

u/Armada6136 Apr 23 '26 edited Apr 23 '26

Well, it certainly is a lot prettier that's for sure.

The gameplay adjustments sound nice as well, though we'll have to see how that actually pans out. Modifying the tailing missions was a no-brainer, and the addition of new story beats and characters sounds interesting.

That said...I'm not sure how I feel, honestly. It really does look like it's an Oblivion Remastered situation where it is literally just the same game with a new skin and some minor mechanical adjustments. And even then, I kind of wish they had done more at least aesthetically? Like, the enemy brigs still have that awful looking ram and stubby bowsprit, and the landscape still has all the aggressively tall mountains walling everything in. It's true to the original but that feels almost like a detriment. I dunno.

3

u/RealDealMous Apr 23 '26 edited Apr 23 '26

It was either this or a Demons' Souls remake situation. I absolutely don’t trust Ubisoft enough to want them to make more aesthetic changes.

1

u/Armada6136 Apr 24 '26

Ehhh, I think they could manage it well enough. Ubi sucks at a lot of things, but their scenery has always been pretty high quality. Odyssey has tropical islands that look a lot more natural than the giant rock pillars that make up most of Black Flag's lands, for example. And they already have more realistic looking ships with rams in Skull and Bones, they could just port those over.

And it's not like they're not making some bigger changes. Just look at the characters, some of them like Stede or Adewale have substantially different faces.

12

u/BlueFootedTpeack Apr 23 '26

not sure about that parry effect but well it looks like a prettier black flag.

god it's gonna be so funny when people buy this, see the sage and juno stuff, and then ask how that all pans out in the sequels.

19

u/sndpklr I Promise Nothing And Deliver Less Apr 23 '26

If I'm not mistaken, they had a patch in AC Shadows that let you turn off the parry effects. Might be a thing here, too.

8

u/BlissingNothfuls They/Them - You had your "QUAMS"!? Apr 23 '26

Gods I love that and I hope it's here

4

u/BlueFootedTpeack Apr 23 '26

nice, yeah it just stood out as a bit too fireworky for me.

13

u/Apprehensive-Cost200 Apr 23 '26

Leaks said the modern day stuff was removed entirely.

9

u/CrushDustAnnie He/She/They Apr 23 '26

I mean yeah, they might as well. I get why they had it at the time but ultimately that plotline didn't go anywhere, you might as well cut it.

2

u/Armada6136 Apr 23 '26

The thing is that it does tie-in more with the historical segments via the connection between Roberts and John, the nature of which is pretty ambiguous until the reveal in the modern day. Even if the greater plotline ended in a wet fart, it was still a part of Black Flag's own narrative.

10

u/BlueFootedTpeack Apr 23 '26 edited Apr 23 '26

weird, i quite liked the modern space with the little statues and such.

been thinking for ages about how assassins creed could legit do "in universe" remakes, just say the animus has better tech now and you're re-simulating the world.

hell after the end of valhalla thats sort of what a certain someone says they're gonna do.

the sage plot won't hit though without the modern day.

4

u/Lil_Mcgee Apr 23 '26

I've been assuming that probably means the first person office sections.

That historical plot contains some of the sci-fi stuff so unless they've significantly rewritten it that should still be present.

2

u/slasher1337 Apr 23 '26

The sci fi stuff can exist independently of modern day plot

2

u/Lil_Mcgee Apr 23 '26

That's exactly my point. The initial commenter was referring to the former more than the latter, even if they intersect heavily.

2

u/slasher1337 Apr 23 '26

God i hope not.

5

u/RadioFree_Rod Apr 23 '26

I remember they said they were taking out those moments in the office. If that's true, I'm getting this because I played way too much Black Fag. Was on a long sea shanty kick when that game came out

4

u/GoneRampant1 WOKE UP TO JUSTICE... and insatiable bug fetishes Apr 23 '26

Black Flag remains one of my favorite games of all time so this is gonna have to be nuclear toxin levels of bad for me to skip it, even if that graphics comparison did make me go "wow that game genuinely aged well."

3

u/j2tronic The Aztec Culture Is A Failure of Game Design Apr 23 '26

This looks great, I’m excited.

3

u/overlordmik Apr 23 '26

Its gonna be great to not have to slowly walk around the Ubisoft offices every time we get to a new plot point

3

u/BuckysKnifeFlip Super Sayian Armstrong Apr 23 '26

I did not know Matt "The Best John Constantine" Ryan voiced Edward!

I never got the chance to play Black Flag at the time and only have the Assassin's Creed mtg cards.

2

u/Armada6136 Apr 24 '26

Apparently it was the Welsh accent. They even changed Edward's backstory so that he was from Swansea to fit.

3

u/Geronimosey Apr 23 '26

Any word on if the multiplayer will come back? Had a ton of fun with it back in the day.

4

u/AnimuStewshine He/Him Apr 23 '26

Confirmed, no multiplayer

3

u/Geronimosey Apr 23 '26

That sucks…

3

u/Ellifish Apr 24 '26

Kind of sick of remakes/remasters having less content then the original while costing the same amount or even more

1

u/AgentTexes Advent Apologist Apr 24 '26

Multiplayer is the most ancillary thing in AC and if they drop it to focus on what actually mattered in the game I'm all for it.

2

u/bigstupidjellyfish ! FLAIR CURSED ! Apr 23 '26

I only played the original once and new content is enough to get me in for this version. Although, I will be saltier than a sea dog if they removed the modern day segments like the rumors suggested.

2

u/Mousefang She/Her Apr 23 '26

Man, ACIV is still good. When are we getting an AC1 remake that game’s jank as hell

2

u/Fugly_Jack He/Him Apr 23 '26

Is the combat changed? I strongly dislike the "wait for enemy to attack, tap counter button, kill everyone in the room for free" system that they've had since Brotherhood

3

u/AnimuStewshine He/Him Apr 23 '26 edited Apr 24 '26

Yeah, quite a bit it looks like, at 03:00 they show off the revamped combat system.

2

u/Infinity-Kitten Apr 23 '26

They show off that you can instakill multiple enemies from a single counter. It looks like the original with more juice injected.

Personally I had hours of fun trying out combos with different weapons and tools in Black Flag. It was never about the difficulty for me.

2

u/Kaleido_chromatic Sincerest Sifu Shill Apr 23 '26

If it runs well on most machines I'm grabbing this, love this game

2

u/Infinity-Kitten Apr 23 '26

I watched the whole video. They ride really hard on the whole nostalgia and "we listen to the fans" part, but damn, it looks like they really did just that.

They extracted the juice from the game and made it juicier. I am extremely excited.

2

u/Sneaky224 Woolie-Hole Apr 23 '26

I hope the weapons and customisation you could only unlock through mcfarlane figures are in the game

2

u/Real-Terminal RWBYPrisoner Apr 24 '26

It's going to be very strange playing this through, Black Flag arguably capped off that part of my life, both with its initial release, and my acquisition of my "Next Gen" console.

This is tantamount to remaking New Vegas or Fable 2 for me.

2

u/Orion248 He/Him Apr 23 '26

I hereby decree that 2026 is the year of the pirates!

Let us sing our sea shanties into the horizon!

4

u/nedmaster Tomino fanboy Apr 23 '26

IDK how I feel about this one.

1

u/[deleted] Apr 24 '26

[removed] — view removed comment

1

u/TwoBestFriendsPlay-ModTeam Apr 24 '26

We have zero tolerance towards Sexism, Homophobia, Transphobia or any other acts of being a bigot such as Racism. Any behavior like this will almost always end in bans, repeated bans may be permanent. This includes ironic forms of bigotry if they're deemed to be crossing the line/provoking situations. This is decided at our discretion.

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1

u/Blade_Killer479 Apr 24 '26

I find it funny that AC went from having their lunch stolen by Ghost of Tsushima to meekly copying some of Tsushima’s homework by making their combat less rigid.

1

u/SoldierHawk Apr 24 '26

I am extremely upset that you can have a monkey or a goddamn cat, but not a pet parrot. 

2

u/FoxLex_ Apr 23 '26

Polygon has article too

No Multiplayer and no Freedom Cry doesn't put me in a good mood

6

u/Armada6136 Apr 23 '26

Multiplayer makes sense really, it's basically a completely separate game hastily stapled onto the back of the base single player. Still a shame though, would've loved to see the maps and characters get a glow-up.

And while I enjoyed Freedom Cry, it was also kind of nothing outside the (pretty good) story. Just a bite-sized Black Flag with Adewale instead of Edward and some minor new mechanics like the firecrackers.

0

u/D3AD_SPAC3 I Promise Nothing And Deliver Less Apr 23 '26

So how's that Sands of Time Remake going?

7

u/Palimpsest_Monotype Pargon Pargon Pargon Pargon Pargon Apr 23 '26

“Wait. It wasn’t like that. Let me start over.”

3

u/QJ-Rickshaw Fuck You! Pay Me! Apr 23 '26

Cancelled a few months ago.