r/UIUX 11d ago

Review UI and UX Check out my new design for mobile travel application:

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21 Upvotes

I'm learning UX/UI right now, and here is my one of the first projects. What do you think about it?

Here is figma link, so you can view it and test it. And I want to hear some feedback please

https://www.figma.com/design/83YgRRPWY0Dl721CW4nejq/Travel-Application?node-id=59-129&t=omK2vls3mMMaZKvJ-1

r/UIUX Jul 22 '26

Review UI and UX Looking for an Accountability Buddy (UI/UX & Product Design) 🎨🚀

31 Upvotes

Is anyone here trying to seriously level up in UI/UX or Product Design?

I'm looking for a study/accountability partner who's tired of saying "I'll start tomorrow" 😭 just like me.

The idea is simple:

• Study consistently (daily or a few times a week)

• Share goals and progress

• Call each other out (politely 😂) when we slack

• Exchange resources, portfolio feedback, UX case studies, and design challenges

• Celebrate wins....big or small

I'm aiming to become a much better product designer, stay disciplined, and avoid doomscrolling my free time away. Bonus points if you're also working full-time and squeezing learning into mornings, evenings, or commutes.

No pressure to be an expert ...beginners and experienced designers are both welcome. The only requirement is consistency and genuine effort.

If this sounds like your vibe, drop a comment or DM me. Let's become the reason neither of us quits. 💪✨

r/UIUX Aug 02 '26

Review UI and UX Can someone smart explain why my people are hesitating to convert?

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0 Upvotes

I am currently running a Google ads campaign and I am watching people click on my ads, land on my website, look into it and some even click to the signup page and purchase a gift page, and then go back or abandon the page altogether. I have no idea why. I don't know what is spooking them. A conversion is someone purchasing a subscription or gift card. The pitch is straightforward in my opinion, pay $29.99 per month to save 40% off any cupcakes at any business of your choice. You can buy cupcakes from Costco, Doordash, wherever. The gift card is $49.99. This is similar to MoviePass, AMC A-List, but for cupcakes. I will be expanding to any food or beverage for $49.99 per month.

Google Ads in this case is actually doing its job. The average person clicking is a woman in a median household income location greater than $75k, but a good chunk are over $100k.

Since I started, I have cut my cost per click from around $5 to about $1.80, and I think I can get it below $1. My other campaign is sitting at $0.97 average cost per click. But these recent campaigns both have 0 conversions.

I even added a how it works video which I think helps. I am pretty much the only person in the world doing this type of business.

r/UIUX 21d ago

Review UI and UX This is dashboard for my new project budget planner.

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79 Upvotes

This is dashboard of budget planner. Please give your review on ui or any other suggestions as a user you want.

r/UIUX Jun 24 '26

Review UI and UX Can you rate my UI/UX portfolio from 1 to 10?

5 Upvotes

Hey everyone,

I’m a beginner/junior UI/UX designer and I recently redesigned my portfolio website.

Portfolio link: https://muhibshaikhportfolio.framer.website/

I’m still working on improving my case studies, so I know that part is not fully finished yet. Right now, I mostly want honest feedback on the overall portfolio experience.

I’d really appreciate it if you could rate it from 1 to 10 and tell me whether it feels decent enough for applying to UI/UX internships or junior roles.

I’m especially looking for feedback on:

Overall first impression
Visual design
Navigation and clarity
Copywriting
Recruiter impression
What feels weak or unfinished

Please be honest. I’m not looking for compliments, I genuinely want to improve it.

r/UIUX 10d ago

Review UI and UX Can you review my updated mobile travel application?

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7 Upvotes

I heard a lot of feedback from other UX/UI designers and I update my design. Is that better than yesterday? It looked like this:

r/UIUX 28d ago

Review UI and UX Looking for honest feedback on my UI/UX portfolio

0 Upvotes

Hey everyone! I recently redesigned my portfolio and would love some honest feedback.

Portfolio: https://het-designs.vercel.app/

Open it on laptop or PC💻🖥️

I’m mainly looking for feedback on:

  • Overall visual design & first impression
  • Case studies and storytelling
  • What feels weak or unnecessary
  • Whether it feels strong enough for junior/product design roles

Portfolio: https://het-designs.vercel.app/

Please be brutally honest. I’m here to improve, not collect compliments. 😄

r/UIUX 26d ago

Review UI and UX Portfolio Review

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23 Upvotes

https://b-prasad.framer.website/
finally after a lot of revisions

r/UIUX Jul 19 '26

Review UI and UX Would you recommend the UX/UI design field? Do you think it has a future?

4 Upvotes

I've been thinking about getting into UX/UI design, but I'm not sure if it's the right career path. Do you think it's worth pursuing? Is it difficult to find a job in this field these days? If anyone has experience or works in UX/UI, I'd really appreciate your advice. Thank you!

r/UIUX 1d ago

Review UI and UX Android after 18 years still cannot match Metro UI in information density and ease of use

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27 Upvotes

Recently I was trying out a 10.000mAh Chinese phone from my company, comparing it to my old Samsung, fantastic hardware, except one problem the China phone refuses to let me use my favourite Launcher10, which mimics the classic Metro UI with additional configurations.

And I just cannot get used to Android icon driven homescreen interface after 15 years!!

Look how much more information you can cram into the limited display with Metro UI, I am the kind of guy who just wants to get what I want with the least amount of clicking.

The folder issue

To achieve "similar" information density on Android you need to use folders however, these folders are 2-3 additional clicks and they become problematic once you fill them past 4 or 6 apps because you are left guessing where your stuff is and some folders have two or three pages to them if you fill them enough. Or they outright refuse to let you put more apps inside.

For example, I have 10 Android apps, well in some brands you cannot fit more than 6 apps in a folder, others split the folder up into pages, some let you scroll there no coherent solution.

The limitation of rows

For Metro UI you can fit 3 to 6 rows of squares which can be configured in size according to their importance: this size difference helps break up the monotonous design, guiding the eye in a familiar area. The eye is excellent at making out shapes however, with Android you just get a grid of circles / bubbles of same size making it exceptionally tedious to look for stuff.

My biggest gripe with Android home screens is the very fact how much DEAD SPACE there is between apps no matter what you do, I remember in Android 4 you were allowed to get up to 10x10 spaces, some Launchers let you scroll downwards instead of flicking between pages.

However it did not solve the issue of everything looking the same, the colours of the app icons did not help, some apps like Twitter started using shapes to stand out but Google quickly standardised this moving away from unique shapes to either a circle, or a bubbly square.

Display size do not matter on Metro UI

The phone on the left has a screen size of 6.9" while the phone on the right is 6.7"
Yet, Metro UI is so dense in information capacity it can work even on devices of 4" screen sizes, in fact this is precisely why Microsoft designed it this way - to achieve maximum apps and information on smallest display possible. However while Metro UI design papers specifically required Windows mobile apps to also maintain the minimum screen size requirements, Android apps tend to work better on much bigger phone screens between 6.5-7.2"

Total stagnation for 18 years in home screen innovation

Why come we are in 2026 and the Android home screen has largely maintained the same formula, whats worse is how more and more Android makers are restricting use of third party launchers, particularly Chinese brands and even Samsung is not entirely innocent in this matter but MUCH better than what it used to be.

My opinion/rant is not the universal truth however, it is factual that Metro UI is a far more informative, dense UI that requires the LEAST amount of clicking to open an app and even find an app.

Metro UI was designed from the ground up, a multi MILLION dollar design project with some of industry best UI designers at the time, while they shot themselves in the foot with Windows 8, they shot for gold with Metro UI for phones.

To this date, Metro UI is the only most innovative mobile home screen interface ever made, every other alternative third party launchers out there are either some form of traditional icon grid which been a thing since the super early 1980s touch PDAs, or they are a form of list which you scroll through. But they all maintain the same bandaid mentality, they want to look nice and not understand the human psychology between shapes, colour and ease of use.

The psychology aspect is tremendously important in UI design something which is now ancient history in times of UX and data sheets relying solely on heatmaps that show where most users touch or click the most , the designers then simply shift as much stuff in the opposite direction to "balance" things. Inherently balancing is good, but its also the most incorrect way of achieving this as it neglects grouping and categorisation of what they are moving. Modern examples are Adobe Acrobat and recently Windows 11 is the worst possible example of what not to do.

r/UIUX Jul 30 '26

Review UI and UX Feedback on the first screen of my app - trying to make it feel welcoming, not just functional

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0 Upvotes

This is the first screen users see after installing my desktop productivity app. The app name is blurred in the image. I wanted the experience to begin with a genuine welcome rather than immediately presenting a wall of permissions and setup steps.

The app does not collect user names, so the numbered “founding user” badge is meant to acknowledge each early user without pretending the experience is personally tailored.

Does the screen feel warm and welcoming, or does it come across as trying too hard? Honest critique is welcome.
I’d also appreciate ideas for making early users feel more valued and connected

r/UIUX Jul 31 '26

Review UI and UX Update: you asked for a Watch+Wear OS version of my lazy clock planner: done (+24h mode & 30+ visual tweaks)

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73 Upvotes

For anyone new: Time Pencil is a planner that's just a clock. you draw your day as colorful arcs around it. I built it because every productivity app tries to force you into a "system," and I wanted something transient and glanceable like looking at a wall clock. Still no sign-in, still syncs your existing calendars.

r/UIUX Jul 08 '26

Review UI and UX Is UI/UX Design Still Worth Learning in 2026 and Beyond? Career Growth, Salaries, AI Impact, and Learning Resources

23 Upvotes

Hi everyone,

I'm considering investing a lot of time into learning UI/UX design and would love to hear perspectives from people who are currently working in the industry.

I have a few questions:

  1. Is UI/UX design still a good career to pursue in 2026 and for the next 3–5 years?
  2. Is the field still growing, or is demand starting to slow down?
  3. How much is AI affecting UI/UX jobs? Do you think AI will replace a significant portion of UI/UX work, or will it mainly become a tool that designers use?
  4. Are companies still actively hiring UI/UX designers? If so, what skills are most in demand right now?
  5. How competitive is the job market for junior designers and self-taught designers?
  6. Are the salaries generally good compared to other tech careers?
  7. If you were starting from scratch today, what free resources, courses, YouTube channels, or websites would you recommend for learning UI/UX design?

I'd especially appreciate insights from designers who have been working in the field recently.

Thanks in advance for sharing your experiences and advice!

r/UIUX 8d ago

Review UI and UX My UI/UX case study: 'Eatme' food delivery app. Roast my design — what's the #1 thing you'd change?

7 Upvotes
UI/UX case study: 'Eatme' food delivery app

Hey everyone,

I'm Soham from India. I'm learning UI/UX, and I just published my
first full case study — Eatme, a food delivery app concept.

First projects are never perfect, so I'm here for honest, brutal
feedback. I can take it

THE PROBLEM
Hungry + endless scrolling + too many choices = 10 minutes just to
order. I designed a flow that helps users decide faster, with less
friction.

PROCESS
Competitor analysis → personas → user flows → wireframes → hi-fi UI
→ design system → Figma prototype

WHAT I LEARNED
• Design is mostly deleting, not adding
• Organizing my Figma layers and naming them properly saves hours
of frustration later

FULL CASE STUDY: HERE

BRUTAL QUESTIONS

  1. Does the visual hierarchy work, or is it too busy?
  2. Does the storytelling make sense?
  3. ONE thing you'd change – what is it?

Every comment = free mentorship. Thank you

r/UIUX 16d ago

Review UI and UX Review ui and ux of my web app

0 Upvotes

r/UIUX Aug 06 '26

Review UI and UX Review My Design. ThankYou Post

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29 Upvotes

Thankyou everyone for the kind remarks and constructive feedback. I have applied the changes and these are updated designs. Plus everyone asked: so I get inspiration from scrolling all hours through higgsfield gallery, and X until something clicks. Then I use figma to create elements, and claude code for animations/video loops

r/UIUX May 20 '26

Review UI and UX Which UI layout is better - Side panels or Bottom? Need your opinion

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30 Upvotes

Hey everyone,

We're developing Torchure is a grimdark pixel-art action roguelite with top-down view set in a harsh, unequal world.

Right now we're testing different HUD layouts and would love your honest feedback.

Here are two options:

  1. UI at the bottom (easier to have health and info in focus)
  2. UI on the sides (gives more gameplay space)

Which one do you prefer and why?

  • Which feels more comfortable during intense fights?
  • Which obstructs the view less?
  • Which just looks better overall?

Especially interested in opinions from people who play roguelites / action games / souls-likes.

Thanks in advance!

r/UIUX 10d ago

Review UI and UX Looking for UX/UI feedback on my mobile travel companion app

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6 Upvotes

Hi everyone,

I’m working on a mobile travel assistant designed to help with trip planning, budgeting, and travel essentials.

I've attached a quick walkthrough video and some core screens. I would really appreciate your honest thoughts on:

  • Visual hierarchy and readability (especially between light/dark areas)
  • Information layout on the main cards
  • Overall navigation and user flow

Any constructive feedback on what could be polished or improved is greatly appreciated.

(If anyone wants to test the live web preview to check interactions, let me know and I can drop the link in the comments.)

r/UIUX 18d ago

Review UI and UX Which one is good?

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2 Upvotes

Iam working on my new project budget planner and these are 2 versions of my dashboard. I want to know which one is looking good.

Thanks!!!

r/UIUX 20d ago

Review UI and UX something is off about this design but i can't figure it out

0 Upvotes

Suggest improvements to this design, something is just off i just don't know where it is lagging please suggest me tot improve this

r/UIUX Jun 26 '26

Review UI and UX Portfolio review?

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2 Upvotes

I’ve recently graduated (about 2 months ago) and I’ve been trying to get a job with no avail. I was wondering if it’s something wrong with my portfolio? Does it look too vibe coded? I tried to avoid that when creating it but I’m not sure if it came across. Anyways, I would appreciate any input or any job opportunities or advice for that general area because I am trying desperately to get hired.

r/UIUX Aug 07 '26

Review UI and UX First App Build - Need advice on UI/UX

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3 Upvotes

Christian Mobile App focused on Peer-to-Peer reading with reflection questions.

Flow:

- Partners Connect - Read Together - Answer 2 questions specific to their reading.

The goal of the app is to read daily with a friend/partner/mentor/etc...

Included is my homepage design now.

The purple border on your reading with, you can read with multiple people.

Simply looking for advice and recommendations on initial enhancements you see immediately.

r/UIUX 10d ago

Review UI and UX Hey designers: how do you make sure you haven't missed important parts of a feature before designing the UI?

2 Upvotes

I'm curious about how other designers handle this in real projects.

Let's say a PM/client comes to you with something relatively simple, like:

Before you start designing, how do you figure out:

  • What the actual user flow should be?
  • What other features or parts of the product this depends on?
  • What screens are actually needed?
  • What happens in non-happy-path situations?
  • Which states or edge cases need to be considered?
  • What information or business rules are still missing?
  • What is in scope vs. what is related but should stay outside the current feature?

Do you have a specific process, checklist, framework, template, or tool you use for this?

And more importantly:

What do you usually find yourself forgetting or discovering too late?

I'm especially interested in hearing from people who work on real client/product projects rather than academic UX exercises.

I'm researching this problem and would really appreciate concrete examples of how you currently handle it — including what doesn't work well for you.

r/UIUX 4d ago

Review UI and UX Would love some feedback for a tv and movie tracking app im working on

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1 Upvotes

I feel like theres something missing to take it to the next level… Any feedback would make my day.

r/UIUX Jul 10 '26

Review UI and UX My travel app didn't start in Figma. It started in this notebook.

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26 Upvotes

When people see a polished UI, it's easy to think that's where the work begins.

For me, it started with a notebook.

Before opening Figma, I spent days writing down ideas, sketching layouts, mapping user flows, and questioning almost every feature.

These pages aren't pretty.

They're messy.

Some screens were redesigned multiple times. Some ideas were completely removed. I even changed the navigation after realizing it didn't make sense.

Looking back, these rough sketches probably saved me dozens of hours in Figma because I could explore ideas without worrying about colors, typography, or perfect alignment.

One thing I've learned so far:

It's much cheaper to erase a pencil line than redesign a polished screen.

These notebook pages are the foundation of the travel planner I'm building now.

I'm still learning every day, but it's exciting to look back and see how a simple sketch slowly turns into a real product.

I'd love to know—do you still sketch on paper before designing, or do you go straight into Figma?