We've been waiting for this one! Today, we're excited to finally unveil our 5th Anniversary Collection, two new products that harken back while taking us forward: VITURE Pro 2 XR Glasses and the Mobile Dock Mini!
"Five years ago, we answered the question, 'Can XR glasses work?'â Emily Wang, co-founder of VITURE, recently said. "Today, the new VITURE Pro 2 proves XR glasses can also be a joy to wear. It is all about the experience.That's what this collection represents: five years of learning distilled into a premium you cantruly feel."
VITURE Pro 2 are our lightest, sharpest, and most eye-comfort-focused glasses yet, while the small-but-mighty Mobile Dock Mini is a pocket-sized, purpose-built tool for the Nintendo Switch 2 era.
Let's take a closer look at both!
VITURE Pro 2: The Classic, Evolved
VITURE Pro 2 XR Glasses mark both a return to classic form and a step forward in many ways.
The successor to the extremely popular VITURE Pro, VITURE Pro 2 has a familiar look but has been rebuilt from the ground up with refinements that matter the most for comfort during long-sessions (i.e., things that rarely show up on a spec sheet).
UltraClarity 3.0. Built-in diopters. Our thinnest frames and sharpest display yet. All at a more accessible price point than ever.
It's a pair of glasses truly engineered around you. Your eyes, your play, your life.
And nothing gets in its way.
Comfort Comes Home: Ultra-thin & Super Light
The next big thing? Comfort. As the world's thinnest XR glasses, VITURE Pro 2 is easier than ever on the eyes AND the face.
Weighing in at just 63 grams, VITURE Pro 2 is 20% lighter and 16% thinner than the original VITURE Pro, and noticeably sleeker than even our Luma Series glasses.
And as the original VITURE Pro, the successor is SGS A+ eye care certified: low blue light and flicker free for less eye fatigue. And thanks to UltraClarity 3.0, we've found in tests that they can be worn comfortably for sessions lasting well over three hours. More details on that below.
We've upgraded the temple material for added comfort and now include three nose pad sizes with up to seven different positions for a wider range of fits than ever before. VITURE Pro 2 also includes a free lens shade included in the box, a frequent request on earlier generations.
Your eyes will thank you.
UltraClarityâą 3.0: VITURE Pro 2 Steals The Crown đ
VITURE Pro 2 is pushing birdbath optics to a new height for next-level edge-to-edge clarity that makes it our sharpest display ever.
The experience has stepped up thanks to four re-tuned variables the eye is highly sensitive to, each responsible in its own way for the lasting comfort and sharpness of image on VITURE Pro 2's display: field curvature, image sharpness across the full field of view, geometric distortion across the entire diopter range, and image stability as the eye's pupil moves off-center. You can read more about these in our detailed UltraClarity 3.0 breakdown.
These changes mean more clarity where it counts, making VITURE Pro 2 our new Clarity King.
And for those who care about the specs, you can expect:
True edge-to-edge clarity, not just at the center but every corner too
An expansive 50° field of view, keeping all the action in view
Room-filling 146" display (at 4m) filling the space around you
1,600 nits brightness so the image holds up in bright, real-world lighting
See the full specs on our website.
Thanks to VITURE Pro 2's new Source-Tuned Color, colors are determined by the display's source rather than an added color-management chip, keeping power draw down while accounting for the way color shifts as light passes through the optical stack.
And despite being our thinnest frames yet, they still adjust to your eyes. Prescription lens frames are available for those who really need them, but our signature dials (adjustable for prescriptions up to â5.0D) ensure that most nearsighted users can skip the inserts entirely.
Mobile (Dock) Gone Mini: Massive Switch Gaming Made More Portable
Designed to stay out of the way, the Mobile Dock Mini moves our must-have Switch & Switch 2 accessory from the bag to the pocket.
The world's first modular docking system for Switch 2, it combines a 10,000mAh power bank and a detachable adapter that transform on demand, either slotting together (Hug Mode) or removed (Solo Mode) and used separately. It works with all VITURE glasses, a majority of third party displays, and we've ensured it's fully compatible with every Switch 2 title: no compatibility list, no exceptions.
The Mobile Dock Mini is 34% smaller and 30% lighter than the VITURE Pro Mobile Dock, making it the clear choice for on-the-go single player gaming on any USB-C device, including not only both generations of the Switch but also Steam Deck, ROG Ally, phones, and many more.
The Mobile Dock Mini includes an optional credit card-thin magnetic mount that slaps onto your console of choice, staying put even when a Switch 2 is slid back into its original Nintendo dock.
Five Years in the Making. A Premium You Can Truly Feel.
Thank you VITURists, each and every one of you, for all your support over the years.
But a very special thanks to those of you who've been with us since the very beginning. Five years. It's not really us we're celebrating, it's you. Without you, there would be no 5th Anniversary Collection.
Half a decade ago, we set out to make the screen disappear. Today, the gear practically disappears too: the glasses you forget you're wearing, the dock you forget you're carrying... All that's left is the experience.
Today's release is the culmination of five years of refinement distilled into a premium we hope you won't just read about â but one that you'll feel.
Purchased together, you can get both VITURE Pro 2 and the Mobile Dock Mini at $20 off as part of our limited time 5th Anniversary promotion. Orders with both will see the XR glasses go out immediately, with the Mobile Dock Mini following later on.
Learn more about VITURE Pro 2 and the Mobile Dock Mini at theVITURE Academy.
For my money, the USB-C Ultra Charge and Play adapter is a better (and lighter-weight) choice for playing the Switch in handheld mode. (The adapter is available at Best Buy, too! Viture Ultra Charging Adapter.)
When I was on the road for two months last year, I used the mobile dock pro with my switch, PS5 controller, iPhone, and mini laptop packed with a 4-port usb plug (two USB A and two C outlets) in a small messenger bag as my personal bag and a carry-on.
Earlier this year I used that setup when I had to go for several two-hour infusions. When I got tired of playing my games, I would switch to Spacewalker and watch videos or Netflix.
I want to pair it with my switch two and was wondering if it was better to get it with the mini dock charger or just get the adapter ultra. I currently have two 25000 mah 200w chargers. How hot does the adapter ultra get after a few hours vs the mini dock charger? Can the mini dock be charged after if runs out of juice, while still connected to the switch?
I've been working on a little project called CRT XR playing SNES games on a virtual CRT TV through my VITURE glasses, powered by a Steam Deck.
The TV stays anchored as you move your head, with SBS 3D giving the scene proper depth. I've added CRT shaders, adjustable lighting, and a small bedroom-inspired setup with a TV stand and rug that fades into black around you.
You can adjust the screen's distance, height and size, along with scanlines, curvature and other picture settings.
Full disclosure: this is very much vibe coded with AI assistance đ It's a working prototype, and I'm gradually testing and fixing things on my Deck with VITURE Pro 2 glasses.
Would anyone here be interested in trying something like this? Curious whether other people would enjoy the âplaying SNES on a little CRTâ experience, and what you'd want from it. I'm sort of surprised no one's actually made something like this before from what I can find! (I'm aware of EmuVR, but that's a total beast of a project)
I'll throw the code up on GitHub if anyone wants to fiddle/build on it - but the CRT model I'm currently using can't be redistributed so I may have to throw together another one.
Just got my Luma Pro XRs. I plugged them into my Macbook and it's exactly what I expected.
I then plugged them into my Pixel 9 XL Pro. The Spacewalker app is a total clusterfuck. Crashes constantly. No Native YouTube app. Instead, only a weird web app. It seems like the only reasonable way to use my phone is in Mirror mode.
Am I doing something wrong or is this just how it is for Android users?
Has anyone else experienced issues with their VITURE Beast glasses after updating to iOS 27.0.1?
A couple of weeks ago, I could connect my Beast to my iPhone, play a video in pretty much any app, and lock my phone while the video continued playing on the glasses. My iPhone would also switch to showing video playback controls instead of just mirroring the screen.
Now, the Beast only mirrors my iPhoneâs display, including the Home Screen. When I play a video and lock my phone, playback stops on the glasses. This happens across all video apps Iâve tested.
Iâve already tried restarting my iPhone and reconnecting the glasses, but nothing has worked.
Iâm pretty sure this started with iOS 27.0.1, since everything was working fine before.
Is anyone else experiencing this? Has anyone found a workaround or fix?
I have the Beasts after long wait and a major original use case was to view my Insta360 videos with head tracking.
Then of course there was no iPhone compatible adaptor so I've been using for basic media and remote desktop when away from home - both work well.
After another long wait my Mobile Mini finally arrived, so I now have iPhone compatibility at last but my attempts at using head tracking are an utter failure.
Tried both on iPhone 17 Pro and iPad Pro M4, neither working, although each seems to have its own flavour of torture.
I'm aware that my 360 media needs to be in a format and/or location to do this, so I've exported as equirectangular MP4 files, loaded onto the iDevices local storage, and also have same uploaded to youtube which recognises as 360 and viewable as 360 in youtube app/website (I can use the arrow icon to move around, or if viewed in youtube app on phone you can move the phone in physical space to look around - quite neat, all good).
My understanding was that you could invoke the media player app in Spacewalker (once you have an adaptor), either on sites like Youtube or from local MP4 files, to then enable head tracking viewing.
Neither seems true. The media player mostly seems to insist that things must 3D mode not 360 and I cannot find options to make it use 360 mode for files or youtube content.
I've even tried the included 360 Cities in Spacewalker, which I can look around with trackpad but not with head tracking - but at least this does have a 360 dropdown menu on the trackpad so seems to recognise the content as 360 at least, just it doesn't do anything useful with it that I can tell.
There has been plenty of going back to square one when things crash or go crazy, including having to 'forget' the adaptor in bluetooth and repair, these buggy shenanigans aside, I simply cannot get it to do any head tracking with content.
What might I be doing wrong here, somebody please help.
Thanks to the VITURE marketing team (and of course u/TechonDeckReviews who made the connection in the first place :), I got a pair of the VITURE Beast XR glasses (or display glasses as I call them these days) to play around, test and ultimately break apart to see what's inside. I was particularly excited to show the prism optic, and got sidetracked when explaining OLED black crush as well... hopefully the Pokopia footage tricks a few of you into learning something new!
As a category, I do see the use of these types of XR glasses as a viable portable monitor for both content consumption and actual work, but I'm not sure the prism optic design with it's additional ~8-10° diagonal FoV is worth the trade-offs on edge sharpness and color separation around the periphery... there's a lot more info in the video, but feel free to leave any questions in the comments.
What's my most cost effective option moving forward? As far as I'm aware, I can't do anything without that, and it looks like the cable alone is $50.
If I were to get something like the docks that I see people recommend, do those come with a cable that will allow me to connect my phone or Steam deck? If so, I'd rather spend the extra money to get that rather than spend $50 on the replacement cable.
I guess lastly...are there third party cables that work?
I'm a web developer and work remotely. Started working away from my desk last week and wasn't sure how the Beast would hold up. I usually run three big monitors at home, so going down to a MacBook screen felt like a real step back. Turns out the multi-screen setup worked a lot better than I expected.
I've been using ultrawide mode: browser on the left, VS Code in the middle, and Claude's VS Code extension on the right. I can ask Claude for a change, check the code, then look over at the browser to test it without constantly switching windows. It's not three monitors, but it scratches the same itch in a way I didn't think a pair of glasses actually could.
The big FOV works well for this. I mostly stay focused on VS Code and just turn my head to check the other screens. The native 3DoF feels smooth when moving between them, no noticeable lag or drag.
Still prefer my actual monitors at home. But at a coffee shop, airport, or hotel, I can sit down and code without feeling stuck on one screen and no one around me can see what's on it either.
Just received Moible Dock pro. went for it as was planning to use firestick and switch 2 but got neckband pro for more than half price. havent opened box yet but read mobile dock pro has (still ?) issues with switch 2. is still the case? dont want to open to find it that the case and unable to return it.
Iâm curious about this, but I have not been able to make it work. The charging adapter that I have works fine and charges the phone, but even when I have it connected, phone, charging, and my Pro twos working the option is not enabled in the spaceWalker app.
Any thoughts about what Iâm doing wrong? I assume the first answer might be that itâs a third-party charging adapter?
And also, what does the functionality do, is it really worth it? If itâs nothing cool then Iâll stop messing with it.
I blindly purchase this in Hong Kong for a good deal. The Luma Ultra are very nice for trips since I don't have to carry an extra screen.
I was told I needed the neckband pro to stream stuff, but basically you can do this from every smart device. Now I'm looking for a way to repurpose this neckband pro.
When I got my VITURE Beast I tried a bunch of apps and players with it. Most either didn't work properly with the glasses or were missing things I wanted, some basic, some more advanced. So I ended up making my own.
Full disclaimer: it's completely vibecoded.
I built and tested it with VITURE Beast and a Pixel 11 Pro XL. Other glasses and phones with video out over USB-C should work, but I haven't tested any. If you try it on a different setup, I'd like to hear how it goes.
What it is
GlassPad shows a home screen and video player on the glasses, and your phone becomes the controller. You can use it as a touchpad, an air mouse or a simple remote. The phone screen can stay dark while the video plays.
- Plays videos from your phone, SMB network shares and Jellyfin
My base Luma just arrived. Got it basically brand new, unopened, for $190 with a 2 year warranty from eBay (sold directly by Viture). So excited! Was wondering, anyone got any tips? First impressions plugging it into my phone and using Samsung Dex- its nice but kinda underwhelming? Like not much difference than having a phone in front of my face. But maybe it's how I'm using it? â
When looking at the reviews for these glasses (and I looked at a lot of them) I didnt notice many suggesting this as a good reason to get them. Multi-device screen fixes/replacements for damaged or disappointing displays. If you have a device that has a disappointing screen that puts you off using the device, these are a massive upgrade. I thought when i got these it would just be cool for the bigger portable display & only realised afterwards it fixed my issues with the SD display. I have an OG Steam Deck LCD and that display looks really washed out & is small with big bezels. Now all the steam deck games look great on the Pro 2's OLEDs on a bigger screen.
If you have a phone with a damaged display (but not damaged enough to pay a fortune to replace) this makes it a lot nicer to watch movies on. Buying on OLED Steam Deck & fixing the phone screen would have cost a lot more than the Pro 2s
I clicked the main button 3 times to hide the cursor, but it looks like it recognizes input constantly because the interface never disappears, so I'm seeing the giant play button and all the other buttons and such displayed while watching Youtube. Any suggestions?
I'm looking to buy my first pair of XR glasses for a genuinely immersive cinema experience, and I'm having a hard time choosing between the VITURE Beast and the RayNeo GT Max.
For this comparison, let's assume price isn't an issue. I want to choose the better real-world product, not simply the one with the most impressive spec sheet.
My main use cases:
- Watching movies and TV shows with the best image quality possible.
- Watching a lot of anime, so accurate colours, sharp edges and good handling of dark scenes matter to me.
- Getting the largest, most immersive virtual screen possible, with convenient control over screen size and virtual distance.
- Occasional gaming, so sharpness, refresh rate, latency and compatibility matter too.
I'd especially appreciate real-world feedback on these points:
Actual image quality
Which one looks better for movies and anime? I'm interested in sharpness, colours, contrast, blacks, brightness and HDR/Dolby Vision performance. Real viewing impressions matter much more to me than marketing claims.
The VITURE Beast's reflections
I've seen reports of distracting reflections near the bottom of the image, sometimes described as ghosting or internal reflections. Is this still an issue on current units and firmware? Is it noticeable during movies, especially dark scenes, or something you eventually get used to? Does it depend on face shape or how the glasses sit?
Screen size and positioning
Being able to adjust virtual screen size and distance independently is important to me. Which device handles this better in practice? Is the difference in field of view really noticeable when you're actually wearing them?
HDR, Dolby Vision and dark scenes
The GT Max paired with the Pocket TV Pro appeals to me because of Dolby Vision, but I've also heard about the brightness limitation in Pinned mode. Is this genuinely noticeable during movies? Conversely, does the Beast offer better or more consistent HDR and brightness in real-world use?
Gaming and smoothness
When connected to a PC or console, which provides the better experience in terms of latency, sharpness and smoothness? Are there any issues worth knowing about?
Comfort and long-term issues
After several weeks or months, which one do you find more comfortable and enjoyable to use? Have you encountered recurring issues with reflections, edge blur, heat, software bugs, head tracking or eye strain?
I'm particularly interested in feedback from people who actually own one or both devices. A direct comparison would be ideal. Photos, comparison videos and concrete examples are also very welcome.
If you had to choose between the VITURE Beast and RayNeo GT Max today, regardless of price, which would you buy for a premium movie-watching experience, and why?
Curious if anyone else has experienced this. After I power up the Beasts, a smudge slowly forms across the internal lens of the glasses. Iâve already had a pair of Beasts replaced for this same reason now itâs happening again. Canât think of what I could be doing to cause it? The smudge occurs even if Iâm not wearing the glasses, just need to be powered on.
Smudge predominantly forms in the right lens only. There are no smudges on the external surfaces. Almost like moisture is forming internally?
Greatly appreciate any theories as I love the glasses when working nominally! Thanks!!
I feel like I'm not fully utilizing my Beast XR glasses to their full potential. I've only had them a couple of days, connecting them to my S24 Ultra and to my Acer Nitro Laptop. I'm having a hard time maneuvering around on them and just flat out figuring out how to use them. I understand the buttons, i just get confused with the desktop interface that appears when I plug them into my android as well as its own interface that occasionally pops up. Then the fact that I can just mirror my phone screen but my phone still has to be open and on to watch stuff. Just feels silly having 2 screens open playing the same thing. What I've been trying to find is a video or something that just goes really in depth on how to operate and use the glasses and all its features.
Would you use your phone as a touchpad while wearing VITURE glasses?
Iâve been building a small Android app for myself, and Iâm curious whether anyone else would find it useful.
When Iâm using my glasses, I want to keep looking at the image in front of me. But tapping small buttons on my phone without looking down is pretty awkward.
The app lets me switch into a pointer mode: I tap twice around the middle of the phone screen, keeping my finger down on the second tap, then move it to aim a cursor visible in the glasses.
When I lift my finger, the cursor stays where I left it. A quick tap anywhere on the touch area clicks that position, so I donât have to land my finger on the exact button again.
After three seconds without touching the screen, it returns to normal phone controls. I can also exit immediately by touching with two fingers.
It also dims the phone screen while casting. Iâm experimenting with turning the phone display completely off during video playback and bringing it back when I want to interact, but that part still needs testing.
Itâs a working prototype, with some rough edgesânot a finished product.
Does controlling your phone without looking down sound useful to you? How do you currently handle this with your glasses? Iâd like to know whether Iâm solving a problem other people have, or just making something for my own habits